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Kennen

There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou. Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Heart of the Tempest beats eternal... and those beaten remember eternally.


Stats


Health....................482 (+79 / level)
Energy....................200
Attack Damage........55 (+3 / level)
Attack Speed...........0.703 (+0.022 / level)
Move Speed............310
Armour....................17 (+3.75 / level)
Magic Resistance.....30 (+ / level)
Health Regen...........1.06(+0.13 / level)
Energy Regen...........10


Abilities


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Mark of the Storm
Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of the Storm, an opponent is stunned and Kennen receives 25 energy.


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Thundering Shuriken
Kennen throws a shuriken that damages the first enemy it hits for 75/115/155/195/235 (+.75 per ability power) magic damage and adds a Mark of the Storm.

Cooldown..............8/7/6/5/4 Seconds
Cost....................65/60/55/50/45 Energy
Range...................1050


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Electrical Surge
Passive: Every 5 attacks, Kennen deals magic damage equal to 40/50/60/70/80% of his attack damage and adds a Mark of the Storm to his target.

Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65/95/125/155/185 (+.55 per ability power) magic damage adding another mark.

Cooldown..............14/12/10/8/6 seconds
Cost.....................45 Energy
Range...................900


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Lightning Rush
Kennen moves very fast and gains the ability to pass through units, dealing 85/125/165/205/245 (+.6 per ability power) magic damage and adding a Mark of the Storm to any hostile unit he passes through.

Lightning Rush buffs Kennen with 10/20/30/40/50 magic resistance and armor for 4 seconds

Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once. Lightning Rush deals half damage to minions.

Cooldown..............10/9/8/7/6 seconds
Cost.....................100/95/90/85/80 Energy
Range...................200


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Slicing Maelstrom
Summons a magical storm that deals 80/145/210 (+.33 per ability power) magic damage to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. This storm attacks up to 6/10/15 times and cannot hit the same target more than 3 times. Lasts 8 seconds.

A Mark of the Storm is applied to enemies on the first bolt they are hit by and stuns them for 1 second, but each stun has a diminishing length after the inital stun.

Cooldown..............120 Seconds
Cost.....................40 Energy
Range...................780