So what is Planetary Annihilation?!
Basically, Planetary Annihilation is a Real Time Strategy (RTS) Game, where you have the option to conquer planets with troops, or just crash asteroids into them! In essence, the game is intended to be the spiritual successor of Total Annihilation, a successful, classic RTS game from 1997.
The game is currently under development by Uber Entertainment
. The two most notable minds behind the project are John Mavor, writer of the graphics engine of Total Annihilation and lead programmer of Supreme Commander, and Steve Thompson, who worked on the art of Total Annihilation and Supreme Commander. Their team consists of several experienced RTS developers who have worked on various titles throughout the years. The release of the game is estimated to take place in summer 2013.
The name says it all
The name of Planetary Annihilation explains the concept of the game very well. For one, we have 'planetary' which tells us that the game is going to take place in space. Secondly, we have 'annihilation' suggesting that there will be things annihilated, which sounds like battles of epic proportions, along with a good amount of explosions.
The game is given an image of being simply epic. Simultaneous big-scale battles on several planets and in general so many strategical options that the game is just going to be awesome. To get a better impression about the game, feel free to watch the teaser trailer beneath.
Funded through KickstarterUber Entertainment
funded Planetary Annihilation through the crowd-funding platform Kickstarter
. Their goal was set to 900,000 dollars, which was reached after only 15 days. In the end more than 2.2 million dollars were raised through Kickstarter and about 100 thousand dollars through PayPal additionally. On the way, Uber Entertainment
released so called stretch goals which were all reached. You can find videos and detailed information on the stretch goals on the Planetary Annihilation Kickstarter page
In live streams, Jon Mavor was asked about the reasons for crowd-funding the game. He stated that in the past, bad experiences have been made with publishers, including cutting the time of development short or posing ridiculous restrictions on the gameplay or game content in general. He explained that the company wishes to be independent and have the ability to decide on their own the direction and length of support for the game with new content and patches. Publishers often deny further support for games after only a few months after release.Uber Entertainment
would like the choice to remain with the game makers and give the players the best gaming experience they can get, a valuable sentiment indeed.