VG247 has posted a
great article detailing the presence of Real-Time Strategy (RTS) games on console, specifically
Halo Wars 2, and on how the game would attempt to make up for the following it could have gotten had it not been a console exclusive when it first came out back in 2009.
Halo Wars was a great attempt to make the RTS genre work on console. It was a fine system for a campaign experience but one I honestly didn’t end up playing online much because I didn’t feel I could be truly competitive while battling the controller as well. Halo Wars 2 fixes that, at least, by offering a PC version with the traditional type of RTS controls. On console the problems remain, though some of Halo Wars’ unique and satisfying pacing and styling is thanks to the limitations of the Xbox One’s default input method.
Source: VG247
It also goes to mention a bit on how the original
Halo Wars had been published during a mini-renaissance for RTS gaming, as if you can remember, 2007-2010 had saw the release of
Dawn of War II,
StarCraft II: Wings of Liberty,
C&C 3: Tiberium Wars,
C&C3: Kane's Wrath and
C&C Red Alert 3. In comparison,
Halo Wars 2 will be published in a period where the
Command & Conquer franchise has entered a lull,
StarCraft 2 has seen its last expansion pack
Legacy of the Void released and its story at an end and where
Dawn of War III is still a considerable distance away from release.
The original Halo Wars was a curious thing, but it also wasn’t exactly out of place. It arrived in a time when the real time strategy genre was having something of a resurgence – Starcraft 2 wasn’t far out, of course, but it wasn’t even alone on console, with EA porting over the third entries in the Red Alert and Tiberium branches of Command & Conquer.
Now, however, Halo Wars is alone. Starcraft 2 has closed out and Command & Conquer is sadly dormant – but that also leaves a gap in the market that Microsoft’s strategy spin-off can perhaps fill..
Source: VG247
The article goes on to detail the improvements that
Creative Assembly has made for the game and on how certain gameplay mechanics have been tweaked to ensure its accessibility to the PC crowd along with its original following on the consoles. Do check out the article in full at the above link! Should more RTS games be available on the consoles? Would Console vs PC RTS matches ever be possible in the future? Do also give us your thoughts below!