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Commanders Challenge: Threat to America & 2 Sides to Everything

By Pokey86 - 14th April 2009 - 17:45 PM

Last week we brought you the first two Red Alert 3: Uprising Commander’s Challenges. This week we bring you two more challenges from early on in the Commander’s Challenge: Number One Threat to America and Two Sides to Everything.

Number One Threat to America


Opponent(s): Oleg
Exclusivity: Ursa Major - Giant Bears
Unlock: War Bear
Par Time: 9:30
Completion Time: 5:26

GIANT BEARS!!!! Thankfully they keep to themselves and won't actively search for you. They are resilient cretins however, they do bad things to tanks, and certainly approaching them head on is not a good move. Dogs can still stun them thankfully, giving Peacekeepers a good shot at killing them. I would still avoid that though, but anti-infantry units are good at raping giant bears. Tanya, Natasha and to some degrees Yuriko all work out well here. Oleg will either go air or ground for this and the bears round these parts like him. He will always come at you with Sickles though so base defenses are a must. For Soviets, Natasha with a Twinblades, just Twinblades will see him come to an end fairly quickly. For Empire it's the rather boring VX spam, but for Allies you can get a bit more technical.



Two Sides to Everything


Opponent(s): Shinji
Exclusivity: Sea/Sky-Wing Spam
Unlock: Sea-Wing
Par Time: 9:15
Completion Time: 8:08

Who would have thought that the layout of this map and the type of unit chosen will effectively destroy any hope of fast tech assaults? Sky Wings are probably the best anti-hero unit in the game, so stay away from using commandos. There are also so many of these that he'll harass nearly every one of your Ore Refineries simultaneously, so build anti-air defenses next to each of them. Because of the size of the map you can't just steamroll with heavy units, it takes to long. This mission can be done with heavy units but you won't reach par time. For Allies you can fast tech to the late stage unit, the Harbinger, which will take out the main threats of Archer Maidens while being able to destroy buildings efficiently. For Empire, VX's can do this but care has to be taken as they do not handle Archer Maidens very well. Tengus are also not good as Tankbusters will be whored out in this field and can be a pain. Soviets have the easiest option however. Expand to some extra nodes them spam Twinblades, a unit who handles all ground forces efficiently and once you have a huge mass it's just a point and click affair. As long as you don't stray out to sea to much you'll be fine.