Wednesday, 21 Jul 2010
A very important key to the Soviets game strategy are the secret protocols, and one very popular protocol for Soviet players is the Orbital Drop. This falling satellite of death is Soviet radar satellite that falls from space and do heavy amounts of damage to units and structures. Orbital Drop...
Tuesday, 11 May 2010
The Allies are a very powerful faction, not simply because of one single part like a dominant air force or a jack-of-all trades base defense, but because they work well together in conjunction with their other units. Some of these unit combinations are considered cheap, not only based on their...
Tuesday, 6 Apr 2010
Here is the third and final deployment of our Build Order guides and this one is for the most different faction in Red Alert 3, Empire of the Rising Sun. Since Empire doesn't have an Airfield, that means they have less available build orders at their disposal, so they can be predictable. This...
Monday, 1 Mar 2010
After careful replay searching and much deliberation, we're back with Be the General! For those of you new to the segment - or if you've forgotten what this is all about - here's the gist:Unlike your usual Tip of the Week or Guide, today you are the Strategy Specialist and it falls upon you to...
Wednesday, 24 Feb 2010
Gamereplays member Maniek, the "Cryo Master" himself, and Strategy Specialist Jackel have taken the time to write up a guide on how to effectively use Cryocopters. In this guide you will learn valuable tips, tricks, and strategies utilizing the Cryocopter. Cryocopters are an especially tricky...
Friday, 25 Dec 2009
Since 1.11, the Allied Secret Protocol Tree as been altered and a new trend has started. It used to be the Allied Surgical Strike and Time Bomb combo, but now the main powers selected are the Allied Cyro protocols.Cyroshot Level One, Two and ThreeSince these powers were not chosen as much in the...
Thursday, 3 Dec 2009
Here comes the second installment of three wonderful guides, the Build Order Guide Part 2 - Allies. Read on and learn about the strategies that Allied players can pluck from their wide arsenal. There are both popular and lesser known build orders and their variations, including the Fast Airfield,...
Wednesday, 25 Nov 2009
Welcome to Part 1 of our Build Order Guide: The Soviets! This guide will walk you through some of the more common build orders used by many of today’s more successful players including; the Fast Naval, Fast Air, Fast War Factory and Crane build orders with a few variations mentioned also. Soviet...
Sunday, 1 Nov 2009
To anyone who has watched replays of upper-echelon games, you'll see that the skirmishes are rarely one-sided. It is not often that there is a gross mistake made by one of the players; rather, games can be decided by the little things that get overlooked when studying micromanagement, army...
Saturday, 24 Oct 2009
The allied Apollo Fighter is the best air-to-air unit in the game. Neither Tengus nor MiGs are able to take them down when the numbers are even, but the Apollo has a weakness. When the target comes too close to it, the Apollo turns and tries to get some distance between him and his target. More...