Will mainly focus on eonwe and murat here.
Murat:
First off, 3 barracks for motw does not make any sense, especially when you are so very close to your cp limit. One barracks and one archery range is more than sufficient. Spamming paper soldiers will become less effective the longer the match goes on, anyway.
The only true long time ensurance motw enjoy against dwarves is their heros. Turgon was focusing on spiderriders rather than gobspam, which should encourage you even more to get your heros out asap.
Faramir/ Boromir, Eomer (aoe spear and money) and Eowyn (especially next patch) are all formidable choices vs dw early on. With both, Eomer and marketplace you will be able to purchase Aragorn soon after, who is essential to counter pesky dwarven heros.
Also do not focus on troll lair with rohrrim pikes early on, since you hardly benefit from signalfire with the one spell you've got and the creep reward simply does not offset the loss of (almost) an entire battalion. Rather try to build up some pressure.
Eonwe:
Since Murat already went for archers, you should delay your a. range and go for cav as you second pb to gain more varity for both of your team's armies, also good to fend of dwarf. Eomer, Fara, Boro should follow depending on gob's adjustments.
Does he switch to crazy gob spam? Prioritize archers.
Does he stick to spiderriders? Prioritize your early heros/cav.
In the end, it always felt like either Eonwe was defending against two, while Murat did other stuff or Murat was attacking, fighting both Caleb and Turgon, while Eonwe mostly rested.
Anyway nice match and decent teamwork by Caleb and Turgon.
This post has been edited by TheRingisHot: Feb 12 2016, 15:13 PM