I proudly present the full changelog for Unofficial 2.02 Version 2.3, to be released less than two months after our most recent major patch (2.1). Since I am trying to keep the size of this and all future patches low, some prioritization of changes went on here. Consider this the "public comment" period - it is not quite too late to make changes just yet.
Unofficial 2.02 Version 2.3 Changelog Saturday, February 27, 2010
General
- Made various improvements to the patch launcher. - All Nazgul units now doubly vulnerable to logical fire. - Archer Bombard scatter radius increased to 60 (from 40, originally 30); range increased by 15% (farther than normal attack). - Morgul Blade, Blight, and Well of Souls now turn heroes into Greater Wights and other appropriate units into Lesser Wights. - When a player has exactly three resource buildings on the map, they will now again all operate at 100% efficiency as in 2.01. - Cost to respawn a Fortress/Wall catapult reduced to 450 (from 500, originally 600). - Heroes: --- buildtimes altered to 50/60/70/80/90 (from 45/60/75/90/105); affects respawn times (which are double the initial builtime); --- bounty values reverted to 2.02c levels (heroes now yield 60% fewer resources when killed). - Untamed Allegiance: --- recharge time increased to 4m (from 3m, originally 6m); --- unit cost increased to 60% normal buildcost (from currently 40%); Wight cost reverted to 200 (from 100).
Men
- Barracks level two upgrade cost increased to 400 (from 300, originally 500). - Knights of Dol Amroth pierce resistance increased to 30% (from 35%). - Gandalf Lightning Sword now has splash damage (radius is 15).
Elves
- Blessed Mist buildcost reduced to 600 (from 800, originally 1000). - Eagle Nest buildcost reduced to 1500 (from 2000). - Noldor Warriors Weaponsong recharge time increased to 90s (from 75s). - Elrond: --- Farsight: ----- now available at level five (from level six); ----- recharge time increased to 180s (from 60s). --- Restoration recharge time increased to 180s (from 90s).
Dwarves
- Hall of Warriors: --- buildtime increased to 25s (from 20s); --- Banner Carrier technology reverted to level one (from level two). - Battlewagon: --- can no longer move backwards; --- now has autoheal at level three; --- Axe Thrower axes now again visually Forged as in Version 2.0 (does not affect damage); --- Banners: ----- upgrade cost increased to 300 (from 250); ----- now require Banner Carrier technology (and therefore presence of a Hall of Warriors) to purchase; ----- no longer provides the Battlewagon with healing. --- Men of Dale upgrade cost increased to 400 (from 200). - Demolisher: --- cost reverted to 600 (from 400); --- damage increased to 1200 (from 1000).
Isengard
- Battering Ram damage reduced to 1200 (from 1500, originally 1000). - Sharku: --- crush damage increased to 160 Hero (from 60 Crush); --- Tame the Beast: ----- now permanently converts targeted Wargs; ----- now again a "target enemy" power (with an attack, as in earlier versions of 2.02) rather than a radius power (too difficult to target with, as in 2.01). - Saruman: --- Speechcraft: ----- reverted to level five (from seven, originally four); ----- experience award reduced to 80 (from 100, originally 50). --- Lightning Bolt: ----- moved to level seven (from level ten); ----- radius reverted to 50 (from 120); ----- recharge time reduced to 120s (from 240s, originally 60s). --- Wormtongue: ----- moved to level ten (from five, originally four); ----- now permanently converts enemies.
Mordor
- Orc Warrior poison resistance reverted to 75% (from 50%, originally 100%). - Orc Archer poison resistance increased to 85% (from 110). - Black Orc poison resistance reduced to 60% (from 40%, originally 80%). - Mountain Troll speed remains 80 (though intended value was 70); +20% Charge speed bonus removed. - Attack Troll: --- crush damage increased to 40 (from 10); --- speed increased to 70 (from 60, originally 45); --- 20% charge speed bonus removed. - Battering Ram damage reduced to 1200 (from 1500, originally 1000). - Mumakil: --- cost increased to 1400 (from 1300); --- specialist resistance decreased to 40% (from 35%). - Dismounted Khamul/Morgomir healing increased to 60 health per second (from 30/s). - Dismounted Witch-king: --- healing reduced to 60 health per second (from 100/s, originally 20/s); --- start heal delay reverted to 15s (from 10s).
Goblins
- Banner Carrier technology moved to level two Spider Pit (from Treasure Trove). - Dragon Nest buildcost reduced to 500 (from 1000, originally 2500). - Fire Drake buildcost reduced to 800 (from 1000). - Half Troll Marauder Charge button now a Black Numenorian sword rather than a Snow Troll pick - slightly less out of place. - Cave Troll: --- cost reverted to 500 (from 450); --- speed remains 80 (though intended value was 70); +20% Charge speed bonus removed. - Spiderlings: --- speed increased to 120 (from 110); --- Venom Sac cost decreased to 100 (from 250). - Shelob can no longer stealth in trees. - Summoned Spiders: --- speed reduced to 105 (from 115); --- duration reduced to 120s (from 180s).
Angmar
- Soul Freeze, Shade of Wolf Lament ice stun FX now turns units icy. - House of Lamentation buildcost reduced to 600 (from 800, originally 1000). - Spike Moat buildcost reduced to 600 (from 800, originally 1000). - Dire Wolf Heavy Spiked Collars cost decreased to 150 (from 250). - Sorcerers: --- cost reverted to 500 (from 400); --- now immune to Evil Eye; --- now can only target units already in range with spells; --- spell range increased to 500 (from 300) except for Well of Souls; Well of Souls range increased to 420 (from 250); --- shroud clearing increased to 400 (from 300); vision increased to 335 (from 250). --- Fell Strength now debuffs enemy units for 3s when cast, matching its Debuff FX; --- Corpse Rain: ----- corpse damage radius reverted to 100 (from 125); ----- corpses now spread (rather than all landing in the same place); ----- poison damage over time reduced to 13/s (from 25/s); ----- now damages allied units; ----- corpse count increased to 7 (from 6); ----- Collector's Edition FX now like normal Corpse Rain (rather than Bombard), but purple/white rather than green. - Morgomir: --- health reduced to 2700 (from 3000); --- Dark Glory FX again 2.1 spark counts, but bigger and fly higher into the air. This replaces the 2.0/2.2 starburst. - Rogash: --- crush damage increased to 40 (from 20); --- speed increased to 60 (from 55); --- 20% charge speed bonus removed. - Witch-king: --- healing reduced to 60 health per second (from 100/s, originally 20/s); --- start heal delay reverted to 15s (from 10s). - Snowbind now makes structures much more visibly snowy than before; snow on ground removed.
Bugfixes
- Men, Isengard Battle Towers no longer improperly kill garrisoned units when it is destroyed. - Gondor Knight Banner Carrier now has 2.02 crush properties. - Aragorn is now disabled slightly longer when using Blademaster to more reliably prevent losing the power. - Hobbit stealth in trees behavior corrected. - Noldor Warriors original 2.02 bug affecting the Bombard ability fixed. - Treebeard Leadership has a shorter period of stopping when Treebeard throws a rock (as in Version 2.1), no jerky movement. - Mighty Catapult emotion Doom radius reduced to 155 (from 250, originally 20). - Fixed bug caused by original 2.02: Zealot flanking bonus corrected to +50% (from +100%), 50% flanking bonus now properly applies to Slayer attack. - Dain Stubborn Pride now properly uses the Generic Buff Recipient objectfilter. - Summoned Men of Dale no longer last forever when a unit in the horde respawns. - Dwarven Lone Tower no longer has a bounty value. - Lurtz Cripple can no longer affect Crebain, Cave Bats, or CaH Familiars. - Lurtz and Tainted Land Pillage/Brigandage now benefit heroes and structures. - Dragon Strike Dragon fire increase fuel damage reduced to 20 (from 40), preventing unending fires. - Orc Archer bombard maxrange corrected to 320 (from 2.00 value 275 - should have been changed to 320 in 2.01) before applying 15% 2.3 range increase (final range 370). - Attack Trolls can now trample trees (like other Trolls). - Fixed commandset locations of Mumakil upgrades to allow for multiselect with non-Mumakil. - Spider Holes Spiderlings and Kennel Dire Wolves can no longer be turned into Wights. - Fire Drake / Baby Drake attacks no longer improperly affect flying units unless they are swooping low. - AI will now use Half Troll Marauder Charge. - Fixed Scavenger not affecting Mountain Giants. - Greater Wights and Karsh no longer drain life from Structures. - Soul Freeze, Dark Lord's Lament FX now matches the duration of the powers (10s for SoW, 17s for Soul Freeze). - Fixed upgraded Stone Thrower causing Terror like a Mordor Catapult with Skull Ammunition, now properly causes Doom in a smaller radius (from nothing in 2.01). - Fixed Thrall Master Summon Wolf Riders button not being multiselectable before Troll and Wolf Den is present. - Wolf Riders no longer use any Warg Rider sounds in various situations. - Removed original 2.02 change that prevented Corpse Rain from being cast on enemy structures;
Maps
- Isengard map gate now uses stronger Citadel Fortress armor (from standard Fortress armor). - Numerous levitating objects on the Minas Morgul map are now properly positioned on the ground. - Dol Guldur prison no longer generates resources.
Campaign
- Corrected 2.02-introduced bug where the Witch-king and Glorfindel mount and dismount uncontrollably in certain missions. - Arnor units and structures now updated to match 2.02 changes to corresponding non-Arnor units and structures. - Fixed Arnor Farm resource production not declining with production of multiple Farms. - All Arnor structures now have experiencelevels. - Arnor Dunedain Rangers now use Dunedain Ranger, rather than Ithilien Ranger, art. - Elven Forged Blades and Silverthorn Arrows now visible on commandset at all levels of the Arnor Blacksmith (still require level three Blacksmith to purchase). - Corrected all dust FX to snow FX on Angmar, Gundabad, and Epilogue maps. - Blight is now properly disabed on the Angmar map. - Corrected some Angmar Officer voices that were previously far too soft on the Rhudaur mission. - Rhudaur mission Rhudaur Hillmen (Wildmen) horde positions now properly match 2.02 horde properties. - Amon Sul Mallorn Trees now have a unique weapon (no longer use Floodgates weapon), reverting the delay between shots to 20s (from 10s) as in 2.01. - Dark Eye powers are now returned in a more logical order for 2.02: Snowbind returned after the first shard rather than Blight, Wights returned after the third shard rather than Snowbind, Blight returned after the fourth shard rather than Wights. - Fixed 2.02-introduced bug that prevented Earnur's Athelas ability from properly working; also, the ability no longer uses an Aragorn sound.
War of the Ring
- Hero army CP limits increased to 600 (from 450). - Starting cash in RTS mode with a player-built Fort increased to 2500 (from 1500). - Heroes no longer sometimes cost twice the proper amount to revive. - Gondor Trebuchets, Dwarven Catapults, and Angmar Stone Throwers can now be upgraded on the living world map and retain upgrades after battle. - Free Inn units (Arnor unified region bonus) that existed in 2.01 (all except Dark Rangers and Haradrim Archers) now properly gain experience (2.02 Inn units already did). - Banners on living world map now increase to "level" 2/3 at 150/300 CP (from 120/240 CP) - visual change only to better reflect actual sizes of armies. - Fixed plural Hill Troll Hordes tooltip. - A High Pass army invading the Carrock may no longer get stuck on rocks. - A Redhorn Pass army invading Lorien now starts on the opposite side of the map. This prevents the AI from sending its builders far away (often to death) at the beginning of the match. - Fuel the Fires, Scavenger, and Dwarven Riches all now work in WotR.
AI
- AI build orders improved; specifically Isengard can now construct the Clan Steading. - AI now can open and close the gates on Rivendell, Minas Tirith, Isengard, and Erebor. - Fixed 2.02-introduced bug preventing the AI from using Athelas. - AI usage of Hobbit Summon improved; now targets near enemy structures rather than on top of enemy units.
Create-a-Hero
Stats
- Attack rate exploits removed. - Base cost increased to 1000 (from 500). - Initial bounty value now 300 (from 500, originally 150). - All base damages increased to 150 (from 120 Olog-hai or 35 mounted or 80 bow; already 150 for other attacks). - Corrupted Man Toggle Weapon level two bow damage increased to 300 (from 120). - Base vision decreased to 100 (from 150). - Autoheal healing delay reduced to 1s (from .5s). - Armor multipliers altered to 0.32/0.34/0.36/0.38/0.40/0.42/0.44/0.46/0.48/0.50/0.52/0.54/0.56/0.58/0.60/0.62/0.64/0.66/0.68/0.70 (from 0.25/0.30/0.35/0.40/0.42/0.44/0.46/0.48/0.50/0.52/0.54/0.56/0.58/0.60/0.62/0.64/0.67/0.70/0.75/0.80). - Shroud clearing multipliers altered to 0.95/1.10/1.30/1.50/1.75/2.00/2.50/3.00/3.50/4.00/4.50/5.00/5.25/5.50/5.70/5.90/6.05/6.20/6.30/6.40 (from 0.00/0.20/0.40/0.60/0.80/1.00/1.20/1.40/1.60/1.80/2.00/2.20/2.40/2.60/2.80/3.00/3.20/3.40/3.70/4.00). - Vision multipliers altered to 0.75/0.90/1.05/1.20/1.35/1.50/1.65/1.80/2.40/3.15/3.90/4.50/4.60/4.70/4.75/4.80/4.85/4.90/4.95/5.00 (from 0.50/0.60/0.70/0.80/0.90/1.00/1.10/1.20/1.30/1.40/1.50/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40). - Autoheal multipliers altered to 0.20/0.30/0.40/0.60/0.80/1.00/1.20/1.40/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40/2.50/2.60/2.70 (from 0.10/0.25/0.50/0.75/1.00/1.50/2.00/2.50/3.00/3.50/4.00/4.50/5.00/5.50/6.00/6.50/7.00/8.00/9.00/10.00). - Health multipliers altered to 0.75/0.80/0.85/0.90/0.95/1.00/1.05/1.15/1.25/1.35/1.45/1.55/1.65/1.70/1.75/1.80/1.85/1.90/1.95/2.00(from 1.00/1.10/1.20/1.30/1.40/1.50/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40/2.50/2.60/2.70/2.80/2.90).
Powers
- Some special powers (like Blademaster) now properly disable the hero momentarily during the animation (to prevent losing the power), matching the 2.1 changes to similar non-CaH powers. - Blademaster tooltip corrected, now properly indicates +200% Damage bonus (rather than +100% Damage). - Battle Rage no longer affects overlapping units. - Mounted speed increased to 100 (from 90). - Coerce/Convert Enemy now again permanently convert enemies. Recharge time increased to 300s (from 180s, originally 60s/300s respectively). - Summon Familiar now immune to fire logic. - Call the Herd radius increased to 70/140 (from 50/100). - Arrow Specialization damage reduced to 20/level (from 25). Projectile now a flaming arrow on level two, a silverthorn arrow on level three, and a golden arrow on level four. - Poison Attack poison damage increased to 16/32/48/64 every half second (from 10/20/30/40 every half second). - Truesight recharge increased to 180s (from 60s); now functions as Elrond's Farsight. - Summon Familiar shroud clearing set to 200/200/200 (from 100/200/400); level two now can move and causes brief fear in level one units (as Crebain do); level three now has a Nullifier effect. No longer prevents construction of structures underneath it. - Fixed some 2.02-introduced bugs with the Stealth abilities.
i really like the battlewagon and sorcerers changes!! this will stop wagons being used so early on, and it will encourage people to actually use sorcerers effectively and without laming (because of large cost)
Looks really nice About the music, can you add more songs than the ones which already are available? So you get more variety ^^
Basically thought most changes made sense and look good. I wonder about these though:
"- Barracks level two upgrade cost reverted to 500 (from 300)." Why this? The patch should encourage upgrading raxes and there's no problem really with the current price imo.
"- Banner Carrier technology moved to level two Spider Pit (from Treasure Trove)." Why spider pit? Would make more sense to make it available from a cave since the game has either banners availbile from an armory building or rax, not a cav building. Seems a bit random to me.
"- Fixed upgraded Stone Thrower causing Terror like a Mordor Catapult with Skull Ammunition, now properly causes Doom in a smaller radius (from nothing in 2.01)." So the ice shots deal both terror and damage?
And btw GJ with the patches Forlong I've really been enjoying the last one
This post has been edited by Geri: Feb 13 2010, 21:07 PM
i really like the battlewagon and sorcerers changes
Sorcerers may get way cooler in 2.4
QUOTE
Why this? The patch should encourage upgrading raxes and there's no problem really with the current price imo.
The problem is fast TG, at 300 it was slightly too cheap.
QUOTE
So the ice shots deal both terror and damage?
Terror was effectively removed and replaced with standard doom emotion in smaller radius
QUOTE
Why spider pit? Would make more sense to make it available from a cave since the game has either banners availbile from an armory building or raxes, not a cav building. Seems a bit random to me.
Totally agreed tbh. Lvl2 Cave would fit much better.
- Each faction now has unique loadscreen music. Yes, finally!!!!!
Make sure that each faction have several unique loadscreen music.
Each faction has 3-4 different pieces, except I've only found two for Isengard. The original idea came from RJ mod, except I'm not in all cases thrilled with the pieces he selected and there's no reason to limit ourselves to one piece per faction is there.
QUOTE
- Gandalf Lightning Sword now has splash damage (radius is 15). Wasn't it good enogh that Lightning Sword were good at killing heroes and mediocre at killing units?
Depends, I didn't really like it because it was quite hard to find a hero on his own to use the power. Certainly it will still be good against heroes; this is a semi minor change I suspect. Could be wrong of course.
This is how it functioned back in 2.02c/2.02d (Ryder's patches), except the radius might be different. I did test it out and it doesn't seem too strong for the sword's recharge time!
QUOTE(Geri @ Feb 13 2010, 14:55 PM)
Looks really nice About the music, can you add more songs than the ones which already are available? So you get more variety ^^
Legally we would have to have full rights to freely distribute any pieces in question. So "no" . I've tried to use some of the more unused pieces that shipped with BFME II though (like voices, it has many pieces that either aren't used, or are rarely used, in the game - for example, the 2.02 Hobbit Summon music that you never heard before).
QUOTE
Basically thought most changes made sense and look good. I wonder about these though:
"- Barracks level two upgrade cost reverted to 500 (from 300)." Why this? The patch should encourage upgrading raxes and there's no problem really with the current price imo.
Yeah what Ryder said, Tower Guards are creeping a bit too early into the game in my opinion. 500 is a fair price to pay to get to them - or 400; 300 is too low. I kind of worry 400 would be a better price since Men is by far the most underpowered faction in the game again.
QUOTE
"- Banner Carrier technology moved to level two Spider Pit (from Treasure Trove)." Why spider pit? Would make more sense to make it available from a cave since the game has either banners availbile from an armory building or rax, not a cav building. Seems a bit random to me.
I'm not entirely sure that I like it either, it's sort of a replacement for Venom Sacs. I do know that I don't want it on the Rax though, I tried it out but it's just kind of... annoying. Too many Banners already exist on the faction's rax - every faction except Elves and Isengard if we do this. There's supposed to be diversity here after all! Also it seems to fill the Rax commandset, especially at level three. The upgrade is perfectly fine on the Treasure Trove (Banners are a fine late game upgrade in 2.02, you don't really need them earlier than that so why take up space on the Rax and make the commandset ugly) but it could be moved to the Spider Pit too to help Spider Riders respawn which is the only non-lategame use I see for them (it seems a bit weird too but it's not too weird once you're used to it, it's just a different location. it does look much better than on the Goblin Cave I can promise you that ). I'd be perfectly willing to not include this change and leave the Treasure Trove status quo if that's desired though.
QUOTE
"- Fixed upgraded Stone Thrower causing Terror like a Mordor Catapult with Skull Ammunition, now properly causes Doom in a smaller radius (from nothing in 2.01)." So the ice shots deal both terror and damage?
And btw GJ with the patches Forlong I've really been enjoying the last one
Azrapse found a bug with the upgraded stone thrower ammunition in the DC patch (it wasn't causing doom) and uncommented a couple lines to fix it, which I copied into 2.1. Problem is the weapon must've been based on Mordor's catapult because the lines he uncommented made it cause Terror rather than Doom, and in a huge radius (skull ammunition). Fixed now. Apparently BlueKnight is either the only person who has ever used Ice Shot in 2.1/2.2 and bothered to report the bug, or the only one who knew it was wrong.
Imo, Battering Ram and Demolisher damage can be further decreased to 1000 (as in the pre 2.1 patches). 1500 was (is) insane, 1200 is a little to much, if an increase is needed I think that 1100 is enough.
Barracks level two upgrade cost: maybe 400 is better (even if 300 is also good).
Treebeard Leadership FX removed? Any problem with it? Can it stay?
Sorcerers: decrease a little (10%-15%) the spell range.
Treebeard Leadership FX removed? Any problem with it? Can it stay?
Yeah, I've halfway gotten rid of the bug where his Leadership stops when he throws rocks, but it's still very noticeable when it's there. If you don't mind the FX not actually working I can put it back.
dude aren't u going to return back gothmogs voice? btw if u increase the duration of snow bind that would make it interesting, maybe then players will choose it as first power, not a bad idea
dude aren't u going to return back gothmogs voice? btw if u increase the duration of snow bind that would make it interesting, maybe then players will choose it as first power, not a bad idea
If people want to increase the duration (and then recharge as well) of Snowbind that can be done. Don't see any compelling reason for it though.
And no Gothmog's voice will not return it is too annoying for me. I am planning to make a guide soon though to show all of the voices that 2.02 has added that weren't in 2.01 - there are a LOT.
Unofficial 2.02 Version 2.3 Changelog
Saturday, February 27, 2010
General
- Made various improvements to the patch launcher.
- All Nazgul units now doubly vulnerable to logical fire.
- Archer Bombard scatter radius increased to 60 (from 40, originally 30); range increased by 15% (farther than normal attack).
- Morgul Blade, Blight, and Well of Souls now turn heroes into Greater Wights and other appropriate units into Lesser Wights.
- When a player has exactly three resource buildings on the map, they will now again all operate at 100% efficiency as in 2.01.
- Cost to respawn a Fortress/Wall catapult reduced to 450 (from 500, originally 600).
- Heroes:
--- buildtimes altered to 50/60/70/80/90 (from 45/60/75/90/105); affects respawn times (which are double the initial builtime);
--- bounty values reverted to 2.02c levels (heroes now yield 60% fewer resources when killed).
- Untamed Allegiance:
--- recharge time increased to 4m (from 3m, originally 6m);
--- unit cost increased to 60% normal buildcost (from currently 40%); Wight cost reverted to 200 (from 100).
Men
- Barracks level two upgrade cost increased to 400 (from 300, originally 500).
- Knights of Dol Amroth pierce resistance increased to 30% (from 35%).
- Gandalf Lightning Sword now has splash damage (radius is 15).
Elves
- Blessed Mist buildcost reduced to 600 (from 800, originally 1000).
- Eagle Nest buildcost reduced to 1500 (from 2000).
- Noldor Warriors Weaponsong recharge time increased to 90s (from 75s).
- Elrond:
--- Farsight:
----- now available at level five (from level six);
----- recharge time increased to 180s (from 60s).
--- Restoration recharge time increased to 180s (from 90s).
Dwarves
- Hall of Warriors:
--- buildtime increased to 25s (from 20s);
--- Banner Carrier technology reverted to level one (from level two).
- Battlewagon:
--- can no longer move backwards;
--- now has autoheal at level three;
--- Axe Thrower axes now again visually Forged as in Version 2.0 (does not affect damage);
--- Banners:
----- upgrade cost increased to 300 (from 250);
----- now require Banner Carrier technology (and therefore presence of a Hall of Warriors) to purchase;
----- no longer provides the Battlewagon with healing.
--- Men of Dale upgrade cost increased to 400 (from 200).
- Demolisher:
--- cost reverted to 600 (from 400);
--- damage increased to 1200 (from 1000).
Isengard
- Battering Ram damage reduced to 1200 (from 1500, originally 1000).
- Sharku:
--- crush damage increased to 160 Hero (from 60 Crush);
--- Tame the Beast:
----- now permanently converts targeted Wargs;
----- now again a "target enemy" power (with an attack, as in earlier versions of 2.02) rather than a radius power (too difficult to target with, as in 2.01).
- Saruman:
--- Speechcraft:
----- reverted to level five (from seven, originally four);
----- experience award reduced to 80 (from 100, originally 50).
--- Lightning Bolt:
----- moved to level seven (from level ten);
----- radius reverted to 50 (from 120);
----- recharge time reduced to 120s (from 240s, originally 60s).
--- Wormtongue:
----- moved to level ten (from five, originally four);
----- now permanently converts enemies.
Mordor
- Orc Warrior poison resistance reverted to 75% (from 50%, originally 100%).
- Orc Archer poison resistance increased to 85% (from 110).
- Black Orc poison resistance reduced to 60% (from 40%, originally 80%).
- Mountain Troll speed remains 80 (though intended value was 70); +20% Charge speed bonus removed.
- Attack Troll:
--- crush damage increased to 40 (from 10);
--- speed increased to 70 (from 60, originally 45);
--- 20% charge speed bonus removed.
- Battering Ram damage reduced to 1200 (from 1500, originally 1000).
- Mumakil:
--- cost increased to 1400 (from 1300);
--- specialist resistance decreased to 40% (from 35%).
- Dismounted Khamul/Morgomir healing increased to 60 health per second (from 30/s).
- Dismounted Witch-king:
--- healing reduced to 60 health per second (from 100/s, originally 20/s);
--- start heal delay reverted to 15s (from 10s).
Goblins
- Banner Carrier technology moved to level two Spider Pit (from Treasure Trove).
- Dragon Nest buildcost reduced to 500 (from 1000, originally 2500).
- Fire Drake buildcost reduced to 800 (from 1000).
- Half Troll Marauder Charge button now a Black Numenorian sword rather than a Snow Troll pick - slightly less out of place.
- Cave Troll:
--- cost reverted to 500 (from 450);
--- speed remains 80 (though intended value was 70); +20% Charge speed bonus removed.
- Spiderlings:
--- speed increased to 120 (from 110);
--- Venom Sac cost decreased to 100 (from 250).
- Shelob can no longer stealth in trees.
- Summoned Spiders:
--- speed reduced to 105 (from 115);
--- duration reduced to 120s (from 180s).
Angmar
- Soul Freeze, Shade of Wolf Lament ice stun FX now turns units icy.
- House of Lamentation buildcost reduced to 600 (from 800, originally 1000).
- Spike Moat buildcost reduced to 600 (from 800, originally 1000).
- Dire Wolf Heavy Spiked Collars cost decreased to 150 (from 250).
- Sorcerers:
--- cost reverted to 500 (from 400);
--- now immune to Evil Eye;
--- now can only target units already in range with spells;
--- spell range increased to 500 (from 300) except for Well of Souls; Well of Souls range increased to 420 (from 250);
--- shroud clearing increased to 400 (from 300); vision increased to 335 (from 250).
--- Fell Strength now debuffs enemy units for 3s when cast, matching its Debuff FX;
--- Corpse Rain:
----- corpse damage radius reverted to 100 (from 125);
----- corpses now spread (rather than all landing in the same place);
----- poison damage over time reduced to 13/s (from 25/s);
----- now damages allied units;
----- corpse count increased to 7 (from 6);
----- Collector's Edition FX now like normal Corpse Rain (rather than Bombard), but purple/white rather than green.
- Morgomir:
--- health reduced to 2700 (from 3000);
--- Dark Glory FX again 2.1 spark counts, but bigger and fly higher into the air. This replaces the 2.0/2.2 starburst.
- Rogash:
--- crush damage increased to 40 (from 20);
--- speed increased to 60 (from 55);
--- 20% charge speed bonus removed.
- Witch-king:
--- healing reduced to 60 health per second (from 100/s, originally 20/s);
--- start heal delay reverted to 15s (from 10s).
- Snowbind now makes structures much more visibly snowy than before; snow on ground removed.
Bugfixes
- Men, Isengard Battle Towers no longer improperly kill garrisoned units when it is destroyed.
- Gondor Knight Banner Carrier now has 2.02 crush properties.
- Aragorn is now disabled slightly longer when using Blademaster to more reliably prevent losing the power.
- Hobbit stealth in trees behavior corrected.
- Noldor Warriors original 2.02 bug affecting the Bombard ability fixed.
- Treebeard Leadership has a shorter period of stopping when Treebeard throws a rock (as in Version 2.1), no jerky movement.
- Mighty Catapult emotion Doom radius reduced to 155 (from 250, originally 20).
- Fixed bug caused by original 2.02: Zealot flanking bonus corrected to +50% (from +100%), 50% flanking bonus now properly applies to Slayer attack.
- Dain Stubborn Pride now properly uses the Generic Buff Recipient objectfilter.
- Summoned Men of Dale no longer last forever when a unit in the horde respawns.
- Dwarven Lone Tower no longer has a bounty value.
- Lurtz Cripple can no longer affect Crebain, Cave Bats, or CaH Familiars.
- Lurtz and Tainted Land Pillage/Brigandage now benefit heroes and structures.
- Dragon Strike Dragon fire increase fuel damage reduced to 20 (from 40), preventing unending fires.
- Orc Archer bombard maxrange corrected to 320 (from 2.00 value 275 - should have been changed to 320 in 2.01) before applying 15% 2.3 range increase (final range 370).
- Attack Trolls can now trample trees (like other Trolls).
- Fixed commandset locations of Mumakil upgrades to allow for multiselect with non-Mumakil.
- Spider Holes Spiderlings and Kennel Dire Wolves can no longer be turned into Wights.
- Fire Drake / Baby Drake attacks no longer improperly affect flying units unless they are swooping low.
- AI will now use Half Troll Marauder Charge.
- Fixed Scavenger not affecting Mountain Giants.
- Greater Wights and Karsh no longer drain life from Structures.
- Soul Freeze, Dark Lord's Lament FX now matches the duration of the powers (10s for SoW, 17s for Soul Freeze).
- Fixed upgraded Stone Thrower causing Terror like a Mordor Catapult with Skull Ammunition, now properly causes Doom in a smaller radius (from nothing in 2.01).
- Fixed Thrall Master Summon Wolf Riders button not being multiselectable before Troll and Wolf Den is present.
- Wolf Riders no longer use any Warg Rider sounds in various situations.
- Removed original 2.02 change that prevented Corpse Rain from being cast on enemy structures;
Maps
- Isengard map gate now uses stronger Citadel Fortress armor (from standard Fortress armor).
- Numerous levitating objects on the Minas Morgul map are now properly positioned on the ground.
- Dol Guldur prison no longer generates resources.
Campaign
- Corrected 2.02-introduced bug where the Witch-king and Glorfindel mount and dismount uncontrollably in certain missions.
- Arnor units and structures now updated to match 2.02 changes to corresponding non-Arnor units and structures.
- Fixed Arnor Farm resource production not declining with production of multiple Farms.
- All Arnor structures now have experiencelevels.
- Arnor Dunedain Rangers now use Dunedain Ranger, rather than Ithilien Ranger, art.
- Elven Forged Blades and Silverthorn Arrows now visible on commandset at all levels of the Arnor Blacksmith (still require level three Blacksmith to purchase).
- Corrected all dust FX to snow FX on Angmar, Gundabad, and Epilogue maps.
- Blight is now properly disabed on the Angmar map.
- Corrected some Angmar Officer voices that were previously far too soft on the Rhudaur mission.
- Rhudaur mission Rhudaur Hillmen (Wildmen) horde positions now properly match 2.02 horde properties.
- Amon Sul Mallorn Trees now have a unique weapon (no longer use Floodgates weapon), reverting the delay between shots to 20s (from 10s) as in 2.01.
- Dark Eye powers are now returned in a more logical order for 2.02: Snowbind returned after the first shard rather than Blight, Wights returned after the third shard rather than Snowbind, Blight returned after the fourth shard rather than Wights.
- Fixed 2.02-introduced bug that prevented Earnur's Athelas ability from properly working; also, the ability no longer uses an Aragorn sound.
War of the Ring
- Hero army CP limits increased to 600 (from 450).
- Starting cash in RTS mode with a player-built Fort increased to 2500 (from 1500).
- Heroes no longer sometimes cost twice the proper amount to revive.
- Gondor Trebuchets, Dwarven Catapults, and Angmar Stone Throwers can now be upgraded on the living world map and retain upgrades after battle.
- Free Inn units (Arnor unified region bonus) that existed in 2.01 (all except Dark Rangers and Haradrim Archers) now properly gain experience (2.02 Inn units already did).
- Banners on living world map now increase to "level" 2/3 at 150/300 CP (from 120/240 CP) - visual change only to better reflect actual sizes of armies.
- Fixed plural Hill Troll Hordes tooltip.
- A High Pass army invading the Carrock may no longer get stuck on rocks.
- A Redhorn Pass army invading Lorien now starts on the opposite side of the map. This prevents the AI from sending its builders far away (often to death) at the beginning of the match.
- Fuel the Fires, Scavenger, and Dwarven Riches all now work in WotR.
AI
- AI build orders improved; specifically Isengard can now construct the Clan Steading.
- AI now can open and close the gates on Rivendell, Minas Tirith, Isengard, and Erebor.
- Fixed 2.02-introduced bug preventing the AI from using Athelas.
- AI usage of Hobbit Summon improved; now targets near enemy structures rather than on top of enemy units.
Create-a-Hero
Stats
- Attack rate exploits removed.
- Base cost increased to 1000 (from 500).
- Initial bounty value now 300 (from 500, originally 150).
- All base damages increased to 150 (from 120 Olog-hai or 35 mounted or 80 bow; already 150 for other attacks).
- Corrupted Man Toggle Weapon level two bow damage increased to 300 (from 120).
- Base vision decreased to 100 (from 150).
- Autoheal healing delay reduced to 1s (from .5s).
- Armor multipliers altered to 0.32/0.34/0.36/0.38/0.40/0.42/0.44/0.46/0.48/0.50/0.52/0.54/0.56/0.58/0.60/0.62/0.64/0.66/0.68/0.70 (from 0.25/0.30/0.35/0.40/0.42/0.44/0.46/0.48/0.50/0.52/0.54/0.56/0.58/0.60/0.62/0.64/0.67/0.70/0.75/0.80).
- Shroud clearing multipliers altered to 0.95/1.10/1.30/1.50/1.75/2.00/2.50/3.00/3.50/4.00/4.50/5.00/5.25/5.50/5.70/5.90/6.05/6.20/6.30/6.40 (from 0.00/0.20/0.40/0.60/0.80/1.00/1.20/1.40/1.60/1.80/2.00/2.20/2.40/2.60/2.80/3.00/3.20/3.40/3.70/4.00).
- Vision multipliers altered to 0.75/0.90/1.05/1.20/1.35/1.50/1.65/1.80/2.40/3.15/3.90/4.50/4.60/4.70/4.75/4.80/4.85/4.90/4.95/5.00 (from 0.50/0.60/0.70/0.80/0.90/1.00/1.10/1.20/1.30/1.40/1.50/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40).
- Autoheal multipliers altered to 0.20/0.30/0.40/0.60/0.80/1.00/1.20/1.40/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40/2.50/2.60/2.70 (from 0.10/0.25/0.50/0.75/1.00/1.50/2.00/2.50/3.00/3.50/4.00/4.50/5.00/5.50/6.00/6.50/7.00/8.00/9.00/10.00).
- Health multipliers altered to 0.75/0.80/0.85/0.90/0.95/1.00/1.05/1.15/1.25/1.35/1.45/1.55/1.65/1.70/1.75/1.80/1.85/1.90/1.95/2.00(from 1.00/1.10/1.20/1.30/1.40/1.50/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40/2.50/2.60/2.70/2.80/2.90).
Powers
- Some special powers (like Blademaster) now properly disable the hero momentarily during the animation (to prevent losing the power), matching the 2.1 changes to similar non-CaH powers.
- Blademaster tooltip corrected, now properly indicates +200% Damage bonus (rather than +100% Damage).
- Battle Rage no longer affects overlapping units.
- Mounted speed increased to 100 (from 90).
- Coerce/Convert Enemy now again permanently convert enemies. Recharge time increased to 300s (from 180s, originally 60s/300s respectively).
- Summon Familiar now immune to fire logic.
- Call the Herd radius increased to 70/140 (from 50/100).
- Arrow Specialization damage reduced to 20/level (from 25). Projectile now a flaming arrow on level two, a silverthorn arrow on level three, and a golden arrow on level four.
- Poison Attack poison damage increased to 16/32/48/64 every half second (from 10/20/30/40 every half second).
- Truesight recharge increased to 180s (from 60s); now functions as Elrond's Farsight.
- Summon Familiar shroud clearing set to 200/200/200 (from 100/200/400); level two now can move and causes brief fear in level one units (as Crebain do); level three now has a Nullifier effect. No longer prevents construction of structures underneath it.
- Fixed some 2.02-introduced bugs with the Stealth abilities.
Power Costs
- Teleport cost 400/200/100 (from 500/500/500).
- Athelas cost remains 200.
- Elendil cost 300 (from 100).
- Blademaster cost remains 300.
- Word of Power cost 1000 (from 1500).
- Wizard Blast cost 300/200/200 (from 100/300/600).
- Convert Enemy cost 700/300 (from 1500/2500).
- Curse Enemy cost 300/200/100 (from 300/400/500).
- Fireball cost 400/200/100 (from 100/300/600).
- Light Blast cost 400/100/100 (from 100/300/600).
- Call Reinforcements cost 300/200/100/100 (from 300/300/400/500).
- Blink cost 400 (from 500).
- Toggle Weapon cost remains 100/200.
- Ball Lightning cost 400/200/100 (from 100/300/600).
- Truesight cost 150 (from 100).
- Invulnerability cost 400/300/300 (from 400/500/1500).
- Cripple Shot cost 300/200/200/100 (from 100/300/500/600).
- Cripple Strike cost 350/150 (from 100/400).
- Toggle Mounted cost remains 200.
- Train Allies cost 200/100/100 (from 100/100/300).
- Call the Herd cost 600/300 (from 500/1000).
- Shield Crush cost 300/100 (from 100/400).
- Starlight cost 600 (from 100).
- Spear Throw cost 250/150/100 (from 100/100/300).
- Glorious Charge cost 600 (from 500).
- Oil Spill cost 300/100/100 (from 100/100/300).
- Inspire Fear cost 250/100 (from 100/100).
- Howl of Rage cost 300/200/100 (from 100/100/300).
- Beserker Rage cost 300/200/100/100 (from 100/100/300/500).
- Fire Bomb cost 300/200/100/100 (from 100/100/300/500).
- Poison Attack cost 200/150/100/100 (from 100/100/300/500).
- Untamed Allegiance cost 200 (from 100).
- Attach Spy cost 150/100 (from 50/100).
- Coerce cost 400/300/300 (from 700/1300/2000).
- Disguise cost 600 (from 200).
- Stealth cost 300/100/100 (from 100/100/300).
- Steal Money cost 300/300/200 (from 200/400/600).
- Assassin Strike cost 300/250/200/100 (from 100/300/500/600).
- Rain of Arrows cost 350/150/100 (from 200/400/400).
- Self Heal cost 300/100 (from 100/400).
- Arrow Specialization cost 300/250/150/100 (from 300/300/400/500).
- Summon Familiar cost 100/100/100 (from 100/100/300).
- Tornado cost 600/300/200 (from 750/1000/1500).
- Axe Throw cost 200/100/100 (from 100/100/300).
- Earthshaker cost 500/300/100 (from 200/500/800).
- Leap cost 300/200 (from 200/300).
- Charge cost 300/100/100 (from 100/100/300).
- Sapper cost 400/200/100 (from 100/100/300).
- Bombard cost 400/200/100 (from 100/300/400).
- Toughness cost 300 (from 200).
- Battle Rage cost 300/200/100/100 (from 100/100/300/500).
- Leadership cost 400 (from 200).
- Dominate Troll cost remains 200.
This post has been edited by Forlong: Mar 13 2010, 16:24 PM
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