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Rise of the Witch King

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Rise of the Witch King Strategies

Strategy Guide

Elves Build Orders

Monday, 27 Jun 2016
Standard Start into LancersMallorn Tree -> Mallorn Tree -> Barracks -> Mallorn Tree -> Lorien Warriors -> Mallorn Tree -> Infantry -> Green Pasture -> Infantry -> Rivendell LancersThis is the best all-round build for Elves as it works against any faction except Dwarves. The player can vary his...
Strategy Guide

Men of the West Build Orders

Monday, 20 Jun 2016
Standard Buildoror orFarm->Farm->Barracks->Farm->SoG->Farm->Sog->Sog/Rohan Pikemen->Archery Range/Stables/BaracksChoose pikemen if you expect cavalry from your opponent or if you want to kill a lair. If you think you can defend a fifth farm with only Barracks units then you can delay the 2nd...
Strategy Guide

Extended Stealth Guide

Monday, 13 Jun 2016
Welcome to my extended guide on the use of stealth - a feature seldom used to drive opponents crazy. The reason why good stealth moves are not seen very often is because they require a certain awareness of the abilities and opportunities, aswell as preparation - something most players arent used...
Strategy Guide

Understanding Dwarven Gameplay

Friday, 2 Oct 2015
Dwarves are propably the hardest faction to learn for beginners, and even good players tend to struggle with them in certain situations. That is because their gameplay stands in a strong contrast to the other factions. This guide is going to explain the basic principle behind this faction and how...
Strategy Guide

Lindon Horse Archer Guide

Friday, 25 Sep 2015
Lindon Horse Archers - they're a unit that many old school players don't add into their unit composition at all, yet many newer players tend to spam them and overdo things a bit. This guide explains when to get these units, how many you need, and how to use them. It should be noted that this...
Strategy Guide

Fear and Cavalry

Friday, 18 Sep 2015
Having trouble trampling with your cavalry? In this guide I'm going to show you how to use several fear abilities to catch a lot of swordsmen and archers with your horses.Most factions have at least one way to cause fear to enemy units, but because these abilities are usually used in precarious...
Strategy Guide

Advanced Dire Wolf Use

Friday, 11 Sep 2015
This guide is going to explain Dire Wolves, an underestimated unit with a lot of potential, on an advanced level. With some good micromanagement and flanking, this unit can turn most battles in your favor. You just have to make use of its strengths in the best way.Because they counter pikemen,...
Strategy Guide

Trolling a Troll

Thursday, 7 May 2015
Hello there, this guide will explain how to kill a troll without losing your own units. This is very important, especially on certain maps like Nanduhirion, and many new players have a problem dealing with the troll lairs. The standard procedure is to just send pikemen with defensive stance to...
Strategy Guide

The Golden Rule of Three

Thursday, 2 Apr 2015
When it comes to competitive games, Rise of the Witch-king is a very challenging one. It offers a wide variety of units, abilities, and strategies...and every minut decision can have great influence on a game's outcome. In this tip we would like to emphasize three of the most important things...
Gameplay Tip

Wights on 2.02

Sunday, 23 Dec 2012
Back on the 2.01 days, the Well of Souls ability used by the Sorcerers was extremely strong against pretty much any army with less or no effort at all making the Sorcerers to be one of the most imbalanced units on the game. Had your opponent managed to effectively use it within your base, you...