Explore GameReplays...

Rise of the Witch King

813 users online in the past 15 minutes
805 guests and 8 members
No streams are active
LATEST VIDEOS ON DEMAND
QUICK LINKS

IPB Image


IPB Image


IPB Image

SOCIALISE WITH US!
Get involved with Rise of the Witch-King on Social Media!

Like us on Facebook & Follow us on Twitter to make sure you never miss out on the latest updates!


IPB Image IPB Image
HOT FORUM TOPICS
TEAMSPEAK 3 SERVER

Rise of the Witch King Strategies

Filter by:
Strategy Guide

Dwarves Strategy Archive

Tuesday, 27 Jan 2009
Dwarves 2.01 to 2.02 Transition GuideDwarves, alongside Angmar, are probably the most changed faction in 2.02. 2.01 Dwarves are widely considered to be overpowered, and anybody who picks Dwarves to be a "lamer." That shouldn't be the case, and 2.02 solves this problem - but, oddly, without...
Gameplay Tip

Tip of the Week #19: Where There's a Will, There's a Way!

Tuesday, 27 Jan 2009
Gradually losing cavalry while harassing due to intervening pikes? Losing all your archers due to cavalry even though you had pikemen, simply because of a difference in speed? No more. This tip will illustrate how to avoid these annoying problems without a sweat. Firstly, waypoints.You may think...
Strategy Guide

General Strategy Archive

Tuesday, 27 Jan 2009
General TipsThis week's Tip of the Week will cover a few hotkeys that every RotWK player ought to know. We'll start with a few basic hotkeys, then cover the more advanced topics of teams and camera bookmarks. These hotkeys are the ones a good player will have memorized and use regularly. Any...
Gameplay Tip

Tip of the Week #18: The Improved Gondor Knight Rush

Monday, 26 Jan 2009
Everybody knows that the only cavalry rushes that can be used competitively are the Rivendell Lancer rush, the Warg Pack rush, and the Haradrim Lancer rush. Though previously the standard Gondor Knight rush was sometimes, if rarely, used in 2.01, it has now fallen completely out of favor because...
Gameplay Tip

Tip of the Week #17: Finding Gollum

Sunday, 18 Jan 2009
Ring heroes were pretty much useless in 2.01 due to their extremely high cost, long buildtimes and weak statistics compared to their cost and buildtime. Then there was also the snag of locating Gollum, who has the Ring, in order to be able to train a Ring hero. Having been improved greatly in...
Gameplay Tip

Tip of the Week #16: Competitive Camping on Udun

Sunday, 21 Dec 2008
Normally, camping is a strategy that is doomed to fail. Camping entails a loss of map control, which is directly proportional to available resources. Hence, if you camp, you run out of money and you lose. However, on Udun that's true to a much lesser extent than normally. This is because of...
Gameplay Tip

Tip of the Week #15: Understanding Crush Revenge

Wednesday, 12 Nov 2008
Everybody knows what happens when cavalry trample pikemen: the cavalry die. However, if cavalry fight pikemen without trampling the cavalry still die, but it takes longer for the pikemen to kill them. That's because the pikemen are only doing their normal damage to the cavalry. When cavalry...
Gameplay Tip

Tip of the Week #14: What Has Twelve Legs and a Huge Trunk?

Sunday, 9 Nov 2008
No, it's not some kind of super Mumak, it's a Battering Ram. In this Tip of the Week I will explain a few good ways to use the Isengard and Mordor Rams and also the Dwarven version, the Demolisher.Isengard and Mordor are the only factions to have the basic Ram, which you can get from their own...
Gameplay Tip

Tip of the Week #13: Spiderlings on the Hunt

Sunday, 26 Oct 2008
Welcome to today's Tip of the Week focusing on Spiderlings and their multiple talents. These guys are very useful as Battlewagon killers and Builder hunters. Their speed and ability to stealth in trees make them a great asset to your faction when up against stronger forces such as the Dwarves....
Strategy Guide

Defense Against Doubling

Thursday, 2 Oct 2008
Chances are that if you've played Rise of the Witch-king, or any online Real Time Strategy Game for that matter, you've probably been doubled. Even the sturdiest of players can't help but cringe when they see not one, but two players sending units into his base. It's in these crucial few moments...