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Rise of the Witch King

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Rise of the Witch King Strategies

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Gameplay Tip

Tip of the Week #12: Hobbit Towers

Sunday, 28 Sep 2008
Ever have issues with heroes such as Azog coming into your, base slipping past your defenses, and soloing your fortress? Fear not, the Hobbit Tower is the perfect way to counter it. It is both cheap and effective. You're probably sitting there saying to yourself, "What is a Hobbit Tower? Is he...
Gameplay Tip

Tip of the Week #11: In One Fell Swoop

Sunday, 21 Sep 2008
In the Mordor versus Angmar match-up Mordor can sometimes have a lot of trouble keeping up with Angmar's spam, with a good mix of units ready for Angmar from the word go. And, sad to say, as the game hits the middle-game mark Angmar still keeps strong. This is where one of the two $3000...
Gameplay Tip

Tip of the Week #10: Elven Cloak

Sunday, 7 Sep 2008
This guide will focus on the Elven Cloak ability of Mirkwood Archers.The Mirkwood Archer battalion costs 800 resources and is recruited from a level two Elven Barracks.Elven Cloak allows you to make your units invisible. This may not sound like anything special because the Mirkwood Archer can...
Gameplay Tip

Tip of the Week #9: The Golden Ten

Sunday, 24 Aug 2008
Hello, and welcome to a new TotW. This week's TotW is about ten ways to get your enemy out of balance in a game, or to keep yourself in balance. Perhaps an unusual tip subject - it's becoming a tradition - however, I see that people sometimes forget useful stuff while they're playing. It's not...
Gameplay Tip

Tip of the Week #8: Their Structures Are Brittle!

Sunday, 3 Aug 2008
Welcome to another Tip of the Week. This time we'll be discussing Siege Hammers and how useful they actually are. In 2.01, Siege Hammers were utterly useless, really completely, because they would add zero damage and only deduct damage against units to an all-time low of 10 from 80. Now, however,...
Gameplay Tip

Tip of the Week #7: A Fiery Shower

Sunday, 20 Jul 2008
Welcome to yet another Tip of the Week. This time we'll have a look at Boiling Oil, Oil Casks, and Magma Cauldrons, and how extremely useful they can be when you need a strong defence.Three factions have this powerful fortress upgrade: Dwarves, Men of the West, and Mordor. These powers can be...
Gameplay Tip

Tip of the Week #6: I am the Fist of Angmar!

Sunday, 15 Jun 2008
How often have you thought, "If only my Thrall Master didn't die, I could have finished that resource building?" I'd presume that this has crossed your mind very often, so in this tip, I will discuss how to protect your Thrall Master and push him into the middle of your battalion when attacking...
Gameplay Tip

Tip of the Week #5: A Wild Guardian

Monday, 9 Jun 2008
Welcome to another Tip of the Week! This tip is not going to be about the uses of neutral buildings if that's what you're thinking. No, this tip is about utilizing the lairs that usually guard these buildings. Let's start with one of Clanwars' favourite maps, Buckland, the site of so many team...
Gameplay Tip

Tip of the Week #4: Using Walls to Defend Production Buildings

Monday, 2 Jun 2008
Walls are a hugely underestimated tool and are not often used in competitive play. After all, resources spent on walls are resources not spent on buying units, heroes, buildings, and upgrades. However, walls can be very useful defensive tools late in the game. This week's tip will discuss the...
Strategy Guide

Mordor Fortress Guide

Wednesday, 13 Feb 2008
This guide will deal with Mordor's Fortress and the possibilities of upgrading as well as expanding it. As is well known, the most important battles in a game can revolve around a Fortress. Having the foresight to properly prepare a Fortress to the best of one's abilities can therefore change a...