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Strategy Guide

Fake Orbital Bombardments

Sunday, 29 Nov 2009
Fake Orbital BombardmentsThis guide will show you how to fake the Force Commander's Orbital Bombardments in order to confuse your enemy and even manipulate his movements in order to gain a strategic advantage.RequirementsChapel-Barracks & Force Commander+In order to fire an Orbital Bombardment...
Strategy Guide

Kibatsu's Space Marine Triple Hero Guide

Wednesday, 9 Sep 2009
IntroductionBefore I start with this guide I would like to mention that the Triple Hero build order is mainly for team-based matchups like 3on3s and 4on4s and not suited for smaller matchups and / or maps. A fast-tech-orientated build order is often looked down upon by more experienced players,...
Strategy Guide

Kibatsu's Guide to Grouping

Saturday, 13 Jun 2009
Like many other Real-time Strategy Games, Dawn of War features unit grouping in order to structure your army and make micromanagement easier. Usually, this is to move your whole army with just a few group-keys, as well as ordering individual units to attack a specific target.Grouping is done by...
Strategy Guide

Eldar Ranger Guide

Thursday, 22 Jan 2009
The metallic din of the armoured company's tracks punctuated the rumbling advance of the Erebus II 1st heavy-infantry division. Hellguns at their sides, the carapace-clad foot soldiers' speed march brought them ever closer to the flank of the gargantuan Ork force that had materialised at the...
Strategy Guide

The Imperial Guard Marauder

Friday, 12 Sep 2008
The Marauder bomber is one of the most common vehicles employed by the Imperial Navy, capable of operating in virtually any environment with a wide variety of payloads ready to be dropped on the enemies of the Imperium. More importantly to you, it's the flyer unit of the Imperial Guard in Dawn of...
Gameplay Tip

Tip of the Week - Unit Accuracy and FOTM

Tuesday, 9 Sep 2008
While a unit's accuracy is not actually displayed anywhere in the in-game statistics, it's a large part of everything you do that involves combat in Dawn of War; that is to say, just about everything. While knowing a unit's accuracy is, in many cases, rather unnecessary, it's helpful to have a...
Strategy Guide

Mont'ka or Kauyon? Tau Tier 3 Guide

Friday, 1 Aug 2008
Tau has an interesting choice for their Tier 3/4 game. Unlike other races, they are given a choice in paths for their tech tree starting at Tier 3. The purpose of this guide is to go through both paths, and leave you with a clear idea of the advantages and disadvantages of both paths, and take...
Strategy Guide

Dark Eldar Archon Guide

Friday, 25 Jul 2008
IntroductionThe Archon is the Dark Eldar commander unit, he is capable of going toe-to-toe with the other races commanders and often comes out on top with the help of his abilities, his Animus Vitae ability while being useful as a means of ensnaring fleeing troops or holding back enemy melee...
Gameplay Tip

Tip of the Week - Vehicle Armor Classes

Tuesday, 15 Jul 2008
Vehicle units play a large part of most Dawn of War games once a player reaches Tier 2 (or Tier 1 even, for the Dark Eldar). Even if you don't plan on actually using any yourself, you need to remember that your enemy might not think the same way, making it very wise to invest in anti-vehicle (AV)...
Strategy Guide

Da Warboss's Instruction Manual, Part One

Thursday, 26 Jun 2008
Welcome to Da Warboss's Instruction Manual, the general overview guide of the Ork race here on GameReplays. This guide's intent is to walk you through the buildings, units, technology, and specialized "Ork-only" aspects of the game, as well as offer a couple of basic build orders. This guide will...