My Assistant
As most of you know, the standard method of gameplay between Protoss and Terrans in the first game was quite linear. Terran goes for fast Metal whereas Protoss defends and techs hard to Reavers with Dragoons and range. Sadly to say, there are no more Dragoons, Reavers or Vultures, so the entire game has changed. What Protoss has to do now is maximize the units he has that are capable of combating Terrans’ early game. In most cases, Terran will attempt to block his ramp and build MM to counter the first early game units that Protoss can get on the field – the Zealot and the Stalker. This means that the Protoss player must be very active on his scout and make sure Terran isn’t up to anything tricky (such as fast teching to tanks). Once a tech is spotted, Protoss can send his Zealots into Terrans base and quickly dispatch what units he has there, as long as he can micro. Since the Terran standard block-off wasn’t working, most Terran players would set up a few SCVs to help block incoming Zs, or build a bunker at the choke. In most cases, Terrans will set up with MM and push, whereas the Protoss player will have to get out a few Stalkers to slow the advancing units and tech to Robotics Facility for the Colossus. Similarly to the original game, Protoss is still using Dragoon-like units and teching to fast Robo to fight Terrans.