Great replay! Terran really needs to outplay protoss after templars are up, at the highest lvl of skill.
True, but it looked to me like more of a macro problem than micro. Protoss had 20 more harvesters at any given time, and his army count was almost always higher as a result.
That, and he could make a new army appear anywhere he wanted. How many units did Terran lose to random templar sneaking up on them and storming them from the 92387432974 pylons all over the map?
Wish SC2 showed the total cost in units killed vs total cost spent on army for each player in a graph at the end of a replay. That would show very clearly how cost-effectively each player's army was used.
.I can understand that you pray to the terran marine like he's freaking Jesus, but that alone is not gonna win you a late game versus toss. .keep the ghosts on a separate group, so you can EMP like there was no tomorrow .use repair teams of 3-4 scv on the field(right click repair, and that is all they do); the zerg units regenerate , and the protos shields regenerate , terran metal doesn't .siege-tanks(65dmg with full upgrades) "collateral is my favorite kind of damage >:) "