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Supreme Commander 2 Gameplay Tips

Gameplay Tip

Tip of the Week #9 - Microing Air Units

Wednesday, 8 Dec 2010
Good day everyone! Our prestigious Strategy Specialist Nephylim has created a video tutorial on how to properly micro air units. The video tutorial will cover some pretty basic manouvers that you can use to your advantage in air engagements and some tips and tricks on how to preserve your air...
Gameplay Tip

Tip of the Week #8 - Land Army Micro

Tuesday, 9 Nov 2010
Good day everyone!I decided to make a video series on some advanced micro maneuvers. In the first video, I will be going over some advanced micro with land units. More videos will be coming soon and will be covering air micro and unit combinations for all factions. If you have any questions or...
Gameplay Tip

Tip of the Week #7 - Ground Fire

Thursday, 14 Oct 2010
By UncertainCat.A unit set to "Ground Fire" literally attacks the designated spot of ground.Ground firing is extremely useful for holding choke points. All you need to do is collect enough mobile artillery, then target the choke point with them. This makes it impossible for a player to misdirect...
Gameplay Tip

Tip of the Weekv #6 - Cheaper, Faster Buildings.

Thursday, 30 Sep 2010
Rebuilding a new structure on the same wreckage as what was there before means you will get the structure in half the time, at half the cost.To tell if you are lined up over the wreckage properly to recieve your rebate, the box surrounding your building while trying to place it will turn blue....
Gameplay Tip

Tip of the Week #5 - Micro

Wednesday, 12 May 2010
This week basic micro-management techniques are brought to the table. Quick management of your units in several ways can turn a battle against the odds to a battle where you beat the odds.The flavor of this weeks tip is simple but ultimately overlooked by new players and experienced players too...
Gameplay Tip

Tip of the Week #4 - Nanites

Wednesday, 21 Apr 2010
This week the Illuminate Rogue Nanite is discussed with specific examples of its use and statistics to determine the most efficient way of using them to ruin your opponents.The Feared NaniteThis TOTW is based on SupCom2 V1.11The Illuminate Rogue Nanites cost 10RP to get, and follow this research...
Gameplay Tip

Tip of the Week 3 - Reclaim and Repair

Friday, 16 Apr 2010
Reclaim and RepairReclaim and repair are two very important things to do in order to have your resources rolling and your units shooting. In this short guide, I will cover the basics and explain why it is important.Repairing your units In the original Supreme Commander, repairing cost mass and...
Gameplay Tip

Tip of the Week 2 - Mind Games

Wednesday, 31 Mar 2010
The Psychology of the Game.Many players when they are facing an opponent will go in with the thought of - ah its just a game, who cares what happens. Then they lose. Badly. This can be due to a number of reasons, but normally, its because their mindset was not right for an RTS game.The...
Gameplay Tip

Tip of the Week 1 - Area of Effect

Wednesday, 24 Mar 2010
In this Tip of the Week we'll give you an overview of the biggest area of effect weapons. Despite what some folks try to tell you Supreme Commander 2 is still a game about massive armies. Huge land swarms, transported or not, are often key to victory yet the means to kill these overwhelming...