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8-Bit Game Update #17 - 02/13/17 - 15:30 PST

By -Netput - 14th February 2017 - 17:02 PM

After the big release of 8-bit Arena with replays and observer mode, we now received a smaller balance patch. Nothing to big, but hopefully we'll see some underused units make an appearance once again!

Hi all!

Hope you're enjoying our new Observer and Replay modes! We are working on a few other improvements for later on this week based on feedback we've received here in the forums.

Our release of the free version of 8-Bit Arena has been hard to find for some of you, so we're planning to release it as a free, separate game (not listed as a demo) so everyone that wants it can do so. Free players will still be able to compete in the large, general pool of players - there will just be more of them once we get it into everyone's hands. If everything goes well, this will happen in just a few days, in time for this weekend.

Today's update is a small maintenance patch with a few balance tweaks.

We are always looking forward to all your good feedback. It is all read and your participation in growing our community is always appreciated.


  • River Town Map - Adjusted width of tree props around start area #2 to make structure hopping off platform more even.
  • Treant - The damage type for Treant was incorrectly set to Heavy instead of Piercing like was reported in a previous patch. This has been corrected.
  • Rogue - Build cost increased to 140 (was 120)
  • Wraith - Build cost reduced to 160 (was 220)
  • FIDO - Build cost reduced to 180 (was 220)
  • Cranioid - Build cost reduced to 70 (was 90)
  • Xenodog - Build cost reduced to 60 (was 80)
Source: 8-Bit Armies Steam page