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8Bit Armies and Hordes Strategies

Strategy Guide

8-Bit Armies Build Order for the new map Gator Gulch

Saturday, 21 May 2016
We've received a new 8-Bit Armies patch and this patch includes a new fancy map called Gator Gulch. Obviously we started to find out what the strongest strategies are on this new map. We tried to do the famous 4-refinery opening and it is still very viable! This time around no written guide, but...
Strategy Guide

Unit Build Times

Tuesday, 17 May 2016
In this guide we will take a look at how the number of barracks affects the build time of units. We will go up a total of 3 barracks for each unit type. It is worth noting that it's much more efficient to have sufficient power and less barracks, than more barracks and less power. We found...
Strategy Guide

8-Bit Armies building index

Thursday, 12 May 2016
Time for a overview of all 8-Bit Armies buildings! This guide will serve as a basic summary of what is in the game. Next to the description and the power usage, we also want to bring something new. Therefore added the build time for each building. Enjoy this little index! Buildings RefineryBuild...
Strategy Guide

How to micro your army in 8-Bit Armies: Splitting

Thursday, 5 May 2016
Getting all of your infantry crushed by harvesters... Probably happened to all of us! Tons of people are complaining about how squishy infantry seems to be against tanks and mainly harvesters in 8-Bit Armies. They even get called 'harvesters of doom!'. There is a easy solution for stopping this...
Strategy Guide

How Power affects production speed

Monday, 2 May 2016
Hello Commanders,Today we would like to offer a little overview of the effect of Power on production speed in 8-Bit Armies. Is power is like money... the more the better? Or is having low power not of any importance? If you think power matters a lot, your base will probably look similar to...
Strategy Guide

The optimal amount of harvesters and refineries

Saturday, 30 Apr 2016
8-Bit Armies is still very new and the community is still figuring out what the best way is to gain advantage over the enemy. Obviously there are multiple ways you can gain an advantage, but this time we took a look at the economic side of the game. As we all know, having a few bucks more will...
Strategy Guide

Build order for map Shipyards

Monday, 25 Apr 2016
8-Bit Armies has been released for a few days, so it is time for a new build order! Strategies and build orders constantly change, so make sure to keep track of the developing metagame by visiting us regularly! As with the previous build order for Blackslide, this guide is available in written...
Strategy Guide

[Tip] There is more to a loading screen

Saturday, 23 Apr 2016
By now you will have surely played a few of the 8-Bit Armies single player missions. While playing those missions you probably noticed that there are crates scattered over the maps. Some of those crates contain units and others contain cash. Surely worth to pick up if you want to beat the...
Strategy Guide

Day 1 strategy for the map Backslide

Friday, 22 Apr 2016
8-Bit Armies release day, build order day! At the start of a new game it is always hard to figure out what to do. Therefore we are glad to share you our Day-1 build order for the map Backslide. At first we will write it out for you, but if you are more of the watching type of person, this build...
Strategy Guide

[Tip] I want to break free!

Friday, 22 Apr 2016
When you start your first skirmish or multiplayer game in 8-Bit Armies it can get confusing on how to expand. Tons of old Command and Conquer players are used to their deployable Mobile Construction Vehicles (MCVs), but we don't have MCVs in this game. So how do you expand properly if you don't...