Commissar Build order: barracks, refinery on oil, refinery on aluminium
PROS:
You know the importance of banks. You realized they were not taking and you captured the 3 of them early game. This gave you a missive boost
I liked that you didn't waste units on clearing his main bank, but instead you patiently used a SAS for it
Once settled in the middle you created a huge bunker there. Pretty impossible to destroy
CONS/TIPS:
Once your barracks is constructed, make sure to produce some FELINs right away. The bank was idling for ~10sec before you constructed your first units. Details like this matter!
You were supply blocked quite a lot. Often this was the case when you tried to produce to much at the same time. Choose what to build and try not to overproduce.
You were very vulnerable to a early game attack. If he would've used a stronger force you wouldn't be able to counter it. Try to scout it in time and prepare for it. Games can also be lost in the early game!
Even though it was obvious that you were winning, don't neglect the banks. They are really important. You lost them, no harm there. But don't let him keep the banks.
I am a bit mixed about your forward base strategy. Why don't you use namers to carry around your grenadiers? It feels a bit like you are going all-in by doing this.
Gargharian Build order: Refinery on oil, barracks and refinery on aluminum
PROS:
A bit late, but when you got in his base with your reckon unit you damaged a few harvesters and got a kill. Next time stay there to deal more damage though!
Nice use of the LEM to shorten the resource collection time
Once you scouted him with your reckon team you saw the opportunity to attack and you did. Well anticipated.
TIPS:
Why start with javelins and stingers to capture the bank? Early game is all about getting your eco running. Simply build a few marines to capture it. In mid game you can prepare to fight mid game units
Once your bank is under attack by a SAS, evacuate your units. Don't let them sit there to die. Poor fellas!
Try to keep track of your units. 2 Strykers + a humvee were sitting on the side of the map for a very long time. Perhaps give control groups to your units? (select your units en press ctrl + 1, next time you press 1 the units are selected)
Refineries are more important to kill then a production building. If you hit him in his wallet, he can't produce units any way. Try to focus on killing his eco next time.
Entertainment value: 6 / 10 Some basics mistakes were made during this game. Early on it was pretty close due to a open Chimera base and a front attack from the US. Overall it was pretty obvious that Chimera had this game in the pocket though.