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Bad Company 2

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Bad Company 2 Gameplay Tips

Gameplay Tip

Tip of the Week #41: Understanding DenKirson's Table

Sunday, 6 Feb 2011
Numbers and statistics are in our gamer souls. We always try to understand how the things we use in a game work to give us the best possible advantage. A Bad Company 2 player's "pocket dictionary" in this regard is the famous DenKirson table. Everybody uses it in their references and arguments,...
Gameplay Tip

Tip of the Week #40: Speed Reloading

Sunday, 9 Jan 2011
This short tip is for those of you who want to squeeze a bit more performance from their Bad Company 2 play. A lot of you have probably heard about the Fast Reloads and the ability to get a gun up and running, after inserting a fresh mag, faster that it was originally intended to. If you haven't...
Gameplay Tip

Tip of the Week #39: Old School Recon

Monday, 27 Dec 2010
Battlefield Bad Company 2's brand new expansion to the Vietnam era has brought a lot of changes with it. Several of these are aimed squarely at the Recon class such as the lack of motion sensors, or provide an indirect change like the removal of optics availability for every class. In order to...
Gameplay Tip

Tip of the Week #38: Sniping Moving Targets

Tuesday, 21 Dec 2010
Excellent rifle marksmanship is obviously a key component of the Recon class. Most everyone has no problem hitting a non-moving stationary target with their rifle, but how about when they're running full sprint perpendicular to your position over uneven terrain? The majority of people will either...
Gameplay Tip

Tip of the Week #37: Guerilla Gear

Saturday, 11 Dec 2010
What is the image that pops into your head when you think of a guerilla warrior? Is it that famous picture of Che Guevera, the Afghan Mujahideen, or maybe Mel Gibson's character in the Patriot? Within the confines of the Battlefield series why not make yourself one? The basic elements and thought...
Gameplay Tip

Tip of the Week #36: Guerilla Tactics

Saturday, 4 Dec 2010
Guerrilla warfare is the most prevalent and generally effective method of waging war today, and throughout history. Guerrilla which means "little war" in Spanish is a type of asymmetric warfare which focuses less on large scale maneuvering and macro-management of troops and resources, and more on...
Gameplay Tip

Tip of The Week #35: Strategy in Reloading

Monday, 22 Nov 2010
A tactical advantage is something that gives you an edge over your enemy. Something that in one way or another makes it easier for you to kill him/her as opposed to the other way around. For example: holding the high ground gives you a tactical advantage because you have the ability to see the...
Gameplay Tip

Tip of The Week #34: Covering the Charge

Monday, 15 Nov 2010
We have all been in this position. You are the attacking team and you have pushed your way up to the MCOM's; losing many respawn tickets, vehicles, and patience along the way. Your team manages to get a slight foothold in the enemy base and then the magic red lights of victory along with the...
Gameplay Tip

Tip of the Week #33: The Mindset of a Modern Warrior

Sunday, 7 Nov 2010
It's time we pay respect to the most valuable piece of equipment in a soldier's arsenal: his mind. We talk a lot about maps and gear with a little bit of thought process thrown in, but today we're going to reverse that. In Bad Company 2, Gear + Hands (mouse/keyboard) + Decision Making = Level of...
Gameplay Tip

Tip of the Week #32: Deforestation by Lead

Sunday, 31 Oct 2010
Cover is an essential part of Bad Company 2, and the options are numerous but so are the opposing team's options when it comes to neglecting you yours. While man-made objects like buildings and fences provide hard cover and simple visual cover, nature also tosses in a few coins of its own. While...