Just play in 5 orcs pit+3 furn > naz>naz>wk It is good strategy
Start: send your both starting orcs to the center. Build a OrcPit, and order in it 20 orcs battalions (use SHIFT+R Hotkeys). On Fords of Isen take your both mills with Gollum, then he can go to kill orcs or laborers. Build order: 2x mills + OrcPit -> OrcPit ->2x Furnance, cause you need good eco to building more pits (not SH, they have only 1500 hp) -> 3th Pit ->one Furnnance -> 4nd and 5th Pits Some players think that 4 pits are enough, and do 4 pit+4 furn, but it is wrong. You need 5 pit for very good MacControl. Why 5 pit and only 3 furn? Because, Mordor castle has only 8 buildings spots. So 4th pit BETTER then 4th Furnance. Industry power canbe useful only to 3 builds. And your eco 70% consists of mapcontrol (mills!). So the 5th pit and mass orcs spam will be very useful. Once if you have 5000 - buy Nazgul. Not wait 8000 to Wk - you lose the mapcontrol while you wait. Tasks for the Nazgul: permanently destruction of enemy mills. Do not waste Nzagul-time on orcs. They are not have cost. Just use creech if you need to clear spot for a mill. One tip: I think you know how to take warg lair with 2orcs+gollum, or 2 orcs+gollum+eye, 1x orc+gollum and etc. When you took the creep, most likely will remain 2 neutral wargs. To clear place for mill - Use 2 Orc batt to move wargs to the enemy mills Wargs will attack him, and you will have a +1 mill
A good idea will be to take outpost and build 1-2 pits. You can better control the map. Do not garrisoned outposts with archers/harad. Enemys Naz can kill they easily. In late game, you need combos with fire, maybe drummer, to killing WK/Naz. Power points: eye, land, industry, darckness, balrog. Do not choose other power before balrog. Summary, its hard mutch-up, you will need very good macro to control your spam orcs. (sorry for english)
This post has been edited by HungryTroll: Apr 18 2018, 10:23 AM