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Battle for Middle Earth

JR vs A2B 2v2 CW gg

#11Taterz  Jan 5 2008, 16:17 PM -
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Thanks for the review Stunted.

Just clearing a Few things:

The Isen should go for a fast Lurtz, Ureks are just PP. Lurtz's leadership is vital, he rapes Knights and with his Leadership Gandalfs won't be a problem.

The 1 who takes 3 farms should go Heroes, otherwise the combo's will be out far too late and the creeps will be gone.

If we didn't have GandyGrey in the middle of the fight we would of lost. We had NO leadership except for his, and no way of killing GtW.

I always pick the colour red these days tongue.gif. Shows well on the map, and Maia always goes for Blue. Sammy and Butta don't choose colours tongue.gif.
#12StuntedAzrael  Jan 6 2008, 14:17 PM -
Replays: 4 Game:
QUOTE
Thanks for the review Stunted.

Just clearing a Few things:

The Isen should go for a fast Lurtz, Ureks are just PP. Lurtz's leadership is vital, he rapes Knights and with his Leadership Gandalfs won't be a problem.


Uruks are walking PP when knights come but you'll dominate his farms first and you'll have pikes earlier. I also agree Lurtz Ld is very good but it's hard to get him lvl5 early. Faramir and knights distract him easily.

QUOTE
The 1 who takes 3 farms should go Heroes, otherwise the combo's will be out far too late and the creeps will be gone.


Fast knights would keep them occupied for other Gondor to pull Faramir out and creep. I think that fast knights are very good asset. You could for example rush Isen who didn't have pikes for quite some time, rape his mills etc... He could use Lurtz chasing your knights but what about creeping?

QUOTE
If we didn't have GandyGrey in the middle of the fight we would of lost. We had NO leadership except for his, and no way of killing GtW.


Good point. I agree.

Thx for this. I like getting feedback on my review, that means actually someone reads them. biggrin.gif
This post has been edited by StuntedAzrael: Jan 6 2008, 14:18 PM
#13FlashJack  Jan 6 2008, 14:47 PM -
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did i not rape their mills early and steal their creeps this game?

put this game aside, in most games it's about getting those heros out as fast as possible 2 rank up and get LD, if u get them out late (1 farm out) there's a chance the creeps will have gone if they are at least good players and when u got MUs like double gondor the LD is very important

fast combos are obviously important because letting MUs stronger than urs build up is a game killer, attacking as fast as possible is the way 2 win

with just going 1 farm out and knights u are still able 2 kill mills and steal creeps, getting lurtz level 5 is easy, u say knights distract him? knights are partly the reason he becomes level 5

and u certainly won't wanna go anywhere near a level 3 lurtz with fara

when u play some 2v2 vs good team players like sammy and butta u'll understand

i don't disagree when u say the other isen start is good, vs some MUs like double fol uruk spamming starts just own, but in a 2v2 CW random mirror, i myself will always start double furn in case i get double teamed, starts like pit 3 mills make u lose if u get double teamed and that is normally the case in 2v2, the fod will always get double teamed
This post has been edited by AniMatoR: Jan 6 2008, 14:49 PM
#14Taterz  Jan 6 2008, 15:28 PM -
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It takes 8 cripples on Knights to get Lurtz to level 3. Then after that it takes 5 hits with Carnage on a troll Lair to get him level 4.5. Then of course level 5 comes another 4 Kills away. At level 5 he kills Unupgraded Knights in 1 hit in Wedge. He ranks up like piss vs FoL tongue.gif.

You can steal a creep from Faramir with Knights and Heroes quite easily, but not Lurtz. Carnage does massive damage on the Lair's so he's most likely to get the last hit. Plus you are going to lose 3-5 Knights from the Batt.

Lurtz and your team mates Knights are more then enough to cope with Enemy Knights. Chant/Palintir/Lurtz killing them.
This post has been edited by Taterz: Jan 6 2008, 15:31 PM
#15StuntedAzrael  Jan 6 2008, 15:39 PM -
Replays: 4 Game:
Live and learn saying goes.

It still think that going double furn leaves you vounerable for an early rush and if your teammate goes harassing you're on your own with just one uruk batt. Towers will delay Lurtz and they might not be up in time.

But I agree that you're far more experienced players than me. Thanks for criticism. smile.gif
This post has been edited by StuntedAzrael: Jan 6 2008, 15:39 PM
#16Taterz  Jan 6 2008, 16:01 PM -
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Sorry if you felt like we were ganging up on you.
I just wanted to give you some advice so it'll help with future reviews, as SM its a force of habbit biggrin.gif.
#17StuntedAzrael  Jan 6 2008, 18:01 PM -
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Nah. Just keep them coming... tongue.gif
#18soccerulez  Jan 7 2008, 06:13 AM -
Replays: 6 Game:
tbh i agree with stunted azreal on a couple of points.

firstly if you had trebs instead of gtg the battle would have been won easier imo. just put boro next to trebs and he'll get R4 in no time. fara too.

fast lurtz is questionable imo cuz taterz fara can steal the creeps. your point about carnage is irrelevant cuz lurtz starts at R1 so if taterz crept faster than theres no way lurtz would get R5. creep jack lurtz. Fast ups more impt tbh you dominate the field...

personally those few 2v2s i played with luan he would dominate the gondor with uruk spam and take all his farms. remember the gondor going knights ONLY HAS 1 OUTSIDE FARM and if thats taken away, knights will take ages to come out tbh. you can choose to use 2 uruks to fight the soldier on his land and U MAY get wtf pwned by rank 2 soldiers or you can choose to take both his outer farms and protect your other 1. luan chose the second...

But this is just my humble opinion..then again u2 are far more experienced..
This post has been edited by soccerulez: Jan 7 2008, 06:26 AM
#19general grievous^  Jan 7 2008, 18:47 PM -
Uh with Double Gondor the way me and my team plays it is that the one with three gets Knights. Works really well usually unless it's absolutely hopeless MU. The knights come out the same time as Rohirrim would, instead of taking forever with one farm. I watched this game and If the Isen had gone for a pit, he would have had no eco. I made the mistake in this Mu recently of getting a pit when I got doubled, I shoulda went for Lurtz.
#20Taterz  Jan 7 2008, 19:26 PM -
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Vs Isen, taking 3 as Knights = Lurtz getting out before you anyway, definitely Pikes if he's going them.
Vs Rohan taking 3 as Knights = Rohi always come out before Knights and they are stronger.
Vs Mordor = Who gives a fuck laugh.gif.

The guy going Combos needs 3 to get his heroes out before the creeps are gone.
This post has been edited by Taterz: Jan 7 2008, 19:28 PM
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