Nice Isengard mirror. Review when your ready please because its not my strongest MU.
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Review by: Daemon
Starting positions: FoD}MaTsUrO` - West ]sG[ThuG - East
Overview:
A relatively simple Rohan mirror where one player couldn't keep up with the pace of the Rohirim harassment and lost map control. The end could have come earlier but the player with the advantage chose to draw the game out by going for combos instead of faster ents but the end was the same.
A good game for technical ability, hence the 6, but a poor game for entertainment.
FoD}MaTsUrO`
A nice start because you managed to steal the top farm from your opponent and get ahead in the economy race. You fell down when it came to Rohirim map control because you just got pushed back and from then on ents could have come right after the upgrades and the result probably would have been much the same. You didn't do much wrong except for losing the harassment race mid game. Your build orders were pretty much identical but you just lost out on execution speed.
At one point near the start you killed wargs at the central creep and immediately built a farm before destroying the creep. The building of the farm forced your Rohirim to run around the new farm and reposition themselves around the creep. In this case it almost led to you losing the creep and the batallion of Rohirim because the enemy arrived. Be careful about building farms before you destroy the adjacent creep because sometimes it isn't worth it.
Points for Improvement
More mid-game harassment of economy.
Watch the farm buildig next to a creep.
]sG[ThuG
You weren't quite fast enough grabing the Northern farm because you had to fight to get it back. Where you really made up the ground was with mid-game harassment but I think after the upgrades you could have pushed your advantage and got ents straight away for a quick finish. A bit of scouting would have told you that there was no possibility of fire or archers before you could get ents and you had clear map control. Going for combos and heroes just dragged the game out for no real reason.
Points for Improvement
Remember to use Rohirim formations whilst creeping.
No need to combos in this match, finish it off quicker.
Overall Rating: 6
This post has been edited by Daemon: Feb 17 2007, 23:06 PM
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Review by: Daemon
Starting positions:
FoD}MaTsUrO` - West
]sG[ThuG - East
Overview:
A relatively simple Rohan mirror where one player couldn't keep up with the pace of the Rohirim harassment and lost map control. The end could have come earlier but the player with the advantage chose to draw the game out by going for combos instead of faster ents but the end was the same.
A good game for technical ability, hence the 6, but a poor game for entertainment.
FoD}MaTsUrO`
A nice start because you managed to steal the top farm from your opponent and get ahead in the economy race. You fell down when it came to Rohirim map control because you just got pushed back and from then on ents could have come right after the upgrades and the result probably would have been much the same. You didn't do much wrong except for losing the harassment race mid game. Your build orders were pretty much identical but you just lost out on execution speed.
At one point near the start you killed wargs at the central creep and immediately built a farm before destroying the creep. The building of the farm forced your Rohirim to run around the new farm and reposition themselves around the creep. In this case it almost led to you losing the creep and the batallion of Rohirim because the enemy arrived. Be careful about building farms before you destroy the adjacent creep because sometimes it isn't worth it.
Points for Improvement
]sG[ThuG
You weren't quite fast enough grabing the Northern farm because you had to fight to get it back. Where you really made up the ground was with mid-game harassment but I think after the upgrades you could have pushed your advantage and got ents straight away for a quick finish. A bit of scouting would have told you that there was no possibility of fire or archers before you could get ents and you had clear map control. Going for combos and heroes just dragged the game out for no real reason.
Points for Improvement
Overall Rating: 6