Strat: orc spam>trolls>naz>fire and banner upgrades>drummer trolls>WK>catas
nice job slowing down Theo leveling up by troll taking out warg creep near rohan castle/not allowing him to have 1 of the troll lairs/forcing cacadoo's naz to finish it off instead used both gollums to harass mills nice early troll micro at rohan castle forcing him to put up a couple of towers added both WK's and drummer trolls for massive LD bonus Took out middle outpost when opponent had it and then took it back a couple times when u lost it. Nice overall PP usage
late adding extra orc pits for early map control: forced to be too defensive early on because of this needed cata support when u first went to seige with drummers/firearchers/naz lost 3 naz in big battle
Team 2: ]LtB|OnFire/cacadoo(Rohan/Mordor)
Starting BO: Rohan:2 farms in/1 out Mordor:1 pit/3 mills
good early harass with orcs/peasants/out pitted 2 mordors early game(3 pits) defended farms/mills very well gollum got mordor orc pit at 0% Great naz/hero micro only lost naz once i think and eomer once Great teamwork overall:complimented eachother well i thought Level 10 eowyn/aragon and Theo by end of game Good PP usage overall
lost some peasants to troll lair lost eomer/naz once ea
Summary: Great game. Dual Mordor needed a better orc spam early on to obtain MC and keep opponents off their mills. Forced to be too defensive early on. Nice fast fire upgrades and drummer trolls tho allowed them to fight back and give Mordor/Rohan combo a good fight. However GC gave dual mordor a tough time, and when Rohan micros well and keeps heros alive gaining many PP's in process its hard to overcome. AOTD wiped out dual Mordors armies twice. Pretty much GG from then on. Nice job to both teams very entertaining match.
Team 1: [LNL]Iocoluky/D3MOXX(Mordor/Mordor): 6/10
Team 2: ]LtB|OnFire/cacadoo(Rohan/Mordor): 7/10
Rating: 7/10
Replay Promoted To Silver: ROTW Contender
This post has been edited by LVCIAN: Dec 17 2005, 22:55 PM
lol @ dble mordor should pwn mordor/rohan...., edit for noobs, mordor/rohan should never ever lose vs mordor/mordor
not true, explanation follows
QUOTE(D3M0XX @ Dec 10 2005, 08:00 PM)
I totally agree, rohan/mordor is better -> more leadership. No playing that tbh, think we did well
i didnt mean you did bad (you should know that bc i thought we lost at one point)
you just made some strategical mistakes costing you the game imo
you know i you demoxx
explanation why mor/mor >> mor/roh and why you lost that game
dbl mor gets about 5 orcpits in total --> own mordors mills + force towers up very early dbl land spam makes the rest
you get all the warg creeps too nazgul comes and takes the troll creeps
soon as first troll is out which is mostly at the time when theo + horses are out rohan cant help you much for some time, then lego comes but 3 + trolls kill him fast eowyn cant be out of base bc she gets raped by trolls
then the one that made trolls gets drummers + middle for catapult spam and witchking
other one gets an army of fireorcs and you have full leadership, like permanent eye and land advantage you go kill mordor base (if it doesnt even get owned by early orcspam allready
not to talk about darkness
why you lost the game:
to less orcs you didnt get my mills --> i had naz about same time --> have been able to get a troll lair for theo
pp usage:
not spammed enough lands, lost track of some, didnt notice onfire went anduril --> could have spammed even more land or at least cost him 3 points for army so you perhaps get balrog and can kill rohan base easily
then you never have been able to put up a good cataspam so rohan had an easy time just trampling those fire orcs (even then its hard bc of 6 nazgul)
darkness was too late, you should have gotten it earlier (again bc of too less orcs)
gc is a killer but you can prevent it with good orcspam + trolls + land usage (you lost track of some of your lands sometimes)
too sum it up:
early orc usage/strategy just wasnt perfect --> gave us a chance --> we took it
no way roh/mor can win it if played perfectly imo from random games
late game ofcourse mor/rohan is like unbeatable but you shouldnt let it come to that point
in pick army games it could be different bc peasants help to defend + more peasants, never tried it
so at least it is balanced but in my eyes mor/mor > mor/roh, orc usage is key
This post has been edited by cacadoo: Dec 10 2005, 21:35 PM
Even tho i had sun wen u cast darkness, suns recharge time is ALOT slower than darkness, so ure darkness gradually cathes up to the point that wen i cast sun, u can immdetly cover it up with darkness (recharge times bleh). If u get wat i mean.
Massive harrasment = late mordor naz and rohan units
When u hav archers with eye, WK, Land, Drummer, Darkness= Pwns naz, heros and horse.
This post has been edited by OnFiRe: Dec 10 2005, 21:58 PM
really entertaining game, dbl mor should beat mor/rohan easily bc of super-orc power early game
we somehow managed to survive that but then next problem
fire orcs with full leadership that early are really a problem
i thought we were dead, but GC made our day
really should be reviewed soon as possible bc it is really entertaining (i know i repeat myself)