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Battle for Middle Earth

1x1x1x1 Mordor Mumas are OK.

#1suturbs  Jun 22 2019, 18:20 PM -
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Who says Mumas are weak? Mumakills are ok with drummers (for harads shooting) at current 1.06 patch.

Another thing, in early game, mordor is "trappable" in terms of map control, using proper horsery. However, this could be dealt with haradrim's initial health (or just the orcs health)& damage to be increased by %20

Harad's Health & orcs health were already decreased in patch 1.03.could be tried... If horses can't kill orcs instantly, it can be possible to delay horses @MC, henceforth possible to gain MC with mordor vs horse easily. This could be a simple possible mordor recounter improvement, if you were gonna make gondor stronger!

Another thing, at a evolved stage moment, mumas are not too strong vs ranked RA's. But bashing RA's should be as hard as playing with RA carefully... by "Monster+3Naz combo rushes",But very effective when its done.

Some says Eomer LD could be decreased to %50, I say no!!
But i can say Eomer's money bonus could be incrased by %200 imo. However, there is not many things should be changed. this is my opinion.

KEEP IN MIND THAT, NOT EVERY UNIT/STRATEGY SHALL BE AS STRONG AS IN ALL MAPS/xvx'S.

when you change values so much, there will be many maps more or less "imbalanced", while some other could *look* a litle more balanced!

(Overall imbalance would be increased due to interdependence among alot of variables... resource timer, orientation of farms(affecting the time and way of claiming them), outposts, creeps differs the STRATegiesS (of units/maps/macros) so much. Those who play all factions and maps should be aware and agree with or at least sense these. I don't approve any biased or radical changes that kill gr.org experiences. One by one stuff could be candidated/evaluated.)
This post has been edited by suturbs: Aug 1 2019, 18:16 PM
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