Brilliant work of Dunedain! in fact you ... the assistant is not needed ... he ran just next door ... and basked in the rays ... of your skill ... and a great understanding of the fight! you could not be held back! Cool !
Second chant to "1 soldier 2 uruks 1 horse" is great. Since need to press on isen as much s possible (when VS Isen & Mordor)
Third chant, (I guess) the opponent the IM team used their chant + drum + eye, without upgrade hence, against 3 crossbows. IG attacked the other side immediately, good reflex. But combos could be better maybe.
Summoning elves was a bad idea for the circumstance, in fact horse summons could be better. You need to keep attacking isen base, and elves like flies on your skin at that time.
You got to keep eye around while rrushing, if a drum army marches to a side, you got to have a calmly applicated play. Like not losing saru, locking lurtz "properer"...
*GI early game was exceptionally great but elves summon wasn't so, need stronger units.. Isen shouldn't lose saruman, they should save theirself there easily. Lurtz lock was early or meaningless... *IM played sustainably fine,
GI team 7.2/10 short term strength: 9/10 provision & team sync 8/10 long term durability: 7/10 real time spy 6/10 hero usage 6/10 (very good skill and provision but could be improved for certain situations)
IM team 8/10 early game defence 8/10 long term durability 8/10 striking on time ability 8/10 battle dexerity 8/10 team sycnh 8/10 (very balanced)
This post has been edited by suturbs: Jun 11 2018, 19:06 PM
a really nice game with great come back by us, a lot of action.