well, this was a much better game, you can learn a lot here. anyhow a lot of battles, nazgul flying, uruks chanting, not sure how it would've ended, but this will show a great game for both side up to the deciding moments.
If I was to bet on the winner I think it'd be Kiltec (closer to balrog).
I do think it's more than worth the view, for 2 reasons, it should've ended after 15k, but it didn't and it really shows how to play both factions.
hope daemonette reviews this (she'll be surprised imho).
This post has been edited by Daemonette: Feb 27 2006, 16:05 PM
Good initial orc rush. Used Haradrim and SoR formations (not so much the SoR all the time though). Good creep technique (in theory anyway - see below) Archer/orc combination formation. Good Nazgul micro and use of WK leadership.
Gollum should harass the MW from the start. Catapult micro and friendly fire. Replace your towers quicker when Isengard rushes in.
Comments: A good performance. The beginning was very good and this really slowed Isengard down but the harassment did not continue. Even though your orcs were stuck defending your own mills and creeping I think that doing this let Isegard back in.
Gollum was not well used. It seemed like he did a whole lot of nothing when he could have been beating up mill workers all on his own on the Isengard side. It would have forced Isegard to deal with him and drawn troops from your side of the field.
You got the right counters at the right time but the catapult micro would use a bit of work. They followed targets around that the shouldn't have and the friendly fire lost you some orcs occasionally.
Nazgul micro was very good, didn't lose a single one even though you went up against four batallions or crossbows with banner and fire.
Fast extra mill workers. Troop formations used. Good Beserker use and micro. Demolished armoury after use. Kept a lot of units intact by retreating instead of losing them all.
Check the recaptured mills for extra workers occaisionally. They only had the default 4 sometimes. I wouldn't attack orcs with lumbar workers. See my comments.
Comments: Another excellent performance. The start was a bit of a shock. I would have built my first two furnaces nearer the back of the camp because the orcs usually rush straight past and go for the mill but because they saw a couple of unguarded furnaces they had a go. If they couldn't see them then I think they might have avoided them and gone for the mill. It is a psychology question really and it isn't really possible to tell.
Usually I wouls agree that using the lumbar workers to attack teh orcs while they are attacking teh mill is a good idea but after the mill is destroyed you want to preserve the lumbar workers so they can recapture the mill without you needed to get uruks over there and they can also tie the orcs up chasing them for a while if the orcs don't ignore them.
Rating: 7
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Match Comments
Excellent game with few rrors. I am in a real quandry here because the match never ends and I don't really know if I should promote this one but in the end I think I will stick my neck out and say....................
anyhow a lot of battles, nazgul flying, uruks chanting, not sure how it would've ended, but this will show a great game for both side up to the deciding moments.
If I was to bet on the winner I think it'd be Kiltec (closer to balrog).
I do think it's more than worth the view, for 2 reasons, it should've ended after 15k, but it didn't and it really shows how to play both factions.
hope daemonette reviews this (she'll be surprised imho).