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Battle for Middle Earth

[R] [review] gamroth vs uruks

#1orcofbaraddur  May 27 2007, 08:44 AM -
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nice game but i lost mc fast
tips would be welcome
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#2Luān^  May 27 2007, 15:03 PM -
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Mine for revivew.
#3Luān^  May 27 2007, 15:45 PM -
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Review by: Luān

Starting positions:
NoobIsTHeWord - South
Gamroth - North

Overview:

A short game in which shows how important it is for Isengard to be aggressive, to creep quickly, and to obtain map control. Not really much I can say as the game never got past early-mid game.

NoobIsTHeWord - Isengard

Despite this being a large map, I would reccommend pit+furn on this map because of the route that you are forced to take (I take the same route as you). Overall, try to be more aggressive with Isengard. For example, you didn't send your left uruks forward as you could have interrupted his creeping. Cashfloating really hurt your early game as your pikes were very slow and your furnaces never went up until Gamroth was able to destroy one or two of your mills. You also need to send your pikes forward to interrupt his creeping. You spam pikes so that the new ones will take the place of the ones that moved forward. He was able to get heal and GtW PP from all the creeps he took (5/8). In the end, being more aggressive and more aware of the map was your main problem. You need more pikes to prevent creeping and defend mills and quicker pikes so you can have more sooner.

How to Improve

  • Start. Pit+furn. You can still do everything you did timing wise but have an extra furnace.
  • Cashfloating. This lead to slow pikes and slow wargs/upgrades/creeping.
  • Quicker pikes. You should be spamming units constantly as the various mills will compensate for your economy unlike FoI.
  • Pike spam. You never had more than 4 pikes for the longest time. More pikes will allow you to creep/defend more effectively. Your pikes should be constantly coming out from your pit until you have 7-9.
  • Creeping. Just as the previous points have mentioned, you need to put more of an emphasis on creeping. Creeping provides important power points for you and you don't want your opponent to have them.
  • Aggressiveness. Send pikes to his mills and send them everywhere. Interrupt creeping and take his mills. He didn't make soldiers for the longest time. Expand your economy and make it more powerful. However, in order to do this, you will need more pikes and to reduce cashfloating.
  • Lurtz. A quick lurtz after you get pikes is an option on this map that a lot of people take. I personally just keep it simple and get quick wargs/upgrades.

Gamroth - Gondor

Excellent game from you from a fundamentals stand point. However, I think there are qualities of the map that you can improve on. Creeping the left was a good start but on the right front, I think you could have sent the soldiers forward when the uruks went to the back mill. Remember it's a large map for Isengard and sending soldiers forward can sometimes throw them off. I would also reccommend a quicker blacksmith as the maps massive amount of creeps and settlements can compensate for the discount on your knights. Quicker upgrades will also lead to quicker map control for you. I honestly think you should have gone with an FU HS rush as you got HS firstly and you really needed to keep the heat on. You were by far ahead and imo, GtW was a step back. Don't forget about complete MC. You had a majority of the map but try to think more along the lines of domination. Strive for every single settlement.

How to Improve

  • Pathways. I'm not disagree'ing with yours but consider alternative ones that might allow you to harras mills more quickly.
  • Upgrades. Needed to be quicker, possibly a farm+bs start would have sufficed. Quicker upgrades for quicker map control.
  • Quicker soldiers. Always be thinking of map control and how to dominate it.
  • Progression. Keep the pressure on and don't let your opponent breath. You had purchased HS anyways so I don't see how an HS rush would hurt. You also had the PP for elves as well.
  • Creeping trolls. Definitely had the time before he started to creep them useing 2 horses.

Overall Rating: 5
#4general grievous^  May 27 2007, 16:33 PM -
I wouldn't use pit+ furn when there are 3 mills or more available at start..
#5Luān^  May 27 2007, 16:43 PM -
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I would take a laborer from the left mill to get the back one so I can interrupt creeping top left ASAP.
#6HONGA  May 27 2007, 20:56 PM -
Replays: 48
Luān^
do u think it would be beter 4 Isen if 2 furns start in the big maps?
#7Luān^  May 27 2007, 21:02 PM -
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Absolutely not. With no quick way to defend your mills/even obtain them, your a sitting duck. Never start double furnace. On some maps/MU's you might start pit+furn+furn (Sage's start), but never just double furnace alone.
#8Gamroth  May 28 2007, 09:25 AM -
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Cheers for the review anyway m8, i didnt know this was you uruks numchuks.gif
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