Earendil Took 4 mills... A litle bit lame, but thats one of the "tie breaker" ideas with mordor/isen on 4x4 games... It could be more effective if he invested it on fast base development + combo + theo rush.
Earendil Isen supported Pino gondor's farms, mc, using berseker, uruks etc. That was excellent..
Dunedain lost lego, dude, what are you doing soooo far from safegrounds! its pino and earendil, constant telepathical communication, you have no much chance far there!
Sadix had armors with pikes inside his base, unnecessarily upgrading them.. if you make enought pressure you may just buy heroes. I don't like that sort of so called "safe" predefined playing. Its not safe, its risking of having ranked lurtz/heroes. losing units is not imporant, it is not 1x1 or 2x2, stop worrying possible elves rush too.. nor kinght bash to rank 1 pikes; he wont be able to do in most 3x3 4x4 due to it is taking too much time, and aid will appear before even halfed-pike....
Mid Game
Dunedain relies on isen? makes lego, etc... Dude, you see, it was a mistake, do your usual eomer and theoden. Lego is no useful, especially considering sadix not a lurtz user-supporter... He is a armory buyer (waster) without a urgency *-0.
Pino oats orange almost carried this game VS 4 unorganized players.. Sadix goes to attack after dune comes back to well - sadix feeds, can't sometimes keep up with dunedain's frequency. two rohans lose theo in 2 seconds, lame. this is a shame game if fishy and duneain did not have lags... Srsly why lose theodens?.. also fishy why not bother covering land *-0
Fishy just get your coward units from back of outpost, i saw twise at least, half units inactive in (short but) battles. dont act lazy!! first move then hit or they wont be moving by direct hit click
Late Game
WHILE dune,sadix team was winning, lurking on outpost, their rohans lost two theodens, BY CARELESSESS, not in a battle! Afterwards, dune lost all his ra vs mass trebs and to oats RA's. The point was breaker, because oats ara was rank 10.... along with opponent had no ready-counter army.. IT was sort of gg from this moment.
Dune was hasty, because he knew they were behind.... At times felix was nearest to aod/rog... But his ppt gainage was slowed down later, along with main ally armie'S stopping of harrasment. he cud have aod first if the chain of mistakes didnt happen by dunedain. Is dunedain rusty and made unnecessaray mistakes for 3x3 4x4 performance? I guess so, if not the lags. Or they just break of attention, that might happen to anybody xvx multiplayer battles.
Some guys overmention about "treb laming", but they kinda lost coz felix didn't lurk eouf and continus production of trebs (i suggest 2 siege building) on the frontier outpost. Guys, pls leave saying "camper, treb lamer" to people, otherwise some people dodge doing what necessary for a better game.. I suspect felix didnt focus on treb production beucase of this... MEANHWILE pino and orange did continous sieging... Could even recover from 2 theoden losss..
Performance points
Pino 9 he hit opponent units from the back side, really good and early eagles felix 9 (he saved his gandi into pino base VS eagles, was great, was nearest to aod once) orange 8.9 (lamer 4 mills! what he did rest fagne) dune 8.5 (if he didnt lose all ras in 2 seconds, he could have 9+) oats 8.7 (good synch with isen) fishy 8.2 (some of his ras stall behind outpost during battes. He shudnt do that) sadix 8.2 (I think he play too "safe" in eraly game could be more agressive) mina 6.5 I barely felt his presence. He may need to play similar battles on the same day or will be hard for him to get used to what to do in massive armies/opponents games.
This post has been edited by suturbs: Sep 10 2018, 10:59 AM
Earendil Took 4 mills... A litle bit lame, but thats one of the "tie breaker" ideas with mordor/isen on 4x4 games... It could be more effective if he invested it on fast base development + combo + theo rush.
Earendil Isen supported Pino gondor's farms, mc, using berseker, uruks etc. That was excellent..
Dunedain lost lego, dude, what are you doing soooo far from safegrounds! its pino and earendil, constant telepathical communication, you have no much chance far there!
Sadix had armors with pikes inside his base, unnecessarily upgrading them.. if you make enought pressure you may just buy heroes. I don't like that sort of so called "safe" predefined playing. Its not safe, its risking of having ranked lurtz/heroes. losing units is not imporant, it is not 1x1 or 2x2, stop worrying possible elves rush too.. nor kinght bash to rank 1 pikes; he wont be able to do in most 3x3 4x4 due to it is taking too much time, and aid will appear before even halfed-pike....
Mid Game
Dunedain relies on isen? makes lego, etc... Dude, you see, it was a mistake, do your usual eomer and theoden. Lego is no useful, especially considering sadix not a lurtz user-supporter... He is a armory buyer (waster) without a urgency *-0.
Pino oats orange almost carried this game VS 4 unorganized players.. Sadix goes to attack after dune comes back to well - sadix feeds, can't sometimes keep up with dunedain's frequency. two rohans lose theo in 2 seconds, lame. this is a shame game if fishy and duneain did not have lags... Srsly why lose theodens?.. also fishy why not bother covering land *-0
Fishy just get your coward units from back of outpost, i saw twise at least, half units inactive in (short but) battles. dont act lazy!! first move then hit or they wont be moving by direct hit click
Late Game
WHILE dune,sadix team was winning, lurking on outpost, their rohans lost two theodens, BY CARELESSESS, not in a battle! Afterwards, dune lost all his ra vs mass trebs and to oats RA's. The point was breaker, because oats ara was rank 10.... along with opponent had no ready-counter army.. IT was sort of gg from this moment.
Dune was hasty, because he knew they were behind.... At times felix was nearest to aod/rog... But his ppt gainage was slowed down later, along with main ally armie'S stopping of harrasment. he cud have aod first if the chain of mistakes didnt happen by dunedain. Is dunedain rusty and made unnecessaray mistakes for 3x3 4x4 performance? I guess so, if not the lags. Or they just break of attention, that might happen to anybody xvx multiplayer battles.
Some guys overmention about "treb laming", but they kinda lost coz felix didn't lurk eouf and continus production of trebs (i suggest 2 siege building) on the frontier outpost. Guys, pls leave saying "camper, treb lamer" to people, otherwise some people dodge doing what necessary for a better game.. I suspect felix didnt focus on treb production beucase of this... MEANHWILE pino and orange did continous sieging... Could even recover from 2 theoden losss..
Performance points
Pino 9 he hit opponent units from the back side, really good and early eagles felix 9 (he saved his gandi into pino base VS eagles, was great, was nearest to aod once) orange 8.9 (lamer 4 mills! what he did rest fagne) dune 8.5 (if he didnt lose all ras in 2 seconds, he could have 9+) oats 8.7 (good synch with isen) fishy 8.2 (some of his ras stall behind outpost during battes. He shudnt do that) sadix 8.2 (I think he play too "safe" in eraly game could be more agressive) mina 6.5 I barely felt his presence. He may need to play similar battles on the same day or will be hard for him to get used to what to do in massive armies/opponents games.
excellent review marje. thanks and I agree everything you said,at some point I played careless,sleepy and senseless. was unable to communicate well with fishy and other teammates. I think playing only 1v1 / 2v2, I'm loosing 3v3/4v4 skills and reason why i play this game ( fun ) anyway really amazing interview marje. thank you,keep it up.
marje can you review it?