Starting positions: WonderTruls - West ]EC[Godlike^ - East
Overview:
A good aggressive start by both players and some nice micro. Isengard expanded rapidly and got inside the Gondor castle to cause a distraction and also hurt the Gondor economy early on. The Gondor counter attack was not so aggressive and didn't really pay dividends. Eventually the Isengard siege was inevitable and carried out expertly. A very good Isengard performance but a sluggish Gondor performance.
WonderTruls
Good variation on the start to get to the approaching Gondor soldiers quicker and neutralise their threat. Sage's splitting of the soldiers countered this to some extent and still led to a mill going down. Your uruks micro when you got the first bat inside the castle seemed to suck a bit because it took a while to attack anything. You had some nice Palantir micro to kill a batallion of Knights on the run. Some very nice mine use basically gave you a doorway into the Gondor castle along with the wargs to take out the trebs. A very good Isen performance.
You were even killing towers and mills before Gondor had a chance to kill them to save the PP's. Very nice.
Points for Improvement
Keep unsing Industry.
Keep producing reinforcement troops during a siege or battle to reduce rearming times.
]EC[Godlike^
A nice start, managing to get a mill down even though you got hit by uruks a bit earlier than usual. The distraction of uruks in the castle is what I think led to a slow counter attack because it just drained attention to micro elsewhere on the map and allowed you to execute much less around the map.
You did well to only upgrade those soldiers that needed it only when they needed it instead of the usual player upgrade spam on everything in sight.
The HS rush didn't really last long enough to cause Isengard any trouble and the soldier spam was too slow to really affect Isengard's dominance of the map. You stopped using EW at the right time and didn't really have much choice but to prepare for siege. The Isengard siege was executed just perfectly though and didn't give you many errors to drive a strategy through.
Points for Improvement
Letting uruks inside even a Gondor castle can distract enough to give an opponent an advantage.
More harassment of the Isengard camp, constantly while building up soldiers.
Treb micro, automatically aiming for mines on their own.
Overall Rating:6
This post has been edited by Daemon: Feb 13 2007, 19:01 PM
I think my game vs moose would get silver if someone would watch it
I'm picking reviews off the bottom of the first page. If there is anything later then people will have to bump it. I thought the Battle of the Gods was already reviewed because it seems to have been rated so I ignored it in favour of other games that haven't been rated. If it hasn't been reviewed then I might have a look at it tonight.
I'm picking reviews off the bottom of the first page. If there is anything later then people will have to bump it. I thought the Battle of the Gods was already reviewed because it seems to have been rated so I ignored it in favour of other games that haven't been rated. If it hasn't been reviewed then I might have a look at it tonight.
ok thnx again, battle of the gods has been reviewed now so gogoggo deamon silver rep with moose ftw
[attachmentid=204705]
Review by: Daemon
Starting positions:
WonderTruls - West
]EC[Godlike^ - East
Overview:
A good aggressive start by both players and some nice micro. Isengard expanded rapidly and got inside the Gondor castle to cause a distraction and also hurt the Gondor economy early on. The Gondor counter attack was not so aggressive and didn't really pay dividends. Eventually the Isengard siege was inevitable and carried out expertly. A very good Isengard performance but a sluggish Gondor performance.
WonderTruls
Good variation on the start to get to the approaching Gondor soldiers quicker and neutralise their threat. Sage's splitting of the soldiers countered this to some extent and still led to a mill going down. Your uruks micro when you got the first bat inside the castle seemed to suck a bit because it took a while to attack anything. You had some nice Palantir micro to kill a batallion of Knights on the run. Some very nice mine use basically gave you a doorway into the Gondor castle along with the wargs to take out the trebs. A very good Isen performance.
You were even killing towers and mills before Gondor had a chance to kill them to save the PP's. Very nice.
Points for Improvement
]EC[Godlike^
A nice start, managing to get a mill down even though you got hit by uruks a bit earlier than usual. The distraction of uruks in the castle is what I think led to a slow counter attack because it just drained attention to micro elsewhere on the map and allowed you to execute much less around the map.
You did well to only upgrade those soldiers that needed it only when they needed it instead of the usual player upgrade spam on everything in sight.
The HS rush didn't really last long enough to cause Isengard any trouble and the soldier spam was too slow to really affect Isengard's dominance of the map. You stopped using EW at the right time and didn't really have much choice but to prepare for siege. The Isengard siege was executed just perfectly though and didn't give you many errors to drive a strategy through.
Points for Improvement
Overall Rating: 6