dude it was rndom mirror so start cant be perfect - and i m far away fom being a mordor pro but i dont think that there are lot of playxers who d do better
amazing game . .rep 150kb . ..yea super extra amazing. . but players were not good at this game. . .
btw : u write : that game show pro skills .. .. .i think that game shows how to don't play mor. . . . cuz both mor were extreamlly bad . . . i was laugthing when i saw first 5 min .. .and them stop watching . .ssry gays but ur mor sucks ;p
LOL i been playing mordor mirrors since start of patch 2, beating pro mordors such as PPJW etc so yes i do no how to play a mordor mirror but like tommynt said, it was random mirror so the starting BO wasnt very right
Archers garrisoned in the outpost citadels. Bought banner to counter screech. Some useful harassment with Gollum bought you time at the start. Some useful creeping.
Slow with extra mill workers. Too slow with extra orc pits. Slow to buy PP abilities after the Eye of Sauron. Slow to get orc archers against the Nazgul. Keep using Darkness.
Comments: You only really made one mistake that lost you the game in the first 5 minutes. You built Slaughterhouses in your camp instead of more pits early on. By the time you had built your second pit your opponent had 4 fully functioning pits and was spamming his way to map control and economic superiority. For Mordor that translates to him getting more Nazgul faster than you and then getting Witch King leadership to finish you off with orc archers. Funnily enough this is exactly what happened.
You were slow to get orc archers and fire in response to the Nazgul and you didn't rebuild the destroyed pits so you were slow to restock on orcs after the big battles.
Get the pits faster at the start, get extra mill workers at the mills faster and counter spam his orcs all over the map.
Don't keep your Witch King so close to your orcs to give them the leadership bonus. The range of the bonus is quite large so back the Witch King off to protect him. Fly in when there are only a couple of bats of orc archers left and finish them off with him.
Keep using Darkess repeatedly to get the bonus. Luckily for you your opponent also forgot to use it constantly otherwise he would have finished you off quicker.
Good spying and harassment with GOllum. Nice early Nazgul because of good map control and mill defence. Good screech use. Nice use of Leadership from Drummer Trolls and Witch King. Nice creeping. Good constant pressure.
Slow with extra mill workers. Slow with archers and fire because of max pop cap - kill the orcs in the slaughterhouses. Lost Nazgul cheaply at teh North East outpost due to inattention. Keep using Darkness. Didn't buy Balrog as soon as you had the PP's. Could have ended the game right there.
Comments: A good solid start with a good mill defence and then some good harassment and creeping. You moved on to the Nazgul well and made an impact straight away with teh first one. This was a good move.
After that you really needed to get 4 or mor orc/archer combos with fire and the banner and the Witch King and finish the game off. You seemed to get stuck with a max pop cap or normal orcs and didn't just send them to the Slaughterhouse to die and give you money, you just seemed to forget that you could do that. Late game I generally tend to have one pit just spamming free orcs straight into a Slaughterhouse to pay for the archers and upgrades.
If you did that with your excess orcs then you could have had the combos much quicker. The siege works are generally useless in Mordor mirrors because of the Nazgul and the trolls are generally a waste of time except for the Drummer trolls.
Keep using Darkness to get the bonuses and keep your Witch King further back from your troops for more protection. You almost lost the Witch King once by standing him too close to your troops and he came within range of the enemy archers while you weren't looking.
You were a bit slow mid-game but if you learn to execute this strat deliberately and much faster then you will win much more easily.
thx m8 n i fort darkness cancled each other out hence why i didnt use it
Go read the 1.03 change logs about the weather. Darkness no longer cancels anything because all it does it give buffs to your own troops. Cloud Break is the same. Rain is the complication.