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Battle for Middle Earth

[Quarters] 2v2 Major Stage LK vs ZW G3

#1LATINO  Nov 5 2018, 19:49 PM -

Awards:
ZEDWEL IN MY HEART
#2suturbs  Nov 10 2018, 17:02 PM -
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REVIEW

Nice Chant by Stiwie - Nice Land by Latino
- So flexible & Real Timinger
-Quickly considering vs IR and landing
-Isen chanting orcs too; this seems odd to many, but expertish considering what it leaded afterwards: saving orcs and creeping the wargs quickly.
-So flexible at selecting powers land/eye; chanting units uruk/orcs.

"Nice" Peasant spam, even too much
-Zedk/Bw standard - could result in killing 4 mills before second chant, versus alot of players...
-However, these IM guys did fine.
-second chant with 4 peasant and half uruk, instead of a horse with them; I'd say not too much peasants vesus fods 2x2 in early game. Horse is too much effective than spaming 6-7 peasants.

Nice reaction by ROHAN to WARGS after lurtz
-By taking mid, considering having time for it. Which was ok to think so, but isen had industry early enough, also mordor "furnaced" Isen..

Nicety of Wargs? How nicet?
-The first battle was effective for isen mordor. Because no units lost; stiwie had land, thats what agressive isen leads: you get land even after industry...
-Yes IR took mid, was advantageous, really. But wargs also lead pike combos for BW, which are slow for replacing/reaction. Costing alot during the battles, most likely.

Drum Battle
-After drum, isenmordor was marching towards isen. ROHANISEN wanted to force the decision by attacking mordor *earlier enough than IM reaching the half way of their marching...
-Well what can IR do now? Just Fled to mill; but the move was necessary.
-Especially after this stage, 3wargs nicety becomes more clear. STIWI too gut.
-Also Latino knew in IM games, mordor need continuous production of trols but Isen have to be strong in resource. (litle bit opposite of some I & Fol games.. becase in IM, isen have to be the "striker mu"..)

Nothing to add further, MI should win after this, and that happened.
Seems Latinkings have improved their SYNC, I saw strong but not this much, or the games I witness made it look like so... Whatever, what I see or say is not important.
What we saw, Zedwell was good too, but not too much real time flexible. They play the same strong games. which not that strong if every time the same... I can assume Latino & Zedwell have discussed Zedwel and worked on it theorically, and easily figured their strength & weakness. It almost looks like this to me.

For more unnecessary comements:
Spoiler

I would recommend making 3 combos with rohan too, or shield with 4-5 horses.
Need more spying/focusing to the opponent and reacting relatively.

Probably they thought first rush would lead some damage to IM, but it didn't, even without drum.) They could at least compete the IM army using usual unts & LD & mid abuse, till the opponent rain..

In such games with theo area, i see the important thing is having 3+combos and not getting into land trap. For this, maybe spread 3 combo so if they land, not all of them require moving...

I tried to convince ZEDWEL guys about "not EVERY early game to much spam pls" (In my 2x2 games against them, their early game harrassmet and scavenge was the main difficulty for me to deal with, however with a random-lack of opponent awareness ally or my keeing not playing 2x2 for months) but It seems they took such things as other means... Or I didnt tell my opinion clearly (everything was going as "foreseen" maybe even "planned". They need to experience orangepino & stiwlatino to improve their synchronized strength & more important, the flexibility.)

ZEDWEL Missed oppportunities; 3nd chant horse & a uruk, next to isen base with 1 tower... (I cant read their mind but seems they were) too hasty about trol lairs.. Dudes, if u can klill 1 tower and 1 furnace, ignore creep scavenge for a moment. I don't say forget, just "ignore" for a moment... Stiw Isen was strong by other means, but at least that was necessary to try weaken Stiw...

Moverover, Either 4-5 horses game or quick combo assist with ara theo armor combination at precisely mordor drum attack. is possible but when you don't lose units I guess.

I respect the early game strategy with combo+theo+ara, but it isn't always be effective.. Thanks to land trap of isen-mordor, very unexpected tongue.gif. especially if the amount of units are few... Move units always in a spreaded route VS Mord, so you dont have to move all units when they land over you. to provide 1 combo at least, to be shoothing all along under %150 damage.


STIWI 9.5 great macro and micro, strikes, nothing to add... too gut stiwi, i hope he can sell his skill as a "CV feature"... Cos it is huge..

LATNO 9.4 great assistance and knowing where/what to assist... but still as mordor next to isen, didn't have much to show about...

BWel 8.9 first attack was strong, but saving money for fast upgreades lead weaker early game striking factor, I guess... (being behind of other isen, no land)

ZED 8.8 I'd say quickest 2 horses and not too much peasants vs fods. My lazy instincts tell me that small map requires this.
This post has been edited by suturbs: Nov 11 2018, 01:00 AM
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