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Battle for Middle Earth 2

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BT2:DC Game Information

Patch 1.08
17 November 2013


Men of the West
  • Ranger Summon lifetime now 90s (from 120s)
  • Ranger's normal and fire weapons now deal 90% to dismounted Witch-king
  • Added Shield Bubble sound
  • Gandalf's Lightning Sword cooldown increased from 180s to 210s
  • Gandalf's Word Of Power shockwave increased
  • Gandalf's Lightning Sword now deals 75% damage against Fortresses
  • Added new Gandalf Death animation
  • Added two new Gandalf Death sounds
  • Theoden's Glorious Charge modifier changed from 200% damage 99% armor, to 80% armor 0% crush deceleration.
  • Theoden's Glorious Charge now available at level 7
  • Theoden's health increased from 2000 to 3000
  • Theoden now grants 25% bonus experience
  • Farm fire fuel rate decreased
  • Rohirrim Forged Blades no longer has bonuses against Fortresses
  • Fortress Banners build time now 20s (from 30s)
  • Marketplace health decreased from 2500 to 2000
  • Theoden, Eomer, and Eowyn now suffer an additional 10% penalty against structures while mounted
  • Added Cavalry unit to Aragorns Army of the Dead, with a larger model
  • Aragorn's summon Oathbreakers lifetime now 35s (from 20s)
  • Added new Stable sound
  • Boromir's Knockback restored to 35% only against Lurtz (from 25%)
  • Faramir's Wounding Arrow now deals 50% against Legolas
  • Faramir's Wounding Arrow cooldown now 45s (from 35s)
  • Faramir's Wounding Arrow damage against Ents and Treebeard reduced
  • Faramir's Wounding Arrow now has a small shockwave
  • Faramir's required experience for levels 4-6 increased
  • Aragorn's Blademaster and regular attack now deal 65% damage against Fortresses
  • Level 2 Stable health increased from 1500 to 2000
  • Lone Tower cooldown from 180s to 240s
  • Eowyn's hero damage bug fixed
  • Eowyn's base damage increased from 150 to 200
  • Eowyn's experience required for levels 4 onwards increased
  • Eowyn's cost is now 1800 (from 1500)
  • Eowyn's Smite base damage increased from 500 to 700
  • Eowyn Smite now deals 120% damage against heroes
  • Eowyn's Smite bonuses against Mordor Flyers restored
  • Eowyn's Smite cooldown increased from 60s to 180s
  • Eowyn's Disguise now grants 80% crush deceleration to Rohirim
  • Eowyn Disguise now available at level 7 (from 4)
  • Added new death sound for Aragorn
Isengard
  • Corsairs now spawn on level 1 (from 2)
  • Excavations now heal all nearby allies, and replenish horde members every 8s (from 10s).
  • Saruman's Fireball scalars now include all Giant Eagles
  • Lurtz' Carnage now deals 50% against Treebeard and Ents
  • Inn Corsair cost increased from 250 to 300
  • Wormtongue's build time increased from 20s to 30s
  • Sharku's build time decreased from 50s to 45s
  • Sharku's delay between shots decreased from 2000ms to 1500ms
  • Crossbow speed decreased from 63 to 60
  • Crossbow delay between shots set to 2100ms
  • Crossbow health decreased from 110 to 100
  • Crossbow range decreased from 325 to 320
  • Crossbows now take 30% poison damage (from 45%)
  • Wormtongue's experience required for levels 7-10 increased
  • Saruman's Dominate now available at level 7 (from 8)
  • Saruman's Dominate radius increased from 80 to 90
  • Saruman's Lightning Bolt cooldown increased from 60s to 150s
  • Crossbow base damage decreased from 65 to 62
  • Dragon Strike health increased from 10000 to 50000
  • Berserkers now gain Self-heal at level 7
Elves
  • Silverthorn Arrows now deal significantly less damage to all structures
  • Mirkwood Archers' normal and Silverthorn weapons now deal 90% to dismounted Witch-king
  • Lorien Archers now deal 90% damage to Gondor Soldiers (from 100%)
  • Level 2 Mallorn Tree health increased to 700 (from 500)
  • Level 3 Mallorn Tree health increased to 1200 (from 1000)
  • Mallorn Tree fire fuel rate decreased
  • Haldir now grants 25% bonus experience
  • Elrond's leadership radius increased from 200 to 350
  • Treebeard's Punch radius increased from 50 to 60
  • Treebeard's Punch shockwave increased
  • All pikemen have Crush Revenge that now deals 45% damage against Treebeard (from 100%)
  • Mithlond Sentry Heavy Armor now takes 60% slash damage (from 80%)
  • Mithlond Sentry Heavy Armor now takes 50% damage from Uruk (from 70%)
  • Mithlond Sentry Heavy Armor now takes 60% pierce damage (from 80%)
  • Sunflare now deals 300% against heroes (except flyers)
  • Rivendell Lancer now takes 115% poison damage (from 130%)
  • Mithlond Sentry weapon now deals 150% damage against Spider Riders
  • Giant Eagle lifetime now 70s (from 80s)
  • Giant Eagles now deal double damage to heroes
  • Thranduil's delay between shots from decreased from 1750ms to 1450ms
  • Thranduil's Dead Eye now deals 50% damage to structures
  • Undermine now deals 60% damage to all Elven Archers (from 100%)
  • Thranduil's normal bow now gains 12% bonus damage to Black Riders and Mouth of Sauron
  • Thranduil's experience required for levels 7-10 increased
  • Mystic Fountains no longer heal Eagles
  • Added new death voice for Elrond
  • Added Ent summon music
  • Glorfindel Res timer level 4 onwards decreased from 180s to 130s
  • Glorfindel Res timer level 8 onwards decreased from 270s to 210s
  • Glorfindel's buildtime increased from 50s to 55s
  • Glorfindel now takes 45% slash damage (from 40%)
  • Glorfindel now takes 60% hero damage (from 50%)
  • Glorfindel now takes 25% specialist damahe (from 15%)
  • Ent Summon Hatch delay increased from 5s to 6.5s
  • Hobbit Firecrackers no longer deal critical damage to Ents
  • Corsair's Firebomb now deals 50% damage against Ents and Treebeard
  • Treebeard's healing rate increased to 50 HP/s (from 35 HP/s)
  • Mounted Nazgul deals 10% less damage to Mallorn Trees
  • Rivendell Lancer's Crush now deals 110% damage against Orc Warriors
  • Peasant build time increased from 20s to 25s
  • Giant Eagle now deals 25% damage against heroes (from 18%)
  • Arwen's build time now 65s (from 75s)
  • Haldir's build time now 64s (from 70s)
  • Ent's resistance to pierce and slash damage decreased from 25% to 10%
  • Ent's resistance to hero ranged damage decreased from 50% to 35%
  • Treebeard's resistance to hero ranged from 50% to 20%
  • Giant Eagles' (including summoned ones') health from increased 3400 to 3700
  • Treebeard now cloaks near trees
  • All Mirkwood Archer weapons now deal 75% against Mumakil
  • Legolas now deals 75% damage to Mumakil
  • Lorien Archer's bow now deals 80% damage to Mumakil
  • Mirkwood Silverthorn's damage now at 12% against Balrog (from 25%)
Dwarves
  • Battlewagon Men of Dale scalars now include all Eagle types
  • Battlewagon Men of Dale now deal 25% damage against all Builder types
  • Axe Throwers now deal 90% damage to Lorien Archers
  • Axe Throwers now deal 80% damage to Mithlond Sentries
  • Citadel Recharge time is now 600s (from 540s)
  • Summoned Citadel health decreased from 15000 to 13000
  • Dwarven Citadel is now connected to the tunnel network
  • Added two additional garrison slots for Dwarven Citadel
  • Added Evacuate All option to the Dwarven Citadel
  • Gloin's Slam cooldown is now 70s (from 60s)
  • Guardian's Bullrush cooldown decreased from 120s to 90s
  • Battlewagons now take 10% from logical fire
  • Fort Banners' cost is now 400 (from 500)
  • Siege Kegs now provide a 25% reduction in hero res timers
  • Siege Kegs' cost is now 650 (from 750)
  • Gimli's Axe Throw now deals ~1500 damage to Mordor Mumakil
  • Gimli's Slayer splash radius increased from 10 to 14
  • Gimli's Slayer shockwave amount increased
  • Gloin's Shatter Hammer new visual effects and shockwave added
  • Gimli now has a 60% penalty against Fortresses
  • Gimli's Slayer no longer penalises attack speed
  • Guardians now deal 85% damage to Mordor Slaughterhouses
  • Gloin now deals 80% damage to Nazgul
  • Guardians now deal 60% damage to Nazgul
  • Gloin's Slam now deals 85% damage to Nazgul
  • Fixed issue with Lone Tower not healing when Siege Kegs are purchased
  • Guardians now deal 75% damage to Orc Pits
  • Guardians now deal 85% damage to Goblin Caves
  • Dwarven Lone Tower cooldown increased from 180s to 240s
  • Spawn Citadel now deals 175 specialist damage in a 250 radius
  • Watcher can now be cast on Battlewagons
  • Battlewagon Men of Dale now deal 30% damage to Heroes (from 100%)
  • Battlewagon Men of Dale now deal 75% damage to flyers (from 100%)
  • Undermine cooldown increased from 240s to 300s
  • Undermine health decreased from 8500 to 6000
Mordor
  • Drummer Troll now provides +25% experience
  • Attack Trolls now take 30% damage from Isengard Crush Revenge (from 45%)
  • Doom Pyre's build time is now 20s (from 30s)
  • Haradrim Lancers can now capture neutral buildings
  • Mounted Black Rider now takes 100% structural damage (from 90%)
  • Added new death sound for Nazgul
  • Added 3 new Fellbeast/Witch-king impact sounds
  • Added ~10 new Fellbeast/mounted Witch-king voice sounds
  • Added new Hour of the Witch-king sound
  • Hour of the Witch-King cast range increased from 200 to 300
  • Mounted Witch-king now takes 35% pierce and structural damage (from 25%)
  • Added new Drummer Troll sound
  • Grond now takes 0% damage from logical fire
  • Haradrim Palace no longer has a tower
  • The Grond is now buildable in skirmish and multiplayer modes
  • Added Grond sound
  • Added new Mordor Fortress sound
  • Added new Mumakil sound
  • Mounted Witch-king's model is now slightly larger
  • Mumakil model now slightly larger
  • Attack Troll's model now slightly larger
  • Corsair's Firebomb now deals 50% to Ents and Treebeard
  • Corsair now deals 95% damage to Isengard Furnaces
  • Corsairs now deal 10% bonus damage to Guardians
  • Corsair's Forged Blades Hero Bonus from 150% to 135%
  • Attack Troll's command points from 75 to 60
  • Nazgul now deals an 8% bonus crush to Guardians
  • Witch-king's Warmace radius increased from 40 to 45
  • Witch-king and Fellbeasts no longer share the same weapons
  • Mounted Witch-king now deals 400% damage to Battlewagons
  • Mounted Witch-king and Fellbeast Grab Attack radius increased from 30 to 45
  • Mounted Witch-king now takes 50% pierce and 60% structural damage (from 60%/70%)
  • Mumakil now take 50% damage from Crush Revenge
  • Mumakil healing rate doubled and now available on level 3
  • Mumakil trample will no longer instagib heroes of level 3 and higher
  • Mumakil Tusk Attack now deals 300% vs heroes
  • Mumakil speed increased by 3
  • Orc Warrior Command Point cost decreased from 40 to 30
  • Orc Warriors gain a 40% bonus against Dwarven Mines
  • Orc Archer bonus against Dwarven Gurdians increased from 12% to 20%
  • Orc Archer bonus against Dwarven Phalanx increased 12% to 15%
  • Haradrim Archer's cost is now 450 (from 400)
  • Fellbeast's build time decreased from 95s to 80s
  • Corsairs now deal 95% damage to Goblin Tunnels
  • Barricade cooldown increased from 180s to 240s
  • Haradrim Palace Level 2 upgrade time increased from 30s to 40s
  • Haradrim Archers' resistance to pierce damage increased from 80% to 95%
  • Corsairs now take 90% crush, from 85%
  • Lancer battalion size increased, Crush Revenge removed and base damage decreased to compensate
  • Lancer now deals slash damage instead of specialist
Goblins
  • Drogoth's Incinerate now deals 600% damage to heroes and structures
  • Drogoth's Incinerate can now hit flyers
  • Gorkil's experience required for levels 4-6 decreased
  • Shelob and Gorkil can now sting Black Riders
  • Half-Troll now gains 125% damage against Black Riders
  • Goblin Warriors gain a 12% damage bonus against Dwarven Mines
  • Shelob's delay between shots decreased from 1666ms to 1200ms
  • Shelob's experience required for levels 4-6 increased
  • Shelob now deals 85% damage to heroes, and 65% damage to structures
  • Shelob's Stinger cooldown now 80s (from 60s)
  • Spiderlings now correctly cost 60 Command Points
Global changes
  • Balrog's Leap range doubled
  • Balrog's sword now deals 300% damage to heroes
  • Balrog's sword has a new shockwave
  • Summoned Wildmen now at 280s
  • Summoned Dragons' damage to heroes increased from 175% to 225%
  • Sam has a Firecracker, which deals 900% bonus damage to Shelob (50% health)
  • Fellbeast, Black Riders, Witch-king & Shelob fear cooldowns decreased from 180s to 150s
  • Fire Drake now takes 50% slash and Uruk damage (from 100%)
  • Tom Bombadil's Sonic Song Damage decreased from 500 to 200
  • Tom Bombadil's Sonic Song cooldown decreased from 17s to 15s
  • Tom Bombadil cooldown decreased from 480s to 410s
  • Tom Bombadil's punch damage increased from 200 to 400
  • Tom Bombadil's punch radius increased from 50 to 75
  • Tom Bombadil's speed increased to 63 (from 45)
  • Tom Bombadil's lifetime increased from 45s to 60s
  • Tom Bombadil no longer shares the Resilient Hero Armor
  • Tom Bombadil now takes 40% specialist damage (from 60%)
  • Tom Bombadil now takes 40% hero damage (from 60%)
  • Tom Bombadil now takes 30% damage from all pikeman's Crush Revenge (from 100%)
  • Tom Bombadil's punch now deals 50% damage to heroes and structures, and 25% damage to Ents and Treebeard
  • Tom Bombadil's attacks can no longer harm Army of the Dead
  • Tom Bombail's punch damage no longer deals critical damage to Mumakil
  • Merry's health increased from 400 to 600
  • Lone Towers' armor decreased
  • Level 2 and 3 Lumber Mill experience required reduced for all FoD
  • Battering Ram health decreased from 2000 to 1500
  • Battering Ram damage decreased from 1000 to 750
  • Merry's Fireworks detonation impacts now set to 25 radius (from 50)
  • Hobbit Firecrackers no longer deal critical damage to Ents
  • Trolls no longer have the Bombard weapon
Miscellaneous
  • All units may now reach rank 10, with a unique leveling formula
  • Rank bonuses from rank 5 upwards are health and damage, unless specified otherwise
  • Mirkwood Archers gain significantly higher damage output at Rank 10
  • All factions' Banner Carriers' minimum respawn time out of battle decreased from 20s to 10s
  • Elven Banner Carriers now respawn dead units every 7s (from 10s)
  • Mirkwood Archers' Banner Carriers now respawn dead units every 7s (from 10s)
  • Rivendell Lancers' Banner Carriers now respawn dead units every 7s (from 10s)
  • Mordor Orcs' and Archers' Banner Carriers now respawn dead units every 7s (from 10s)
  • Goblin Warriors' and Archers' Banner Carriers now respawn dead units every 7s (from 10s)
  • Half-Trolls' Banner Carriers now respawn dead units every 7s (from 10s)
  • Wildmen Banner Carriers now respawn dead units every 7s (from 10s)
  • Isengard infantry Banner Carriers now respawn dead units every 7s (from 10s)
  • Men of the West infantry Banner Carriers now respawn dead units every 7s (from 10s)
  • Dwarven Guardians' and Phalanx' Banner Carriers now respawn dead units every 7s (from 10s)
  • Added 8 new faction colours
  • Added Collector's Edition Barrage effects
  • Flyers no longer deal critical damage to Mordor Grond
  • Multiplayer beacons now automatically vanish after 7.5s
  • Fixed issue with all flyers killing themselves/each other when attacking the same target
  • Treasure Trove, Blacksmith and Elven Forge health increased to 4000 (from 2000)
  • Neutral Cave Trolls no longer fear infantry
  • Sauron can now summon Balrogs
  • Sauron's build time is now 200s (from 300s)
  • Sauron's weapon improved drastically
  • Sauron's healing improved
  • Sauron now deals less damage to Fortresses
  • Sauron now has new spells
  • Gollum is now significantly harder to kill
  • Added 2 new entry sounds for Sauron
  • Hobbit Firecrackers now deal 75% damage to Mumakil
  • Galadriel can now summon Giant Eagles and Oath Breakers
  • Galadriel's build time is now 200s (from 300s)
  • Galadriel's healing improved
  • Galadriel's health increased from 5000 to 12000
  • Galadriel's weapon improved
  • Balrog's Ignite cooldown restored to 10s (from 60s)
  • Fixed a bug that causes cavalry to kill Mithlonds, Phalanx and Tower Guards from flanking angles
  • Summoned Dragon's delay between shots decreased from 5s to 3.5s
  • Summoned Dragon Spawn weapon radius increased from 50 to 150
  • Summoned Dragon Spawn shockwave increased
  • Summoned Dragon's Teleport weapon radius increased from 50 to 150
  • Summoned Dragon's Teleport shockwave increased
  • Pippin's Campfire lifetime increased from 80s to 200s
  • Pippin's Campfire now heals all (from just Hobbits) at 3% HP/s
  • Pippin's Campfire Leadership now applies to all except heroes (from just Hobbits).
Enabled all Collector's Edition items, with some conditions below:
  • Added Smaug (for Goblins only)
  • Added white Eagles
  • Added nlack Mumakil upon reaching level 5
  • Added Attack Troll Warmace upon reaching Level 5