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Men 1.06 to BT2:DC Transition Guide

By Xenith - 28th December 2010 - 03:10 AM

Balance changes to many of Men of the West units and heroes have evened the faction out and made it one of the most diverse in the game. A nerf to Soldiers is counterbalanced by much more useful Gondor Archers, while buffs to Theoden, Faramir, Eowyn, and Eomer come with a much less powerful Aragorn and Boromir combo. These changes make Men armies and strategies the most varied in the game. A Men player can seamlessly transition from offensive to defensive, go for a cavalry focused army or an infantry based one, upgrade to tier two units or build more powerful heroes. The numerous options available make Men of the West the most adaptable and unpredictable faction in the game.


Unit Changes


Soldiers of Gondor


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Basics: Damage against structures reduced, armor against pierce reduced, poison resistance reduced, crush revenge damage significantly decreased.

Tactics: A Soldier of Gondor spam is no longer as overpowering on its own now that Soldiers deal less damage to structures and are easier to take down. However, buffs to other Men units mean Soldiers well mixed with other units are a far more effective harassing force.

Gondor Archers


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Basics: Archery Range buildtime greatly reduced, Gondor Archer range, speed, and damage increased, armor against pierce increased

Tactics: Gondor Archers are now some of the most useful units in Men's repertoire. They can be fielded very quickly with the much shorter buildtime of the Archery Range, and their many buffs make them effective defenders and good support for harassing Soldiers or Tower Guards.

Rohirrim


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Basics: Splash damage bug fixed.

Tactics: Though the base stats of Rohirrim are largely unchanged, they are now much more useful because they no longer damage friendly units when attacking.

Rangers in Towers


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Changes: Their have been no significant changes to Rangers themselves; however, siege range has been increased so that Rangers in towers no longer outrange siege units.

Inn Elves


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Basics: Cost, buildtime, and command point requirements increased, health significantly reduced, armor against crush and cavalry type damages significantly reduced, bow attack fire rate reduced.

Tactics: Though still a unique combination of swordsmen and archer, Inn Elves are no longer so incredibly powerful. Armor reductions against crush and cavalry type damage make them much less resilient to enemy horsemen. Increases to cost, buildtime, and command point requirements mean that their tier two range and melee damage now comes at a comparable price.