50 minute game. Just wow. I need a review as I have no clue how I could have won that game. After a while I just couldn't make much progress vs him and he wasn't making much vs me.
P.S. Tips from child (and ksb) would be welcome
Review by KingSpillBlood North: Fledge 2.2
Overview: This Mordor vs. Goblins is a very long game, however it is promising in the start, through the middle, and in the end. Despite the length, the entire match is like watching three very well played games. The PowerPoint list rides higher and higher up the side of the screen, rising along with your beliefs that this game ends with the next offensive.
Fledge The early part of this game had very few mistakes. The largest was teching. The later portion of the match could have been changed drasitically if you had teched after you finished the level 2 fissure. Seeing that the enemy made pikes as his strong melee unit, it should be natural to get upgrades as your next move. You were cashfloating, and the temptation of Drogoth grew too strong, but spamming some more units and waiting for upgrades would have been a better prospect. Drogoth did well, and held of fliers, but upgraded units including archers, would no doubt had given you the game. Saving that Balrog summon was also very dangerous.
Teching- change up the tech tree Cashfloat- cashfloating is bad, but keep your head straight when you invest it
Bikini Spamming all those units while off-host, you had trouble using stances correctly. Heroes and archers were often on the wrong stance, even early game. After your PB's were raided, it took you a long time to pick everything back up. One tech path that you should have pursued was the upgrades. You had a steady mounted hero platform, fliers, and orcs to dilute the enemy. All that was needed was armored melee to put the pressure on inside the enemy base.
Stances- put more attention towards modifying the stances, especially on archers and heroes Spam- restoring the PB's faster, and particularly the Tavern, might have gone a long way
Game Rating- 7
RotW Contender
Silver Replay
This post has been edited by KingSpillBlood: Mar 24 2008, 03:39 AM
1. use your dragon summon to counter his balrog. he will need 3-5 breathes to kill him. !!!!!
2. dont attack his fort with your balrog if it has armor and full health. go for his lvl 3 RB's. if your first balrog had attacked his RB's he would have had no cash for WK. you just attacked his fort. that was a big mistake.
3. plz go for UPs u never researched blades or armor. even when u got 6 K. after that go for giants
4. use shelobs poison stinger on fells and WK. one time the WK was yellow and a fell red. use her stinger to finish them off.
This post has been edited by Lara: Jan 20 2008, 18:45 PM
1. use your dragon summon to counter his balrog. he will need 3-5 breathes to kill him. !!!!!
2. dont attack his fort with your balrog if it has armor and full health. go for his lvl 3 RB's. if your first balrog had attacked his RB's he would have had no cash for WK. you just attacked his fort. that was a big mistake.
3. plz go for UPs u never researched blades or armor. even when u got 6 K. after that go for giants
4. use shelobs poison stinger on fells and WK. one time the WK was yellow and a fell red. use her stinger to finish them off.
Yea, I thought of the dragon countering the balrog ......a little to late. Lol, I should have put the armory place somewhere else because everytime I started getting ups the balrog killed it . I still can't remember to use the glitch of shelob attacking fliers because I have never seen it and never used it....that I can remember.
P.S. Tips from child (and ksb) would be welcome
Review by KingSpillBlood
North: Fledge
2.2
Overview:
This Mordor vs. Goblins is a very long game, however it is promising in the start, through the middle, and in the end. Despite the length, the entire match is like watching three very well played games. The PowerPoint list rides higher and higher up the side of the screen, rising along with your beliefs that this game ends with the next offensive.
Fledge
The early part of this game had very few mistakes. The largest was teching. The later portion of the match could have been changed drasitically if you had teched after you finished the level 2 fissure. Seeing that the enemy made pikes as his strong melee unit, it should be natural to get upgrades as your next move.
You were cashfloating, and the temptation of Drogoth grew too strong, but spamming some more units and waiting for upgrades would have been a better prospect. Drogoth did well, and held of fliers, but upgraded units including archers, would no doubt had given you the game.
Saving that Balrog summon was also very dangerous.
Teching- change up the tech tree
Cashfloat- cashfloating is bad, but keep your head straight when you invest it
Bikini
Spamming all those units while off-host, you had trouble using stances correctly. Heroes and archers were often on the wrong stance, even early game.
After your PB's were raided, it took you a long time to pick everything back up. One tech path that you should have pursued was the upgrades. You had a steady mounted hero platform, fliers, and orcs to dilute the enemy. All that was needed was armored melee to put the pressure on inside the enemy base.
Stances- put more attention towards modifying the stances, especially on archers and heroes
Spam- restoring the PB's faster, and particularly the Tavern, might have gone a long way
Game Rating- 7
RotW Contender
Silver Replay