Pretty skilled, wealthy of upgraded units/heroes/powers/micro/macro long enough game though gotta mention the constant complain of Maka for the absolute lack of balance in this particular mu.So give me your thoughts whether you found it that imba given I was offhost or if you indicate that it's at least quite better compared to 1.08.
Worth-mentioning Highlights: Saru's Thunderbolt + Barrage at the same time pretty awesome if you ask me some lvl 10 units + lvl 10 zergz with badass shiny blades standing out.
i like this mu, couse in my opinion it shows a really good step to balance! in rotwk this mu is nearly impossible to win if bth players have nearly same skills! rotwk patch makers should watch on the balance of this mu in bfme2 1.09 to make rotwk better!
this mu is pretty balanced imo, even more if isen is offhost! didnt watch the game yet, but theres defo a way to win this as dwarfe, love how ppl made that mu so much better!
when i watched the replay i saw some things differently like when we played. I was expecting you to have like two farms so i focused on your base but when i watched replay, you had many farms i didnt see. but yeah i was complaining a lot. I think its just not fair that isen can take dwarven army can take dwarven heroes can freeze dwarven heroes can freeze dwarven army. Dwarvers make Gimli Lurtz cripple him and kill him, when you revive him Lurtz already has cripple again and if you try to defend Gimli with anything Saruman will take care of that anything.
-Lurtz cripple strike stun duration 20 secs from 30. -Lurtz cripple cooldown now 100 seconds from 60.
-Berserker radius of damage against dwarf infantry now 15 from 20 (originally 15) -Lurtz carnage radius of damage against dwarf infantry now 15 from 20 (originally 15) -Lurtz Carnage now deals 87% to Gimli. -Guardian axe now deals 110% against Uruk hai. -Uruk hai now deals 85% to Dwarven Mine. -Saruman blast now deals 80% to Guardians and Axe Throwers. (Consider blast damage is 650, while Originally it was 500) -Watcher summoning now deals 5% damage against Banner Carriers. In the very epicenter it still deal 100%.
Im very proud you watched the replay and figured out you were exagerating and it was your error. Slowly my beta-boys are growing up, im proud (little happy face with falling tear)
its better than in previous patches but that Lurtz cripple cooldown really doesnt even matter when you can kill Gimli with it every time he revive. And i said i was complaining a lot but it was deserved complaining, this mu in late game is still very unbalanced. I get its funny replay to watch but dont say that my complains werent deserved.
as dwarfe in this mu u can kinda spam pretty good imo! guards with 250 are tanky and are pretty eual to uruk sowrds... axes own crossbows easy.. so with only infantery dwarfe wins the game...this mu is about timing imo and good harassment as dwarfe, attacking from various sides
Worth-mentioning Highlights:
Saru's Thunderbolt + Barrage at the same time pretty awesome if you ask me
some lvl 10 units + lvl 10 zergz with badass shiny blades standing out.