Starting positions: ]NG[MasterEvo - West FabledIntegral - East
Version: BT2DC 2.1
Overview: Amazing game tbh. The entire game was fought in the middle almost as if the two sides of the map had been forgotten about after creeps were stolen. MasterEvo kept the western inn most of the game, producing Elves which caused Fabled a bit of a problem after a while. Fabled stayed on the defensive almost the entire game, protecting his SH's and PB's while upgrading his fort(s) and harassing here and there when he saw an opening.
NG[MasterEvo (MotW)
Good harassment and upgrades. Nice hold on the middle for as long as you did. Your main problem was RB expansion early/mid game. Late game you fired it up like it was nothing.
Points of Improvment:
RB Expansion - Early/Mid game expansion was horrible because you concentrated on the middle so much.
SoG - After a while all you produced were TG and Heroes. Heroes became a bad option after Fable produced (relentlessly) so many Mumakil. Mix in some SoG with the TG, their attack is great vs pretty much every non-hero ground unit i.e. orcs, OA, Easterlings, and Corsairs.
Heroes - don't try to 1on1 a Mumakil with a hero. (You already know that, I know. )
FabledIntegral (Mordor)
When Evo took the Inn, it became a huge problem. You took it once and destroyed it once, --> hang on to it. Elves are a pain vs mordor. Use your heroes with your army more. The debuff is too good of an advantage to pass up.
Points of Improvment:
Cash Floating - You cash floated almost the entire way through the game although you did put the money to good use with the forts. More unit upgrades would have helped a lot though.
Heroes - You lost your heroes kind of a lot. Protect them a bit more and keep them with your army when you attack. The debuff is great.
Overall Rating:7
This post has been edited by Paradigm243: Oct 26 2007, 01:33 AM
A really entertaining game Quite nice to watch but you should have won this, MasterEvo. I think your lategame wasnt as good as your Early- and Midgame. You missed to get the MC and you didnt make fire arrows early enough. Nervertheless a very good game!
review pls
Review by: Paradigm243
Starting positions:
]NG[MasterEvo - West
FabledIntegral - East
Version: BT2DC 2.1
Overview:
Amazing game tbh. The entire game was fought in the middle almost as if the two sides of the map had been forgotten about after creeps were stolen. MasterEvo kept the western inn most of the game, producing Elves which caused Fabled a bit of a problem after a while. Fabled stayed on the defensive almost the entire game, protecting his SH's and PB's while upgrading his fort(s) and harassing here and there when he saw an opening.
NG[MasterEvo (MotW)
Good harassment and upgrades. Nice hold on the middle for as long as you did. Your main problem was RB expansion early/mid game. Late game you fired it up like it was nothing.
Points of Improvment:
- RB Expansion - Early/Mid game expansion was horrible because you concentrated on the middle so much.
- SoG - After a while all you produced were TG and Heroes. Heroes became a bad option after Fable produced (relentlessly) so many Mumakil. Mix in some SoG with the TG, their attack is great vs pretty much every non-hero ground unit i.e. orcs, OA, Easterlings, and Corsairs.
- Heroes - don't try to 1on1 a Mumakil with a hero. (You already know that, I know. )
FabledIntegral (Mordor)When Evo took the Inn, it became a huge problem. You took it once and destroyed it once, --> hang on to it. Elves are a pain vs mordor. Use your heroes with your army more. The debuff is too good of an advantage to pass up.
Points of Improvment:
- Cash Floating - You cash floated almost the entire way through the game although you did put the money to good use with the forts. More unit upgrades would have helped a lot though.
- Heroes - You lost your heroes kind of a lot. Protect them a bit more and keep them with your army when you attack. The debuff is great.
Overall Rating: 7