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Battle for Middle Earth 2

[R]Hardtrying vs uruks

#1SeñorEcthelion  Feb 18 2018, 18:17 PM -

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was a nice game for a while
#2ArCh4Ng3L  Mar 7 2018, 17:33 PM -
OVERVIEW

It's one of these reps that did not get the attention it deserved,which is a strong enough reason for me to dig into its review.Most pp used,interesting unconventional power paths,heroe action and constant action throughout the game without easily predicting its outcome until its very late game.
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Eol.Scorpion


Pros
  • Very nice first rush successfully destroying his base mineshaft and also watching out around your base aiming for his builder.
  • Well saved nearly-dead troups.IPB Image
  • Excellent constant harassment with good mix of pikes+zergz+wargs.
  • Splendid use of Lurzt and unit micro overall.Took always advantage of your enemies mistakes and focused on his unsupported heroes quite successfully. IPB Image

  • Efficient defense throughout the tough pressure of your opponent's attacks.
Suggestions
  • Use uruk shield + defensive stance to keep busy the warg lair while also using xbows to kill them.An easy way to creep without the useless (early against the dwarves) pikes.
  • When mid/late game,better cast pala on your units unlike for scouting purposes. cast pala on xbows (+other infantry) for easier chase of your enemy builders around your base
  • Avoid wasting money for saru at late game when all of his heroes are lvl 10.The fact that he cheaply got away was even a bare miracle. IPB Image
  • Shield formation more frequently plz.
  • Use DS as soon as you get it.Sometimes you dont have to wait for a finishing attack, its wiser to dmg his base specially when you notice with palantir high lvl raxes + 3 lvl mineshaft with dwarven riches.You would have finished the game much sooner.
  • Use summon dragon more properly by avoiding randomly attacking his units and focusing on his raxes.
  • Use more these foul things IPB Imageas 2nd option instead of warges.Their splash dmg against mineshaft is always useful throughout the game.
  • Never forget of siege!
Ecthelion


Pros
  • Smart start by not aiming to creep knowing the possibilities to get creepjacked were high enough.you can still save 2 guards or 1 phalax+ 1 guard and quick rush with RC knowing he wont have crows to debuff your attack.
  • Beautiful constant pressure of your opponent until the very end. had you carefully known the danger and saved your heroes in time at most skirmishes,you would have maybe ended up victorious.
  • Wisely picked the right powers at the right time.
  • Spoiler
    Bravo for lvl 10 Dain. IPB Image
Suggestions
  • Avoid creeping troll lair right after you have failed rushing.There are high chances of getting creepjacked (as you got),specially when you cannot support the treasure with enough army.
  • Defensive stance on your units/heroes after devastation is casted,nub.specially when Gloin casts shake foundation on a 3 lvl rax close to fort.
  • Use sword on hobbits against pikes.
    Spoiler
    Unless rocks deal more dmg
  • Phalax->defensive and not attack stance against Uruk warriors plz.
  • Dont suicide your heroes like that when you dont have enough army to support a dubious attack on the opponents well defended base.Retreat as soon as you realize you will lose the skirmish.This happened numerous times.IPB Image
  • Better use axe throw rather than a possible failed leap attack with gimli.IPB Image
  • Use more phalaxes in late game while you realize there are still wargs produced.They are also stronger supporters around dain+gimli due to the passive abilities of these heroes.Axes mostly feed rather than help to eliminate your enemy at that point.
  • If you want to use ups more efficiently with only axes+guards,Id suggest to use armor upgrade to your guards to hold the enemy on the front and forged blades for your axes in the back like a boss IPB Image










  • Just kill his Saru with axe throw.Ignore attacking multiple heroes at once cuz you will end up killing none.Bad drunk Gimli IPB Image










  • Summon as long as possible battlewagon instead of catapult for defense as soon as you notice he goes for corsairs.You let him gain more space and time,therefore losing control of the map on a crusial point of the game.
  • Dont aim for his fort when its destruction is highly unpredictable.Focus on his raxes and high lvl RBs instead.You just wasted enough upgraded army and hobbits power for no actual reason giving him more space to recover.
CONCLUSION

Fast pacing game with constant pressure from both sides,mainly good isen micro and decent dwarf macro with high lvl heroes and upgraded units which were overcomen by dominance of the White Hand leading to the red dawn filled with blood from dwarven flesh
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Entertainment Rating: 9/10
Skill Rating: 7/10


8/10



Τhanks for reading.
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This post has been edited by ArCh4Ng3L: Mar 7 2018, 17:40 PM
#3SeñorEcthelion  Mar 7 2018, 17:57 PM -

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Devastation don't let you use stances...why you think i suffer everytime devastation is casted.
Hobbit sword deal cavalry damage
#4ArCh4Ng3L  Mar 7 2018, 18:01 PM -

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QUOTE(SeñorEcthelion @ Today, 19:57 PM)
Devastation don't let you use stances...why you think i suffer everytime devastation is casted.
Hobbit sword deal cavalry damage

Everytime I change the stance after devastation, it looks changed.
#5SeñorEcthelion  Mar 7 2018, 18:19 PM -

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if you use stances hotkey on enemy units it also looks changed, but nope
#6ArCh4Ng3L  Mar 7 2018, 19:23 PM -

Replays: 133 Game:
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I already knew that, same happens when obs a replay.
#7SN0WBL4CK  Mar 7 2018, 22:37 PM -
Replays: 17 Game:
Since we are talking about stances, Bunito you told me that hold ground(defensive) stance on heroes does equal amount of dmg as agressive and only makes you slower. However i tested on warg lairs with both gimli and gloin(both on level 1 avoiding leveling them up). It took 1 or 2 more strikes for gloin to turn the warglair in to rubble and 1 more strike for gimli iirc.

So whats up with that?

Also i noticed in some videos that certain tom bombadils have leadership and others dont. Is it the elven one or the motw one(that has leadership) and why are they different?
#8SeñorEcthelion  Mar 8 2018, 00:13 AM -

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I said this
CODE

ModifierList HeroStanceAggressive
    Modifier = ARMOR -30%
    Modifier = DAMAGE_MULT 110%
    Modifier = SPEED 107%
End

ModifierList HeroStanceHoldGround
    Modifier = ARMOR 10%
    Modifier = VISION -97%
    Modifier = SPEED 75%
End
#9SeñorEcthelion  Mar 8 2018, 00:18 AM -

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Because Men have elven wood (50% armor), and i did not want men infantry reaching 75% armor in the same power point path at early game. Elves have no leadership that gives 50% armor. In 1.06 Bombadil had leadership for all factions, but his leadership would inmediatly "eliminate" elven wood effect. That doesn't happen here.
While most of the factions can reach to 75% armor leadership by 50% + 25% (gimli+dain,taintland+eye,aragorn+faramir), elves on 1.08 had no way to get 75% armor. Just elrond was giving 25% armor.
Now Elves can reach to 75% by Bombadil + Arwen + Elrond
#10SN0WBL4CK  Mar 8 2018, 00:30 AM -
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QUOTE(SeñorEcthelion @ Today, 01:18 AM)
Because Men have elven wood (50% armor), and i did not want men infantry reaching 75% armor in the same power point path at early game. Elves have no leadership that gives 50% armor. In 1.06 Bombadil had leadership for all factions, but his leadership would inmediatly "eliminate" elven wood effect. That doesn't happen here.
While most of the factions can reach to 75% armor leadership by 50% + 25% (gimli+dain,taintland+eye,aragorn+faramir), elves on 1.08 had no way to get 75% armor. Just elrond was giving 25% armor.
Now Elves can reach to 75% by Bombadil + Arwen + Elrond


Lol. this basically means that i am a retard. I dont know how many times i used rc to help my cav + theoden to take down a stable or something. I was wasting RC so bad for no reason.

What about upgrades? Lets say i have a gondor soldier with armor upgrade + ara+fara. Does that give me even more armor than the 75% that leadership does? Because 75% is maximum right? If upgrades do give extra armor, how much we talking percentage wise? 90%/100%? (if combined with ara and faramir ofc)
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