Overview: A game that went up and down like an exited kid on a trampoline. First dwarves have the advantage, then isen had when he went for heroes and zerks, then dwarves had it again for a few minutes, then it was generally isen that dominated the game. Your read it, its a game of comebacks. Entertainment value: 10 for sure. Dwarves went for gloin first, added some wagons later (which basically didnt do very much) and tried alot of stuff to kill isens base (siege hammers, demo, and EQ). Isen went for standard uruk rush, added a pit, suprisingly added wargs and used lutz, wormtongue and saruman. Ill leave the result open cause it will keep you people on the edge of your seat
Dwarves: Well played earlygame, and late midgame too. You put some serious pressue on that isen earlygame, just as you are supposed to do against isen. How they crumble when challenged Anyway, i loved the use of gloin and the demo, tho i wasnt very fond of your micro with guardians and wagons. of the perhaps 3 wagons i saw it was probably just 1 who really did something usefull, the rest just lived to die mostly. And the guardians for flanked so much by wargs, it wasnt really funny. If wargs are coming from your back and you know it, at least give guardian the attack order on wargs so they are not 1 hitted by the flank trample.
Points to improve:
Micro your guardians better, they were your main force and by letting them die sometimes in very unnessesary reasons, he had the upper hand in PP (at 1 point he had crebain, palantir, wildmen, devastation and watcher, with some extra PP while you had rally call, hobbit and undermine). Dont forget, guardians give a PP extra this patch.
Consider your use of wagons in certain MU's. They pritty much did didly squat and you used 3. Thats king dain right there...
Isengard: Well, well played dude. You seem to realise what the weakness if of dwarves, and your hero useage was good. However, i have the most comment reserved for you. Grab your seat firmly now: First of all, stances man. They are so important for effective use of your uruks, pikes, heroes, you name it. Most of the game everything was on default. In fights, melee units are best of in defensive unless fighting a hero. Secondly, you knew zerks were the better option against dwarves, but for some dark reason you made a warg pit. Next time, id skip wargs and get zerks straight away. Mix those babies with pikes and your set against dwarves, as OP as that may be. You may wanted to avoid to lame, im uncertain about it but the zerk level in lategame was kinda low. If you want wargs, use 1, called sharku. His splash damage will actually get you further then the wargs did. They mostly died.
Points to improve:
Stances
unit selection
Rating: 4
This post has been edited by Calanar: Feb 6 2008, 18:42 PM
ps, I know my stances where shockingly bad
[attachmentid=339216]
Review by: Calanar
East: Darkman0 (dwarves)
West: Fitton (isengard)
Overview:
A game that went up and down like an exited kid on a trampoline. First dwarves have the advantage, then isen had when he went for heroes and zerks, then dwarves had it again for a few minutes, then it was generally isen that dominated the game. Your read it, its a game of comebacks. Entertainment value: 10 for sure. Dwarves went for gloin first, added some wagons later (which basically didnt do very much) and tried alot of stuff to kill isens base (siege hammers, demo, and EQ). Isen went for standard uruk rush, added a pit, suprisingly added wargs and used lutz, wormtongue and saruman.
Ill leave the result open cause it will keep you people on the edge of your seat
Dwarves:
Well played earlygame, and late midgame too. You put some serious pressue on that isen earlygame, just as you are supposed to do against isen. How they crumble when challenged Anyway, i loved the use of gloin and the demo, tho i wasnt very fond of your micro with guardians and wagons. of the perhaps 3 wagons i saw it was probably just 1 who really did something usefull, the rest just lived to die mostly. And the guardians for flanked so much by wargs, it wasnt really funny. If wargs are coming from your back and you know it, at least give guardian the attack order on wargs so they are not 1 hitted by the flank trample.
Points to improve:
Isengard:
Well, well played dude. You seem to realise what the weakness if of dwarves, and your hero useage was good. However, i have the most comment reserved for you. Grab your seat firmly now:
First of all, stances man. They are so important for effective use of your uruks, pikes, heroes, you name it. Most of the game everything was on default. In fights, melee units are best of in defensive unless fighting a hero.
Secondly, you knew zerks were the better option against dwarves, but for some dark reason you made a warg pit. Next time, id skip wargs and get zerks straight away. Mix those babies with pikes and your set against dwarves, as OP as that may be. You may wanted to avoid to lame, im uncertain about it but the zerk level in lategame was kinda low. If you want wargs, use 1, called sharku. His splash damage will actually get you further then the wargs did. They mostly died.
Points to improve:
Rating: 4