Ok, my friend and I wanted to see if this match up is a little unfair like some have claimed to the elves advantage. It just so happens that my best team is the Goblins and his the Elves, so we pitted them agaisnt each other. I nearly lost mid way through, just go a little lucky and was able to pull out the win. I was really hoping we could get a review for this, it would help both of us tremendously. Thank you so much in advance,
Gage
Removed "{review}" from title as this is a QM game (you only need it in CW section, also read the pinned topic there), Raist
This post has been edited by Romano270: Oct 13 2006, 22:51 PM
Sure would be lovely if I could get this reviewed soon, would help my friend and I out a lot, seeing that this is a match up that both of us get quite often and would like some help tips. Thank you again in advance,
I really don't mean to be bother some abou this, but could someone please review this game soon, that sure would be very nice. Thanks so much in advance,
Stances used; Claimed outposts whenever you can; Built many Lumber Mills; Spam from 4 Caves; AWESOME expansion; Claimed signal fires; Got a second fort; Good pressure; Used Mines to transport your troops.
CONS
Wasted some early Bats; Lost heroes often; Barely used clumping; Cashfloat.
Player note: 6/10 Player summary: I must say you KNOW how to play Goblins. Pressure, spam, covering the map, flanking everywhere, etc. Good job! Let's look now at your cons: you wasted some early Bats in the game, for example when you attacked a Lórien Archer with one Goblin Warrior, you used Bats and your Warrior got raped in secs. You should bring them where you REALLY need help. Not a big con though, stil didn't really matter. Also: you lost heroes often. Drogoth twice, Gorkil and Shelob sometimes too. You have to cover them more, because Elven upgrades are really powerful. Keep Drogoth behind troops, Gorkil and Shelob leading them. One important thing: you didn't, or barely, clumped. You used stances, but to keep their maximum effectiveness, clumping is a great thing that helps alot vs buildings. And finally, cashfloat. Well, since you had a strong economy, kept up the spam and always got pressure on him, it's difficult to ALWAYS spending money. Some tips while you fight and you have like... 8000$: build forts, defenses, spam like crazy (hotkey your buildings), etc.
Claimed outposts whenever you can; OK use of stances; OK early-game expansion; Very fast Ent Moon; Treebeard supporting Ents; Creeped; Ent raids to his fort; Eagles killing Drogoth.
CONS
Lost Haldir many times; Lost some builders; No support to Ents; Lack of harass; Didn't get enough heroes.
Player note: 5/10 Player summary: In overall you played a decent game. You defended well, you tried to pull of his harassment, etc. But there is room to improvements. Let's start. Firstly, you lost Haldir many times. Again here, like I said to your mate, get a better support to your heroes, they are crucial to win the game (without saying that Elves are the second heroes-dependant faction). You lost also some builders in the game, wasting your economy badly. Always hide them near your base, and when you are about to build something, try to bring Archers or Lancers, in case of some Goblin scout. Your Ents raiding were a great idea, but you didn't support them well. When you summon them or bring them from the Ent Moon, always bring some Archers + Haldir, Lancers, etc., to protect your Ents. Without Ents, there would be no harass from your side. With your mate's economy, you should have harassed more with Lancers. They are fast, deal great damage with FBs. And finally, I think you didn't use enough heroes. Haldir was great as a early leader, but Legolas or Glorfindel mid-game could have helped. You got Thranduil a bit late. Vs a faction like Goblins, I suggest you Haldir, Legolas and Thranduil as your first heroes. After, you can get Elrond, Glorfindel and even Arwen with her powerful Flood power and her uber Athelas.
Game note: 6/10 Entertaining: 6/10 Skills: 5/10 Game summary: A great game here. Maybe not as good as a RotW (because of the mistakes) but still a good and fun watch. Pretty long game, many battles on the wild lands of Withered Heath. Things to notice: the strenght of the Goblins, such as crazy spam, expansion with Mines to transport troops, flanking, speed, etc. I'd give it a 6.
This post has been edited by Romano270: Oct 13 2006, 22:54 PM
Gage
Removed "{review}" from title as this is a QM game (you only need it in CW section, also read the pinned topic there),
Raist