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Battle for Middle Earth 2 1.06

[R] WNxDwelf and [81st]Spartan vs freeeee123 and Monstr-Potrol

#1Dwelf  Jun 18 2008, 01:15 AM -
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OMG i am still thinking how i won this game, in earlier game my allie died and i just keeping spwan and defending my base. I t was a long game with a lot of action, heroes (aragorn gandalf, gloin, dain, gimli all of them), and the PP were well used by me.

Pls some one make a review or a rating, is time to someone made this for me.
And it can be a contender, who knows!!!! thumb.gif
This post has been edited by WNxDwelf: Jun 24 2008, 01:25 AM
#2TallMidget  Jun 21 2008, 13:26 PM -
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I'm on it.
I'll do a rating, but if you prefer a review, I'd be glad to do it.
This post has been edited by TallMidget: Jun 23 2008, 13:07 PM
#3Dwelf  Jun 21 2008, 14:02 PM -
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I think that a review is good, the game is very long!
#4TallMidget  Jun 23 2008, 13:06 PM -
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Review by: TallMidget
freeeee123/Gobs & Monster-Potrol/Motw - Top
WNxDwelf/Dwarves & [81st]Spartan/Gobs - Bottom
Version: 1.06

Overview:
This match was all about surviving. Two forts gone in the first 5 minutes, which quickly lead to a 2vs1. Spartan's part in this match was shortlived. He managed to sneak attack his opponent's fort with a lone CT, but lost his entire home base in the process to a massive sog army. Motw managed to hide a pb, but Spartan wasn't fast enough, and was quickly defeated. Dwarves made a masive spam of Guards and Phalanxe which he used expertly to completely overwhelm Gobs, while simultaneously deffending from Motw's harassment. Gob's base was finished; he drifted into obscurity and was soon destroyed. Motw rebuilt his fort and hero spammed, but was unable to stop his opponent's advance, and was destroyed at the hands of dwarish heroes, an Upped army, and dual 25pp powers.

freeeee123 & Monster-Potrol
You guys should probably have won this match, but were hindered by technicalities, and some sloppy playing. Gobs, like your ally, hardly used stances, which kept your shortlived GW spam from accomplishing an effective harassment. You then reduced your GW spam considerably, and focused on building fort deffences and CTs. These you used mostly deffenssively to hold off Dwarves, and your harassment suffered for it. Your meager economy also prevented you from making a substantial offensive, while still holding off your opponent. You made a couple hasty CT attacks, but they ammounted to little and your opponent overwhelmed your small forces after repeated assaults without much trouble.
Motw actually had an impressive spam and expansion throughout. The main reason you weren't able to pull out the win is becasue you didn't use your units efficiently. You hardly mixed your army; relying mostly on sog throughout the game, and these you barely microed. Although units were often idle or running around with no particular purpose, you did pull off some harassment, but it could have been so much more. When your base was rebuilt, you had accumulated an enormous cashfloat, which you spent on heroes and fort upgrades. The upgrades were easily overcome by Dwarven powers, and your failure to retreat wounded heroes resulted in far too many costly revives.
Basically, you set yourself up for victory, but weren't able to carry it out.

What this player/team can improve upon:
Expansion - The flexible economy it provides will allow you to coninue your harassment, without sacrificing your deffence
Stances - Gives your units a much needed offesnive or deffensive boost
GW Spam - The backbone of the Goblin faction, microing them well can destroy your opponent's economy
Unit Micro - You need to keep your unit batts on the move and always with a determined purpose.
Hero Micro - Heroes are far to valuable to waste needlessly, so remember to retreat them

WNxDwelf & [81st]Spartan
Spartan's early strategy was risky, and it payed off at the expense of his life. The only advice I can give is not to all out CT rush unless your ally covers your base. That didn't happen, so you were wiped out.
Dwarves played an impressive game. You microed your dwarves quite well using fwd mines, and were able to move large amounts of units into your opponent's base constantly and from different sides. Because of the fwd mines, you always had a substantial economy, but you missed the mark on other points. Your stances were few and far between, and I wished you had aided your ally in deffending, even with just a single Guard. Your BW and hero micro were also a little off. You attacked forts with lone BW a couple times, and I think you even ran straight into pikes. Your heroes either got killed running away, or in the midst of carnage they couldn't stop. In spite of these costly ventures, you ammounted a huge cashfloat, which you spent pretty well, but it did pile up unused. Great job staying agressive though; it really got you the win.

What this player/team can improve upon:
CT Rush - This is a very risky tactic, and you should only use it early game if your ally can cover your base
Stances - Gives your units a much needed offesnive or deffensive boost
BW/Hero Micro - Don't send them into battles they can't survive, and always retreat before it's too late
Cashfloat - Spend that money, even on a fort spam when you have just about everything else

Overall Rating: 4
ROTW Contender
#5Dwelf  Jun 24 2008, 01:16 AM -
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Thx Tall excelent review!!!
#6TallMidget  Jun 25 2008, 22:35 PM -
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QUOTE(WNxDwelf @ Jun 23 2008, 21:16 PM) *

Thx Tall excelent review!!!

Np m8 thumb.gif
#7Darkman_0  Jun 29 2008, 20:37 PM -
Congratulations on RotW guys!
#8Dwelf  Jun 29 2008, 23:28 PM -
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Thx Dark, this game was very difficult to me!!
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