Overview A dual Isen vs Isen/Men team game, in which expansion in the truest sense of the word only had its place after the defeat of one player. And a good example of what not to do when your ally just got defeated.
|SpiderPig|/Isen & HaWaIInWaRLorD/Isen You guys both had Isen, but started out with the exact same BO. SpiderPig managed to destroy some furnaces, and got to use the wildmen summon first, but your ally was under a continues attack. Since you couldn't stop their supply, he got defeated, before you had the opportunity to finish off the men player.
Improvement points: * Early game mixing: In a team game you can fill in the gaps in the strat your ally uses. Since you both went with the same starting BO, you couldn't use this main team game advantage. * Teamwork: Your ally was under a constant attack. To relieve pressure off him, you must either help him defend, kill the reinforcements, or interrupt their supply lines (destroy PBs/RBs).
KoN|Verdo/Men & FacetiousRabbit/Isen You had a good start, because of all those cardboard furnaces Verdo managed to take down. By attacking both players he gave his ally the chance to rebuild and get up an army. Verdo's fortress survived the wildmen summon with red health, because you lacked defense at that time. Immediately after the two of you took down HaWaIInWaRLorD with an attack that showed what the difference is between 1vs1 and 2vs2.
Improvement points: * Expand more: Even on a small map it's worth to get as many farms as possible. It provides a nice line of sight and more income. At worst you can always destroy it. * Defense: Even though I usually don't recommend to keep units at your base, it is smart in some situations. The 1.06 wildmen summon is one of the reasons to keep 1-2 batts at home. You might just put them there to heal.
Rating: 3
This post has been edited by Darkman_0: Nov 20 2007, 19:30 PM
yep ty. Anyways whenever one of you guys can review my game its ok with me. Just remember i want it to be reviewed eventually. Forgot to put review as part of topic name
This post has been edited by Verdo: Nov 15 2007, 23:39 PM
heres a game i would like reviewed if possible
Review by: Darkman_0
Bottom left: FacetiousRabbit
Bottom right: KoN|Verdo
Upper left: |SpiderPig|
Upper right: HaWaIInWaRLorD
1.06
Overview
A dual Isen vs Isen/Men team game, in which expansion in the truest sense of the word only had its place after the defeat of one player. And a good example of what not to do when your ally just got defeated.
|SpiderPig|/Isen & HaWaIInWaRLorD/Isen
You guys both had Isen, but started out with the exact same BO. SpiderPig managed to destroy some furnaces, and got to use the wildmen summon first, but your ally was under a continues attack. Since you couldn't stop their supply, he got defeated, before you had the opportunity to finish off the men player.
Improvement points:
* Early game mixing: In a team game you can fill in the gaps in the strat your ally uses. Since you both went with the same starting BO, you couldn't use this main team game advantage.
* Teamwork: Your ally was under a constant attack. To relieve pressure off him, you must either help him defend, kill the reinforcements, or interrupt their supply lines (destroy PBs/RBs).
KoN|Verdo/Men & FacetiousRabbit/Isen
You had a good start, because of all those cardboard furnaces Verdo managed to take down. By attacking both players he gave his ally the chance to rebuild and get up an army. Verdo's fortress survived the wildmen summon with red health, because you lacked defense at that time. Immediately after the two of you took down HaWaIInWaRLorD with an attack that showed what the difference is between 1vs1 and 2vs2.
Improvement points:
* Expand more: Even on a small map it's worth to get as many farms as possible. It provides a nice line of sight and more income. At worst you can always destroy it.
* Defense: Even though I usually don't recommend to keep units at your base, it is smart in some situations. The 1.06 wildmen summon is one of the reasons to keep 1-2 batts at home. You might just put them there to heal.
Rating: 3