Used stances, used clumping; Took Signal Fires and early Outpost; Awesome early expansion; Good teamwork; Godly sneak Glorious Charge attack; Overall OK use of heroes' powers.
CONS
Ran some Knights into pikes; Barely stances with heroes (blue player only); Didn't destroy their forts with double Aragorn; Lost WAY too much heroes; Lack of early harass.
Team note: 6/10 Team summary: Very good play here, especially with your double Gandalf, Aragorn and Boromir. You used stances pretty well (although, don't forget to get the speed bonus with heroes on aggressive stance). Overall you played well, the sneak attack you did on the white Dwarven's fort was awesome (Knights with Glorious Charge). Here, I'll explain in overall the cons you did while the game, and what could be a bit improved. Firstly, let's start by the minor cons. You ran some Knights into Pikes sometimes during game, losing many bats because of it. If there's too much pikes in an army, you can always use Knights to harass the enemy base, like destroying Mines or even production buildings with Theoden's LD or Rally Call. The blue player didn't really use stances with his heroes. Just remember that aggressive stance now gives a speed bonus and that is REALLY useful and can help your hero escape when he his at red-health. In my own opinion defensive stance on heroes his pretty much unuseful. You also didn't destroy their forts with your two Aragorn. With two Blademasters on, it could have been deadly vs them, especially on the white Dwarven's fort. If you would have used your two Blademasters together they couldn't do much to save their fort. Next time, remember to sneak Aragorn on their forts and destroy it (especially with this game, you had TWO Aragorn ). Or you could simply have done some Siege, like building a forward Siege works and quickly build up some Trebs. Because, I noticed in the game the white Dwarven fort was a bit unprotected. I know you destroyed it with Knights Glorious Charge, but in my opinion you could have destroyed it BEFORE. You were also a bit lack of harass early-game, since they were constantly harassing you. Soldiers spam is one of the most effective in the game. I suggest you always bringing some Soldiers in their base to break up some Mines. But the BIG con you did was that you simply lost too much heroes, especially Aragorn. This cost you the game because at one moment you basically had no leader with you. Just remember that MotW is the first hero-dependant faction. I'll stop here the summary. Well done anyway.
CF|Ascended&CF|OnEm4nShOw
PROS
OK use of stances (white player); Destroyed their Outpost; Great uses of Dwarven heroes; Awesome fort's defenses; Great expansion; NEVER stopped the pressure on them.
CONS
No Siege; Barely used clumping; Lack of stances (green player); Didn't flank enough; No BattleWagons.
Team note: 7/10 Team summary: GREAT play by you too, very well played dudes. I was surprised how your Dwarven late game was deadly. You had a constant pressure on them; good job! There's however some cons to notice, I will just do a brief summary of the cons you did. First and foremost, you barely used clumping with your troops. When you harassed early you actually did clumping, but later you let your units attack the buildings/forts without clumping. When you don't host the game + if it is lagging, it can be hard to do it, but try to always doing it, because using clumping could have been easier for you, since the forts could have been down more faster. Also there was a lack of stances by the green player with his units and heroes. If you are not using them, I suggest you using D-F-G hotkeys, it's much more efficient. If you actually use them, then it's just your job to remember that while fighting. Stances and clumping can really turn the tide of a battle. You also had no Siege nor BattleWagons, they seriously would have been useful for you. Some sneaked Demolishers on teal's base could have been deadly and maybe some BattleWagons to support your troops with ranged damage/healing/LD to help your heroes and units. BattleWagons are especially useful for troops' support, but also to keep map control, since they are the only Dwarven cavalry. Finally, you didn't flank enough in my opinion, meaning sometimes your units were stucked at the same place while fighting. I know the slowness of Dwarves makes it a bit hard, but since Boromir's Horns are annoying, it's important to never bunch your units ALL together. For example, while you are fighting at the south, you can sneak some Guardians/Phalanxes/Demolishers at the north to enter his base, etc. Just try to move a bit more your troops when you fight.
Game note: 7/10 Entertaining: 8/10 Skills: 7/10 Game summary: AWESOME game here, one of the most 1.06 entertaining replay. Skills were actually good and all the players knew what they were doing. The entertainment was great. This game shows Aragorns, Gandalfs, Gimlis, Gloins, Boromis (notice the "s" ), FUs armies, 15 PPs powers, etc. A ferocious fight is put between the mighty forces of Men of the West, led by their many heroes, vs the sturdy army of the Dwarves and their powerful upgrades. This game is worth the watch, you can actually learn some new things. Seriously, after watching the game, I changed by opinion about the Dwarves' late game. There were basically no boring moment. Well played guys and thanks for sharing this with us.
Well we didnt go on their fort with aragorns because we didnt know (well at least i) at that time that he is so strong vs it, that is because game is one month old
i REALLY enjoyed this game! Learnt a lot about Dwarves here, and i loved seeing Boris horn become useless with Dain out and upgraded - i hate that horn.
O i though you mean gogy the flamer But it is Bunny the flamer
Hope you will be active this month spirit
bump