Hey all, me and Negotiate"Pro BFME2 Admin" played this game today, it was just fun right from start till the end, first of all we got 2 Dwarves, which itself i consider unlucky as i dont like 2dwarves, well the game went just amazing, all 4 players lost forts and then it was search and kill, some nice action and Micro and Macro was great too.. Good Game Nonetheless.. A review would be good
Thank you...
[attachmentid=219433]
Review by: Enciam
Patch: 1.6
Starting positions: Krzyku (Isengard) and Cziczil (Dwarves) - North Hc45'Intense (Dwarves) and [DS]Rul3z (Dwarves) - South
Overview:
Highly entertaining game in which every player had his fort taken down by the end. Very close match, but was eventually decided by good clumping, excellent teamwork and fantastic Battlewagon micro to ensure that their opponent's late 'rush' didn't destroy them.
Krzyku and Cziczil
These guys worked well together, with the Dwarven player trying to help his mate when his base was being taken out, and the Isengard player trying to keep the forward mines under control with warg riders. However, I'm not sure that warg riders were the way to go, and I would have liked to see Isengard use their faction's speed a little better. Since pretty much every Isengard infantry unit is faster than it's Dwarven counterpart, an Uruk pit would have been an interesting start, allowing for a lot more hit and runs on the forward mines, and would have probably served you better than the wargs, which were counteracted too easily by the Dwarven Phalanxes. You teamed up nicely towards the end in a final attempt to bring down the bottom left player, and if it wasn't for that battlewagon crushing your Zerkers then it could have been an interesting final few minutes.
Build more furnaces. I know they're piss weak, but more furnaces would have allowed you to expand outwards, improve your economy and give you more CPs.
Think about going for earlier bezerkers. You had palantir, and saw that both of the main bases were unprotected (especially bottom left...) a few Zerkers would have been all that was needed to take down his fort early on.
Try protecting your Bezerkers a little better. I know this is difficult, especially due to their speed, but I think it would have been nice if you'd threw in some Isengard pikemen with them to prevent trampling, especially as you knew had had a battlewagon on the map.
Don't get too close to the troll creeps. Obvious, but you almost lost your demolisher, and you DID lose some valuable time by having the troll smack around the demolisher for a while.
Hc45'Intense (Dwarves) and [DS]Rul3z (Dwarves)
You two both worked together very nicely. Your earlygame worked well, and you had a monopoly on the middle very early on, with a forward mine, and forward mine - forward rax start respectively. Make sure you protect your main base though, and stay vigilant. On numerous occasions they were both able to catch you both off guard, despite you having the numerical advantage in terms of troops for more or less the entire match. You expanded well, and for the most part, clumped well when attacking buildings. In the end it didn't matter, but the most noticable occasion of porr clumping was when [DS]Rul3z was attacking the top right fortress, but he still took it down fairly comfortably. I was very impressed by the battlewagon micro. I don't think you lost one, and you managed to put an end to their Bezerker rush very well.
Protect your fortresses and keep an eye out for any 'rushes'. The warnings were there, and you had complete map control, but still failed to protect your forts.
Make sure you finish the opponent's off. Obvious, but scout around for any builders, or production buildings lurking in the corners.
Make sure you clump when attacking buildings, even if you know you can take down the fort without clumping, the time advantage gained by clumping is still worth having.
Overall Rating:7
RoTW candidate and moved to Silver replays.
This post has been edited by Enciam: Mar 17 2007, 09:45 AM
Has any1 said that this is silver? No I'm sorry but you can't just move a replay b/c you are a GA... Maybe a 7 is silver for you, but the RR has not said that it is. It's either overrated or the RR forgot it, but I doubt that he forgot to move a silver replay.
This post has been edited by Drizzt Do Urden: Mar 15 2007, 18:11 PM
Thank you...
[attachmentid=219433]
Review by: Enciam
Patch: 1.6
Starting positions:
Krzyku (Isengard) and Cziczil (Dwarves) - North
Hc45'Intense (Dwarves) and [DS]Rul3z (Dwarves) - South
Overview:
Highly entertaining game in which every player had his fort taken down by the end. Very close match, but was eventually decided by good clumping, excellent teamwork and fantastic Battlewagon micro to ensure that their opponent's late 'rush' didn't destroy them.
Krzyku and Cziczil
These guys worked well together, with the Dwarven player trying to help his mate when his base was being taken out, and the Isengard player trying to keep the forward mines under control with warg riders. However, I'm not sure that warg riders were the way to go, and I would have liked to see Isengard use their faction's speed a little better. Since pretty much every Isengard infantry unit is faster than it's Dwarven counterpart, an Uruk pit would have been an interesting start, allowing for a lot more hit and runs on the forward mines, and would have probably served you better than the wargs, which were counteracted too easily by the Dwarven Phalanxes. You teamed up nicely towards the end in a final attempt to bring down the bottom left player, and if it wasn't for that battlewagon crushing your Zerkers then it could have been an interesting final few minutes.
- Build more furnaces. I know they're piss weak, but more furnaces would have allowed you to expand outwards, improve your economy and give you more CPs.
- Think about going for earlier bezerkers. You had palantir, and saw that both of the main bases were unprotected (especially bottom left...) a few Zerkers would have been all that was needed to take down his fort early on.
- Try protecting your Bezerkers a little better. I know this is difficult, especially due to their speed, but I think it would have been nice if you'd threw in some Isengard pikemen with them to prevent trampling, especially as you knew had had a battlewagon on the map.
- Don't get too close to the troll creeps. Obvious, but you almost lost your demolisher, and you DID lose some valuable time by having the troll smack around the demolisher for a while.
Hc45'Intense (Dwarves) and [DS]Rul3z (Dwarves)You two both worked together very nicely. Your earlygame worked well, and you had a monopoly on the middle very early on, with a forward mine, and forward mine - forward rax start respectively. Make sure you protect your main base though, and stay vigilant. On numerous occasions they were both able to catch you both off guard, despite you having the numerical advantage in terms of troops for more or less the entire match. You expanded well, and for the most part, clumped well when attacking buildings. In the end it didn't matter, but the most noticable occasion of porr clumping was when [DS]Rul3z was attacking the top right fortress, but he still took it down fairly comfortably. I was very impressed by the battlewagon micro. I don't think you lost one, and you managed to put an end to their Bezerker rush very well.
- Protect your fortresses and keep an eye out for any 'rushes'. The warnings were there, and you had complete map control, but still failed to protect your forts.
- Make sure you finish the opponent's off. Obvious, but scout around for any builders, or production buildings lurking in the corners.
- Make sure you clump when attacking buildings, even if you know you can take down the fort without clumping, the time advantage gained by clumping is still worth having.
Overall Rating: 7RoTW candidate and moved to Silver replays.