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No Floating and Spending Money to Zero

By krew - 29th August 2014 - 03:31 AM

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We read it all the time in replays here on Gamereplays.org. "Stop floating!". "If he had not floated, he would have won.". But what does it really mean here on Gamereplays.org?

To float - Not to spend money which effectively collects in game.

I am sure some of you reading this wonder why it is so problematic, so let's have a look!


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In Real Time Strategy games (RTS), the main element is to combine strategy with time. Not only does the smartest player win, it is also about who does it faster. So with this fact established, we can safely say that spending money is the way to win (obviously). But the important part of this is who is spending the money the fastest. In RTS games like CCG, we can notice that saving money is a very bad thing to do (except for rare circumstances). Why? Well this is because the more units and buildings you have, the higher your chance is to out gun and out number your opponents. And in a game where only one unit determines who wins a battle, or even the entire games is relevant, it is important to spend all the money you get on useful units and buildings. Only on rare occasions would it be acceptable to float (very late game), but it is very rare. Many players feel the need to float a little cash the entire game because of the fear in having no money to rebuild, but the problem with this is that it is really not often you find yourself moneyless and unable to build. When you constantly build units with money you collect, your chances of being stuck in limbo with your cash actually decreases because you have units to potentially stop any incoming attacking to your economy, and as well as good support to expand for more money grabbing around the map.

Now that we talked about not floating, lets talk about what happens when you find yourself with a bit of cash under your pants. No matter if you are floating 1000 dollars, or 15000 dollars of in game money, the solution is the same. As soon as you see it, you spend that money all the way down to zero. Don't worry, you will make more money as time goes, but when you float, your unit count can easily be dwarfed by your enemy who may not be floating as much as you, and effectively catch you in a battle you were just not prepared for.

Lets see what 2500 dollars can buy you for some good perspective. Each white circle represents 2500 bucks of war merchandise.


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See what 2500 bucks can buy you? And when you think about how quickly you get 2500 bucks back after spending it all, you can see it becomes rather easy for a player to float. So how do you combat floating? Well, just the good old "don't stop thinking about it" method. Make it a desire to spend that money. Pretend you're in Vegas, super drunk and loaded with cash. What would you want to do? You spend of course.

Practicing not floating does another good thing (if you at all care about this). It also makes replays far more explosive and enjoyable for the viewers here on Gamereplays.org. It will increase the chances of a great one of a kind game to happen tenfold, which will effectively make watching replays very glorious again. The speed of combat and action increases which never a bad thing.

Here, I have some games showcasing what an effort of spending money constantly looks like. Keep in mind that these replays still show lots more room for improvement on not floating. It is hard to keep reminding yourself to not float, but the more you practice at it, the better you get. We have yet to see what a perfect no float game will look like, but I would imagine it to be rather enjoyable to watch two players do just that in 1v1. Team games would be even more epic.