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CNC Generals

[R] UvG vs Skynny

#1BoWZeR  Jan 27 2008, 06:12 AM -
Replays: 67 Game:
Awards:
hi, k.

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REPLAY REVIEW BY xFactor9 - 22-02-08
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Match Overview
Really a fun and entertaining game to watch. If you haven't already I'd suggest watching it. Some mistakes by both players, but nobodys perfect.

[DHz]Skynny
In the beggining your tech usage was pretty poor. That first tech/rpg wasn't your fault. But you sent a TT in the same place even though he had a MD in the build wasn't smart. I would of sent it off to the flank where your tunnel was building. Nice job expanding with tunnels and spamming them, would of seperated them a little If I was you. A good gen point usage along with a few vees knocked out three tunnels and could of done the same on the other side. Great scorp/quad usage, killed 11 vees just with scorp rockets. Should of got a toxin and a rebel and captured the far oil, not sure why you didn't. Overall you played poor early game and middle + late was very well done.
    Tips for Improvement
  • Spread your tunnels out a bit so a gens point usage can't take them all out.
  • You floated a bit at times, should of got more black markets with the extra cash.
  • Early techs need to be spread out and not sent in the same place 1 by 1.
[DiV]JoRDaN^
Your vee usage early game was pretty good. Stopped all of his techs and kept your dozers alive. Not sure why you didn't get paladins middle game. Along with commanches these would of really done much better than vees. Your micro with your vees was pretty bad, S&D vees shouldn't get killed by a scorpion rocket. You need to atleast evacuate them at the last minute before they get killed. Would of liked to seen you use your gen points on his supply on the side instead of moving targets that didn't get hurt. You lost because you didn't get paladins and commaches. The combo of vees+paladins would of owned scorps and quads.
    Tips for Improvement
  • Perhaps you should drop him with a paladin/vee to hurt his economy. His main base really wasn't touched until late game.
  • Build paladins/commaches.
  • Need to evacuate your vees when there about to die.
Overall Rating: 6.6 RotW Contender
This post has been edited by xFactor9: Feb 24 2008, 04:22 AM
#2-Gambler-  Jan 28 2008, 07:39 AM -
Awards:
very nice game thum.gif skynny played excellent. His TTs were flawless and his decoy techs even had me fooled. Interesting decision to go late game scorp quad combo. You were able to pull it off but i think buggies would have been a better choice. No one ever took the far oil sad.gif , and i thought trojans micro was very poor at times. Skynny scorps seemed to own his S&D rockvees. Would have liked to see more quad flanking from skynny along with cash bounty and LESSS FLOATING.

wp low 7 from me

edit : would rate it, but apparently i cant with my warn tongue.gif
This post has been edited by -Gambler-: Jan 28 2008, 07:40 AM
#3xFactor  Jan 28 2008, 08:48 AM -
Watched this game last night. And I have to say HORRIBLE micro from trojan. S&D vees getting killed by scorp rockets? You should of started building paladins and choppers would of even helped a ton vs his tech spam late game.. Chopper + paladin combo would of been better since you had horrible vee micro.

6.4
#4VVendinho  Jan 28 2008, 09:01 AM -
i dont think trojans micro was that bad tbh.
He only lost his vees to scorps as he was attacking tunnels, imo skynny just react at the perfect moments and get his untis out of the tunnels.
Intresting game, surprising end.

how can i rate a 6,5? cause its a 6,5 for me.
#5Trixx  Jan 28 2008, 09:24 AM -
You ever had math`s in school? tongue.gif

You have to round up at >= 0.5. Otherwise you have to round down. So 6.5 = 7. wink.gif
#6VVendinho  Jan 28 2008, 11:43 AM -
Ah lol, didnt tought it is that easy biggrin.gif
#7BiohazarD  Jan 28 2008, 12:13 PM -
Awards:
pretty gg. Dont understand why u didnt make palis trojan and needed to move to middle earlier. Gr8 use of tunnels skynny to fight his rockvees, can see the game was laggless 4 sure there. Overall pretty good micro from both sides. Trojan was never able 2 get middle supplys and so economic advantage against skynny with oil and for this he payed. TTs kept him rebuilding etc which also helped. Liked the tech spam at the end, truely effective vs his combo.

overall GG 7/10 from me.
#8-Chemical-  Jan 28 2008, 15:11 PM -
Replays: 34 Game:
I think trojans vee micro wasnīt so bad too. To loose 3 vees (often evacuated before destroyed) vs. 7 scorps and 3 quads isnīt that bad. And he owned really many units with his few vees. Big mistake not to choose palis -.-
Nice lategame tech spam skynny what was ur intention? Never seen that before and brave to start a second attack after the first one failed. U didnīt use buggies because u was to lazy to build BM's and buy buggy amo upgrade, right? tongue.gif
7/10
#9Skynny  Jan 28 2008, 16:50 PM -
Replays: 82 Game:
Awards:
Trojan was going for the easy win with Rockvees.

Getting JUST the ability to build upgraded Buggies costs $6200 (Palace+BM+Ammo). It's really up in the air about whether or not to tech up imo. I have been trying not to tech up considering my middle game sucks vs USA. Other GLA middles are decent so they can actually tech up. And USA with middle when you're behind $6200 from getting Buggies out always gives the same results.. a loss.

But, I agree. Palas+Commanches should've been used.
#10BiohazarD  Jan 28 2008, 23:36 PM -
Awards:
QUOTE(Skynny @ Jan 28 2008, 16:50 PM) *

Trojan was going for the easy win with Rockvees.

Getting JUST the ability to build upgraded Buggies costs $6200 (Palace+BM+Ammo). It's really up in the air about whether or not to tech up imo. I have been trying not to tech up considering my middle game sucks vs USA. Other GLA middles are decent so they can actually tech up. And USA with middle when you're behind $6200 from getting Buggies out always gives the same results.. a loss.

But, I agree. Palas+Commanches should've been used.


hmmm just my opinion but techs work vs humvee/men/tomo combo. They fail miserably ofc if any commanches are involved or any number of paladins. In this situation teching up is definetly required. This is a risky ploy but can work, once they have had pathfinders for a while and the original vees are most likely dead there is a decent chance they wont have built anymore so tt/tech rpg against the palis can work again, mite get u out of a really sticky situation.
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