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CNC Generals

[R] 2v2 Triky,John,Torque, and Bahumat

#1BoWZeR  Dec 21 2007, 00:24 AM -
Replays: 67 Game:
Awards:
Really good game, i got doubled from the start very hard. A good watch


Replay Reviewed By Herr_General 22-12-2007

[EGO]Tr][ky & PolaR_BeaR^^ Team 1
Vs.
]Rp[-uNitY- & StatNoob Team 2


Overall Rating
6/10


Overall Game
Hard double in this CG vs CU. Usa used drops and gen points to bring down the opposit china, but left Gla with quite some cash. Late game air was missing. Overall ok game, but missing the end was really a pity, since it was going to be interesting. MM is late enough for a nice watch though.

Team1

[EGO]Tr][ky (china) had an easy start with PolaR_BeaR^^ (Usa) going at it vs his direct opponent, StatNoob (China). You managed to clear both his supplies, too bad you didnt find a way to end the game there and then. StatNoob was left with no warf at that point, he had to sell both to buy a supply depot. With constant pressure at a weakened StatNoob you tried to get the upper hand. When he was out of the game you had not anticipated the Gla (]Rp[-uNitY-) well enough to counter.

    Points for improvement

  • You should have pushed harder, or flanked from right side, when China was in trouble. Especially versus China it is allowed to kick them when they’re down.
  • Group your armies better. I saw some drops and little armies around, but you had all the time and the better of early game to build a good solid army and finish the job.
  • Keep map awareness. For example China had 2 nukes in front of his base when an ovie slipped by on the side and harrassed the supply depot.
  • Usa had a very open base. Gla didnt take advantage of it, but a number of tt’s could have been trouble. Keep some inf there or build closer together.
  • Any number of air vs gla in the end would have been gg.
Team2

StatNoob had some big troubles early game. Loosing both sups you still build up again and fought. I had a feeling it was the tunnels that kept you in the game. Later on when the other team kept on pushing only Gla survived. Overall you where with your back against the wall after a bad start, coming around late game. You had the biggest chance to win, but it just wasn’t StatNoob’s best game.


    Points for improvement

  • StatNoob build his warfactories to far away from each other to counter the beginning bm’s from [EGO]Tr][ky.
  • The base supply was sold but then a tech-tt came to finish the patriot. Beacon or talk to each other about that. Selling the sup wasnt necessary.
  • Tunnel your black markets or protect them otherwise. Running around with radar and 2 scorps is not effective.
  • When StatNoob’s ovie slipped in on right side he should have killed the sup trucks and dozer. Not attacking the supp, and loosing your ovie halfway against another.
  • End game: ]Rp[-uNitY- had the possibility to get a dozer from [EGO]Tr][ky, too bad you didnt.
  • StatNoob was defeated, leaving no power or cash for his ally ]Rp[-uNitY-. This was the thing that got team 1 a chance in late game. When you’re with your back against the wall, give a scaffold power in gla base, and quit in time.
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This post has been edited by Herr_General: Dec 22 2007, 14:48 PM
#2bahumat  Dec 21 2007, 00:49 AM -
Really nice game. Honestly did not know who was gonna win at any time. Too bad it ended in mismatch post-13661-1143531603.gif

Think I floated a bit though... and there was really bad delay lag so there was some things i was trying to do like shoot a burton with jarmen etc but it wasn't working.. but it should be a good watch.
#3Herr_General  Dec 22 2007, 14:49 PM -
Awards:
Bump.
#4BoWZeR  Dec 22 2007, 15:51 PM -
Replays: 67 Game:
Awards:
Thanks for the review smile.gif
#5john87  Dec 22 2007, 16:35 PM -
Awards:
=D Thanks Jesper.
#6bahumat  Dec 22 2007, 18:24 PM -
Yea thanks for review, pretty much agree with what you said.
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