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CNC Generals

[R] Silent vs Some pro

#1-Silent^1  May 13 2008, 05:37 AM -
Replays: 84 Game:
Awards:
This is probably the best uvg i played.

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Reviewed by -HaTeR-, 26-06-2008


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Overview

Thrilling UvG, pauseless action, pretty good micro. Complete arsenal of GLA and USA was used in this game.

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You started with single supply, getting fast first rax and tunneling both flanks to save the oils. Immediatly, you went for tech spam. Getting all the flank bunkers on the hills made a pretty good impression and looked scary. You then entered the enemy base by some rpg-techs and tried to get some success. But your advance were successless. Meanwhile, you got overrun by palas/mds on the left flank. However, just prepared masses of techs loaded with rpgs, terrorists and workers, you launched another advance through middle right into his base. Getting some tunnel those shall be foundation for further attacks but then unfortunatly pretty fast owned by enemy units, espectially enemy rangers. Although, you didn't give up and went on spaming techs. So another time you invaded him, but you underestimated your opponent's flash bangs and let your rpgs die instead of protecting them by techs. The advantage of GLA's speed got use by you pretty well, then as soon as the enemy units were on the right side, you attacked from the left one. Having owned some construction on this side, your opponent managed to finally free him from your techs. While you were going for middle supplies, you had reinforced your army by buggies, quads, scorpions and their important toxin shells. More and more, you started to lose control of the game. It got harder and harder as soon as he had some raptors and commanches incoming. So, your rpg-techs weren't that strong anymore. Nevertheless, you managed to get up some tunnels on the right upper flank and tried to keep him away from middle this way. But you were powerless against tomahawk/Burton/raptor combo. After seconds, this side was lost. So the way over middle was free and you were forced to face his full strength. Your rebel ambush was very nice spoted, but couldn't achieve much since paladins were pretty close to this area. A last time you managed him to retreat, as a fuel bomb + tripple A-10 kind of cut your head off. So you threw everything you had left into offence and tried to defeat him, successless. A final strike from your side was getting a new CC and so a rebel ambush, right into his base, + an antrax, that didn't cause what it was supposed to.
You played an amazing GLA, but missed to speak death sentence to him. So, as soon as he got air and groundforces, you started struggling. Very well played, though.

Points Of Improvement
  • You should have gone for empty cars in middle. If the following dozerhunt had succeeded, it would have been very fast: gg wp.
  • Terror-techs would have been very strong against a so close building opponent.
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You went pretty fast for dual supplies, getting then a wf + rax toying with the rocketvee tactic. Your first advance through middle got quickly owned by rpg-techs. So you reinforced your army by palas and mds. While you were defending your own base from techs, you launched over the left flank an advance by palas/mds combo. Oil grabbing wasn't possible to foil anymore, and later got your squad owned. Meanwhile entered masses of techs loaded with rpgs, terrorists and workers your base. Immediatly, you got a tunnel in your base. Supported by ranger's flash bangs you could defeat this danger pretty quickly. To your favour, he underestimated your ranger so a lot promising rpg-techs advance failed completely, needless. A few humvee were very powerless against tech spam, so you went on with palas only. Tomahawk supported then those units. By the time you had an AF up, snipers were available. Incoming raports and commanches helped then to keep your base clean as well. But it got a lot harder since your opponent reinforced his strength by scorps and quads. Successfully you then cut his supply grabbing in middle, while you went on collecting. Unfortunatly, your opponent tunneled the right flank up. You tried hard and finally defeated these constructions there. At same time you went over middle into his base. Even though, you got distracted by enemy rebel ambush between your AF and SC, you kept the pressure in his base while you defeated this counterattack. You even went on striking, a fuel bomb + tripple A-10 threw him miles back. Raptors supported further advance pretty effective. Palace got taken out by another tripple A-10. He went at last for a new CC and as he got it up tried to spot a good antrax to foil your that was supposed to kill you. A rebel ambush shall confuse you in your own base while they're capturing severl construction. Though, you managed to kill him before his plan succeeded.
Very well played, you opponent dictated a long time the speed of the game and you were good with it. Then achieved to turn this game and you started to dominated, he had now to react, no more to act.

Points Of Improvement
  • Try to foil enemy oil grabbing. If this fails, destroy these derricks as soon as possible.
Overall
7.6
This post has been edited by -HaTeR-: Jun 26 2008, 15:43 PM
#2Onimusha  May 13 2008, 06:51 AM -
Replays: 27 Game:
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Thats Ifan. WP
#3-Silent^1  May 13 2008, 07:53 AM -
Replays: 84 Game:
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he was pretty good.
#4Onimusha  May 13 2008, 08:05 AM -
Replays: 27 Game:
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Yes hes not bad, he played well early game, mid game he wasted too many rpg, he didnt use terror for that 3 paladins killing hes tunnel in ur base. 2 rax is not hard to produce some terror imo, and if he went faster palace then fast buggies mayb the out come will be more GG, also in gvu better not to waste rocket upgrade or go for scorps, i personally suggest tech rpg, tech terror for early game then quads buggies for mid plus bunkering mid area, late game SW smile.gif
This post has been edited by Onimusha: May 13 2008, 08:09 AM
#5-HaTeR-  May 13 2008, 08:07 AM -
Ifan has a very good GLA, pretty convincing.

But terror-techs would have brought death to your base.

I'm still not sure about the rating... Got to watch it once more.
#6ScOtSmAn  May 13 2008, 08:28 AM -

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ifan is newb.
#7Boblasagne  May 13 2008, 09:55 AM -
Replays: 12 Game:
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omg intense game.
8,5/10 for me very gg.
thum.gif thum.gif
#8BigDDesireN  May 13 2008, 10:49 AM -
i dont believe krigers, but yeh ifans gla has gotten real good.
Skillet u gonna try to play some USA cw?
#9ifan9701  May 13 2008, 14:30 PM -
Replays: 46 Game:
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gla game play very dodgy.
he played without radar the whole game.
hack imo
#10Halose  May 13 2008, 14:36 PM -
wtf silent playing something other than china wacko.gif
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