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CNC Tiberian Dawn Remastered

New Patch Launching Today and Patch Notes

By ~JoKeR~ - 6th August 2020 - 17:31 PM

Few minutes ago Jim Vessella posted a much awaited update about the latest patch over on Reddit. The main focus of that patch is Lan Play, which has finally made way to live game!

According to Jim, this Patch focuses on the following items:
  1. LAN Play
  2. Balance adjustments to address several key issues
  3. Incorporating community maps as official Quickmatch maps
  4. Dozens of QoL improvements and bug fixes across the board
  5. Upcoming Quickmatch leaderboard reset
Check out the full update below:

Fellow Command & Conquer fans,

Today we’ll be launching our second major update for the Command & Conquer Remastered Collection.

As I’ve been sharing with you over the past month via our Beta Patch updates, this Patch focuses on the following items:

LAN Play

Balance adjustments to address several key issues

Incorporating community maps as official Quickmatch maps

Dozens of QoL improvements and bug fixes across the board

Upcoming Quickmatch leaderboard reset

Below you will find the full list of Patch Notes for this update. Note: the Quickmatch changes will likely go into effect a few hours after the Patch goes live. But before we get too deep into the detailed list, let me provide context on each of the key items in this patch.

LAN Play:

As requested by the community over the course of the project, this update includes our official implementation of LAN Play. LAN Play allows players to enjoy Mod content in multiplayer, and should be an evergreen way to enjoy multiplayer far into the future. We did our best to test this feature amongst the Covid situation during development, along with attempting to get feedback from the community via Beta patches. But given the variety of ways people could play over VPN and with Mods, we expect there still to be some quirks in the system. Please continue to provide feedback so we can make any refinements going forward.

Balance Adjustments:

Over the past several weeks we’ve been collaborating with the community to tackle a few key balance items in the game. To see further context for these adjustments and read the full community discussion, please refer to my previous post here.

Community Maps:

A few weeks ago we announced the initiative of incorporating community made content into the actual game update so they can be officially utilized in Multiplayer and Quickmatch. We have decided to keep the first batch of Community maps as revealed, but have also made a few adjustments of the previous maps based on community feedback. The full details of these maps can be seen in the patch notes below.

Quickmatch Leaderboard Reset:

As mentioned in my previous post, we are getting ready to reset the Quickmatch ladder to get a fresh start on all these Quickmatch changes. This reset will likely happen in the next 48 hours if the patch launch here goes smoothly. In addition, one new feature of this patch is the ability to view the Leaderboard results of previous seasons (which should take a snapshot of the final results of this first season).

However, on this note I wanted to address a key topic with the leaderboard. We’ve seen reports, evidence, and even people admitting about “boosting” their leaderboard rank with alternate accounts. We feel this breaks the ethics of the Quickmatch landscape and undermines the leaderboard system. Being part of the C&C community should be a positive and fair experience for all players. So here’s the deal, we’re going to give a pass on this previous season, but this behavior will not be acceptable after the leaderboard reset. I respectfully ask everyone to please engage in ethical play behavior going forward, and if you are not sure what that means, I think reading our Positive Play Charter is a good place to start.

Mod Compatibility:

I’ll then reiterate this message from our previous Patch Notes. Because this patch includes updates to the TiberianDawn.dll and RedAlert.dll files, it’s likely that some previous mods will no longer be compatible with this updated version of the game. Modders will need to update their mods with the latest code and refresh their mods on the Steam Workshop.

Once a mod has been updated on the Steam Workshop, players will need to follow a few steps to update and reactivate their mods:
  • Disable the mod in the Mods Menu
  • Unsubscribe from the mod in the in-game Workshop Mods menu
  • Quit and restart the game
  • Re-subscribe to the mod via the Workshop Mods menu
  • Activate the mod and restart the game as prompted
  • The updated mod should then work as intended
  • Players may experience some issues if they try to activate mods which are not updated to the patch version.
Cheers,

Jim Vessella

Jimtern
Source: Jimtern on Reddit


To view the detailed detailed Patch Notes please visit the official Reddit announcement thread.







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