I really underestimated my opponent, thought I had won him previously relatively easy, this is why I was so slow on the basecreeping further on the map, when I saw him basecreeping all over the map that made me nervous so I tried to adapt. This map really makes you multitask, have to hold 3 or 4 different chokes. It's easy to watch a replay and instantly point out all the errors but during the game it's very hectic, I could had won easily on a few parts and my opponent could have won in a few parts, but I think my turrets scared him so he didn't push in and went defensive. Oh, and I could have gone flametanks because I had the tech already, but buggy spam and micro was hella fun. Most fun I had in Quarry for sure.
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I can never spell my opponents name but it's yizt2 something
Your dead right about it being easy to critique it after the fact, during the game its very difficult to be able to manage 3/4 chokepoints at once. Are you using map hotkeys? They can allow quick access to key points on the map - super useful on quarry for flipping between the chokes.
Keeping up constant macro/building placement on that map is crucial, and most players if they lose a structure completely fall apart with continuing to base build. Always be persistent with this. Looked like you did a solid crawl though along the side, just dont be afraid to go along the top as well.
Cool to see the use of minigunners/turrets for defense - very effective!
This map really makes you multitask, have to hold 3 or 4 different chokes.
It's easy to watch a replay and instantly point out all the errors but during the game it's very hectic, I could had won easily on a few parts and my opponent could have won in a few parts, but I think my turrets scared him so he didn't push in and went defensive.
Oh, and I could have gone flametanks because I had the tech already, but buggy spam and micro was hella fun. Most fun I had in Quarry for sure.
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I can never spell my opponents name but it's yizt2 something