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1.06 One-Day Tournament for the 29th

By Leikeze - 28th June 2019 - 01:44 AM



Greetings Generals,

Here we go with another 1.06 event in the series of One-Day Tournaments that will be played with simple rules and formalities for the weekend.

The Second Tournament


Just your standard tournament rules, except you will be playing on 1.06 with a unique map pool of experimental maps.

You can download the patch and read about the changes here and also watch Jundiyy's guide on how to easily install ZH 1.06 HERE.

To assist in arranging games and discussing the tournament(s), asking for help, or just trying to find people to play 1.06 with, please join the ZH 1.06 Discord server.

The Maps


This time around I've included some uncommon variations of common maps, because it's 1.06, and everything works with 1.06, probably, hopefully, and I just wanted to see these maps played, because I like them.

They are:
  • [rank] final crusade fixedv2 - A much less bunker-friendly version of that obnoxious map, thanks to a fourth entrance at the top of the river, in the form of a land-bridge, along with some other changes, like buildings that actually serve a purpose for both rushing and defending for both players.
  • [RANK] Flash Fire Balanced ZH v1 - Mirrored distances between bases and supplies and some other minor improvements.
  • [rank] flash fire balanced zh vb - Middle supplies are closer to each player, oils are spread further apart, with a bunch of supplies at the top-middle oil, and an artillery platform for each player by their middle supplies.
  • [TFT] Bombardment Beach ZH vA - Corrected orientation for the top players supply dock, and flattened terrain and re-positioned secondary supply-piles for him as well. Right-side of the map no long features a Reinforcement Pad, instead it has six supply piles, in groups of three, with two shacks on either side of them. Along with an oil for both the top and bottom players right-side, added into the terrain.
  • [TFT] Bombardment Beach ZH vb - Same as version A, except the right-side features an oil & annoying bunker for each player.
    (Both version A & B are experimental maps.)
  • [TFT] Killing Fields ZH v1 - Killing Fields, only less than half as imbalanced. Featuring a lot of changes to the terrible left side of the map without removing all of the original pizzazz that the original had.
  • lagoon zh v3 - Some smoothed edges and no more dropping Dozers, MD's, or Tank-Hunters onto the mountain by the right-supply.
  • Rising of the Leyend v2 - cncHD's wonderfully creative idea for a map based on the ClanWars Legend Emblem. It's more of a niche map for bunker lovers than a seriously balanced one for all match ups. Play at your own peril.
Your feedback on any map would be most appreciated, even if it is just saying what you hate about it.



If you've never played 1.06, here is a casual way of getting some games on it.


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