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CNC Zero Hour

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CNC Zero Hour Strategies

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Gameplay Tip

Tip of the Week #122 - Grouping MDs and Humvees

Friday, 4 Dec 2009
Missile Defenders are the USA factions type of rocket infantry. Because of his ability to laser lock targets, which increase his range and firing frequency, he is the most feared anti vehicle infantry unit in the game. For further discussion on the Missile Defender check out Sparky's terrific MD...
Gameplay Tip

Tip of the Week #121 - Guarding Rocket Pods

Friday, 27 Nov 2009
Guarding Rocket PodsThe Rocket Pod upgrade enables Comanches to unleash a barrage of missiles onto a certain spot causing a great deal of damage onto a small area. While this is very destructive against buildings, versus a clever opponent who spreads his units out and doesn't stay still it isn't...
Gameplay Tip

Tip of the Week #120 - Blocking Units

Tuesday, 17 Nov 2009
Blocking UnitsZero Hour isn't a non-contact sport so don't be scared of a little physical contact. There are several scenarios where blocking your opponents is to your advantage which I'll explain.The most common application is when fighting outposts. Outposts have a high resistance to bullet...
Gameplay Tip

Zero Hour Tip of the Week #119 - King Raptor Suicide

Friday, 6 Nov 2009
This week's tip is about how to destroy your enemies own airfield by "controlling" their King Raptors.As everyone knows King Raptors are the most powerful and strongest air unit of all the factions. Without countering them properly, defeat is inevitable. The Raptor's Point Defense Laser (PDL) can...
Gameplay Tip

Tip of the Week #118 - Tournament Desert Garrisons

Monday, 5 Oct 2009
The focal point of the primary 1v1 map, Tournament Desert, is the collection of buildings in the centre of the map. They have the ability to reveal great areas of the fog of war, secure map control and provide garrisons to make infantry more deadly.It is therefore a good idea to prevent your...
Gameplay Tip

Tip of the Week #117 - Advanced Demo Trapping

Tuesday, 15 Sep 2009
A common method used to stop workers building offensive tunnels is to build a demo trap next to your enemy's worker. The demo trap then explodes killing your opponents worker and possibly the tunnel scaffold if it is less than ~60% complete.The instinctive thing to do is to build your demo trap...
Gameplay Tip

Tip of the Week #116 - Countering No-Eco as China

Wednesday, 26 Aug 2009
This weeks tip is about countering the USA no-eco build order as China. No-Eco is the name given to a particularly lame build order some USA players use against China usually tank or nuke. It makes for very dull games and is usually employed be skill-less lowlifes which makes defeating them all...
Gameplay Tip

Tip of the Week #115 - Protecting from General Promotions

Tuesday, 28 Jul 2009
General Promotions are a very destructive aspect of the game which can easily decide a match. Not only is it important to maximise the damage you do with your own promotions but also to try to limit the damage your opponent does to you. Here are a few ways in which you can try to protect...
Gameplay Tip

Tip of the Week #114 - Dual War Factory Build Order

Wednesday, 22 Jul 2009
This week's TotW explains the dual war factory and dual arms dealers build orders and when they are appropriate. On the majority of 1v1 and 2v2 maps you will have access to two sets of supplies. Each set of supplies (or 2 oils) will provide sufficient income to keep a war factory or arms dealer...
Gameplay Tip

Tip of the Week #113 - Pilots

Tuesday, 30 Jun 2009
Pilots are incredibly important units to a USA player but more often than not you see them scattered around the map mid-game not seeing any use. The benefits of using your pilots are the extra health and firepower the unit it occupies gains as well as self-healing if the unit is 2 or 3 chev.When...